UPDATES
The patch is finally out!
Extra Discoveries:
- Granchi Canno has JP 2, JA 2
- Spiral Rocky has JP >4->4->4->4, JA 0-0-0-2
Hey everyone, this is a thread to help keep track of all the new rebalance changes happening to our favorite fat man. I’ve copy/pasted everything from the front page articles. If you notice something missing, please let me know!
SYSTEM CHANGES
Forward recovery roll – After a forward roll, hurt box appears 7F before any additional actions are possible (still throw invincible)
UPDATED Forward recovery roll - A hurtbox will appear in the 7 frames when Forward Recovery ends, and the player will be able to block.
Forward recovery roll - Rolling character will be throwable in the 10 frames at the end of the roll and throw escapes will not be possible.
Normal throws – Startup changed from 7F->5F
Normal throws - If a normal throw hits, recoverable damage is eliminated (excluding air throws)
Recoverable health speed – Speed of life recovery reduced to 1/3
Recoverable health color – Changed from dull white to orange color to increase visibility
Guard cancels – Can no longer follow up with additional hits after connecting with a guard cancel move
Cross Arts - Initial move damage changed from 100->150
Quick Combo - Preset combo 1 made blank, will not activate even when set
Quick Combo - Combo registered to preset combo 1 is moved to preset combo 2
Life Gauge - Life gauge no longer shakes when taking damage
Pandora - Timer increased from 7 secs->10 secs
Pandora - Special gauge increases to MAX at the same time as activation, but does not auto-regenerate.
Pandora - The incoming character’s position closer on activation
Pandora - Activation time reduced by 2F
Pandora - Damage increase is fixed at x1.15, regardless of remaining health
Pandora - Timing for end of recovery of Pandora activation is now the same across all characters
Pandora - Super Arts performed during Pandora will not activate gems with the following conditions: Perform a Super Art + Have a Super Art performed on you
“FIGHT” timing at the beginning of the round – Disappears before characters are able to move
Camera work – Camera no longer changes during the launch attack portion of a cross rush
BP table contents – BP table modified
Gem activation effects – Glowing effects toned down
Fortitude gem effects – Small:100 Mid:130->Small:80 Mid:110
Life Force gem effects – Small:80 Mid:100->Small:60 Mid:80
Harmonize gem effects – Small:60 Mid:80 Large:100->Small:40 Mid:60 Large:80
GEM CHANGES (some of the ID numbers seem off?)
[ID:23] Immense Power Lv.3 – Attack 30%UP->Attack 10%UP
[ID:23] Immense Power Lv.3 – Effect Time 10 secs->20 secs
[ID:23] Immense Power Lv.3 – Along with changes, name changed to Immense Power Lv.1
[ID:24] Immense Power Lv.3 - Attack +30%→Attack +10%
[ID:24] Immense Power Lv.3 - Active length from 10 seconds→20 seconds
[ID:24] Immense Power Lv.3 - Along with the changes, named changed to Immense Power Lv.1
[ID:62] Iron Wall Lv.3 - Defense +30%→Defense +20%
[ID:62] Iron Wall Lv.3 - Active length from 10 seconds→15 seconds
[ID:62] Iron Wall Lv.3 - Along with the changes, named changed to Iron Wall Lv.2
[ID:102] Fortitude Lv.3 - Damage reduction +160→+110
[ID:102] Fortitude Lv.3 - Active length from 10 seconds→15 seconds
[ID:102] Fortitude Lv.3 - Along with the changes, named changed to Fortitude Lv.2
[ID:190] Harmonize Lv.3 - Life recovery from +80→+60
[ID:190] Harmonize Lv.3 - Along with the changes, name changed to Harmonize Lv.2
[ID:182] Harmonize Lv.3 – Life recovery 80->Life recovery 60
[ID:182] Harmonize Lv.3 – Along with changes, name changed to Harmonize Lv.2
[ID:189] Harmonize Lv.3 – Life recovery 80->Life recovery 60
[ID:189] Harmonize Lv.3 – Along with changes, name changed to Harmonize Lv.2
[ID:245] Proficiency Lv.3 - Gauge usage reduction +40%→+20%
[ID:245] Proficiency Lv.3 - Active length from 10 seconds→15 seconds
[ID:245] Proficiency Lv.3 - Along with the changes, named changed to Proficiency Lv.2
BOB BUFFS
Walk speed – Changed to same as Ken
Close/Far LP - Startup 5F->4F
Close MP – Startup 10F->6F
Close HP – Midair hit causes bound
cr. MP – +6F on hit/+2F on block (was +4/0)
cr. HP – Hit box enlarged
cr. HP - During active frames 3~7F, from the neck and up is invincible against air attacks
UPDATE cr. HP - During active frames 3~6F, from the neck and up is invincible against air attacks
Gaufrettes Punch – Midair hit causes bound
Fast Break – Changed from high to mid attack
Fast Break - Can be canceled (special?/super?)
