Vega Q&A: Ask simple questions here!

No offense taken. I’m confident that after playing SF for over 15 years that I am only above average at best. :wink: I do know that on the PS3 in G2 I was still able to satisfyingly end matches with Vegas Ultra regularly. The competent players on the PC version seem to be more of a minority and these days its not so much flowchart Ken, but Goukis.

has vega’s metagame evolved at all yet?

wat are some changes or new things i should know.

Quick question: I’m getting a custom made arcade stick, and I’m wondering if I should get square or Octo gate. Obviously Square would be better for Vega, but I don’t wanna just play Vega - I was looking into Fei Long even… so would I be completely fucked if I took octo gate? I dont wanna claw my eyes out every time I try to do an ultra…

question: Can you grab ppl out of a wakeup shoryuken with the IzDrop? I know if u manage to get behind the shoryuken u can grab them, but i mean, can the grab out prioritize a wakeup shoryuken?

I take it you’re making the transition from pad? Get the square gate. It’s what most arcade machines use and nearly everyone I know has a square gate on their sticks so if you need to borrow one for whatever reason you’ll be used to square. You’ll need a bit of practice with it obviously but I have no problem doing any of Ryu’s combos when I’m messing about in casuals. Look at Japan’s arcade players, they’re mostly Sagat/Ryu but they all use square gates. Unless you grew up playing on the Happ sticks at your arcade, octo gates are like training wheels.

I’ve recently decided to main Vega (love his playstyle) and been playing with him for a couple weeks at arcades,tourneys and online.

Here are a few questions I’ve ammased while playing as him, hopefully you pros can answer them.

  1. Can I get a list of characters on which EX ST is viable?

  2. Are walldives actually useful, against savvy opponents they usually just FA them on reaction, and I get punished. Am I doing something wrong, or is it just that wall dives are shit?

  3. I can do all the BNB combos ( 1. Jump in fp, cr.mk/cr.mp ST 2. Jump in fp cr.mp/cr.mk EX FBA 3. FA , df+ hk EX FBA and 4. Jump in fp , cl.fp , cr.mp and EX FBA , against the characters it works on) but I think I need to increase my repertoire, any ideas?

Has anyone got any tips on how to do , j.hp , cr.mk/cr.mp xx hk.ST on a stick?

I keep getting either the df+hk launcher, or a wall dive to the back of the opponent

1.) I’ll leave this question to someone else.
2.) The Flying Barcelona Attack is useless against smart opponents. Izuna Drop is a nice move though :wink:
3.) Those jumpins can’t be hitconfirmed very well, except the last one. I suggest you learn J.hp -> cr.lp -> cr.lk -> EX Walldive. This gets useful later on because you can mix this up with the karathrow if you see he’s blocking. Or just stick to his footsie jumpins, like J.hk -> st.hk
Cr.mk cr.lp is also good, but is also more or less character specific

How often do most players here use Vega’s wall bounce? I never actually saw the point to it (stupidly I might add) until recently, but it’s really helped my game a bit, especially against fireball happy shotos.

Hey all; I’m just here to let you know of a new training system myself and Illwill79 have divised.
In this training program, we have regular tournaments, a mIrc chat room, a dedicated sub-forum for feedback on matches and several players who record matches.

The training program is strictly for dedicated players. You dont have to be the best (though we do have several strong players) you just have to be dedicated.

If you would be interested in joining this new program, please see the OP of this thread :

Hope to see you…HERE!

Wall bounce = Triangle jump?

It has its uses. I never really use it personally but it can help get you out of the corner every now and then when used at the right time and it has offensive possibilities as well.

Triangle Jump, if done early on the jump, is awesome, because people usually do “something” when vega don’t is in charge, like a fireball or so…, and with a normal jump you won’t reach him, but with a triangle jump and mk you do (if he is not touching the other side of the screen).

To get out of the corner is great too, because it has fast recovery than a barcelona to the other side without attacking, and you don’t need to charge.

I’ve beaten air-to-air wars with a triangle jump because i was higher than his jumping mk…
…and you can jump over lp shoryukens and the like.

It has it’s uses, really.

  1. What do u mean by viable?
  2. If u practice them they r usefull. U can learn to grab ppl out of FA and the ex version can hit twice. It really depends on how well u can manuever it. I have avoided air grabs from guile and managed to hit him on his way down.
  3. You dont have all the bnb’s. cr. :lp:, cr:lk:, lp rcf and :df: + :hk:, ST (and EX ST, it does more dmg than the ex FBA one) U might want to learn some normal move combos and pokes, s.:lk:, s.:hk:/:cr.:mp: and the 5th hard trial have their uses.

:mk: has great range and can hit when ur just outside of cr. :mp: range

His hard trials pretty much cover all his basic combos, so if u havnt done it yet, go do it! I don’t have a stick, but try using the input display and alter ur movements, u might be hitting directions u dont want to hit

Thanks a lot for the info!

  1. By viable , I mean what characters DONT have moves which can easily stuff it.

  2. I can grab say about 6/10 times, but I practice this alone for about 30 mins everyday. I searched for how to do it and found this though.

  3. I will learn those combos you specified, but I read that ST after Cosmic Smart (df + :hk:) doesn’t put you in as good as a position as you are after an Izuna.

Finally, I’ve worked out how to do cr. :mk: / cr. :mp: into ST’s on my stick, I was having problems because I went to up - forward rather than plain forward.

There’s no invincibility frames on it, so pretty much everyone can stuff it unless u use EX, which still gets beat or trades a lot. The hitbox seems to be at his toes, but he thrusts his body in front of him which leavesh im open to attacks/stuffs

The double slash only coems from an ex wall dive when u r rrreally close, basically to the point where u can Izuna drop them. look at other topics, i think there r 2 about tips for hitting it.

It depends on what position u want to be in, i prefer getting the extra dmg or saving the EX meter for a last minute chip attack incase the match gets close.

It’s good to be able to do both, u never know when u might need to use one versus the other. I’m sure many of us have lost matches by a pixle of health, for all we know that ex ST could have prevented that. It depends on ur playstyle tho. I’ve been trying to not get too close on some characters wakeups.

I like crossing up with df + :hk:, or baiting reversals with an FADC on wake up, so Izuna puts me in a better position : to each their own.
You got any videos of yourself playing Claw , Shack?

sadly no, I have a capture card but havnt recorded any matches (i also think the sound doesnt record anymore for some reason :/). Add me and we can play sometime. I think I have a vega replay saved vs some whack ass cammy lol, i just blocked and poked the whole match.

Is someone able to give me tips on Vega’s 11-hitter, execution-wise?

The parts I have trouble pulling off are the cl. :hp: xx :hp: RCF and the RCF fadc into cr. :lp:

I figure it would be in my best interests to learn it as a fledgling Vega player to learn it, as its’ more damaging than his original super and leaves me with 1 EX bar anyway.

Thanks in advance!

11 hit vega combo? wow… video plz?

search for it. it’s in the combo thread aNd youtube

@twinsnake
practice the first part with ur back in the corner. u can cancel the first slash into the rcf. when u get it down practice jumping in with it.
for the second part, practice it. u cant just start mashing the cr. lp. u actually Need to learn the timing of it. after enough times ull learn when u can attack after the dash animation

[media=youtube]c32b6WKqPPE"[/media] , if you haven’t found it already.