Cracker (L) – Hurt box appears 1F later (???)
UPDATE Cracker (L) – Hurtbox on the first active frame of the attack hitbox has decreased (???)
Cracker (L) - Startup 10F->6F
EX Cracker – Startup 9F->6F
EX Cracker - 0F on hit (was -14) (???)
Spiral Rocky - Landing recovery reduced
Langue Washer – Damage 60->80
EX Giga Jacker – Projectile invincible from startup until rebound after hit, move is projectile invincible
EX Giga Jacker - Damage 120->180
EX Giga Jacker - Hit causes untechable knockdown
EX Giga Jacker - Bound when hitting airborne opponent
Granchi Cannon - Move is +2 on block (was -5)
Giga Meteo – First hit doesn’t use midair combo count (???)
Giga Meteo - If first hit connects midair it causes bound
Flying Cask – Damage 120->130
Quarter Deck – Damage 120->130
METER GAIN BUFFS
Spinner Ball: On hit 0->15×2(30)
Lyonnaise Break: whiff 5->10
Perfect Press: whiff 5->20
Perfect Press: On hit 40->45
Panini Flip: whiff 5->20
Cracker: whiff 10->15
Cracker: On hit 40->30
Pound Cake: whiff 5->15
Cracker Jacker: whiff 5->20
Langue Washer: whiff 5->10
Spiral Rocky: whiff 5->10
Granchi Cannon: whiff 5->15
Apres Sweep : whiff 5->15
Cutting Coppa: whiff 5->10
Giga Jacker: On hit 40->50
BOB NERFS
Close/Far LP – Hurt box enlarged
Cracker – Causes lower float on midair hit
Cracker - Fall speed slowed
Spiral Rocky - Removed invincibility
Granchi Cannon - Only counter hit causes crumple
Far HP – Push back on block when used in boost combo reduced
cr. HP - Damage 90->80
j. HK – Damage 100->90
METER GAIN NERFS
Spinner Ball: whiff 10->5
Lyonnaise Break: On hit 40->25
Panini Flip: On hit 30+20+20(70)->15×3(45)
Cracker: On hit 40->30
Pound Cake: On hit 40->30
Langue Washer: On hit 40->25
Spiral Rocky: On hit 20×4(80)->10×4(40)
Granchi Cannon: On hit 40->30
Cutting Coppa: On hit 30->25
Giga Jacker: whiff 15->0
NOT SURE IF BUFF/NERF?
Granchi Cannon – Hit causes wall bounce
cr. HP - Changed way move overlaps with others / push hitbox (???)
Spiral Rocky – Blow back on hit modified (???)
Granchi Cannon - Changed midair combo count
…and that’s it so far! Comments and notes to follow. Once the game comes out, I will be updating my Bob data sheet with this new info (if possible? Some of it may require some experimentation)