I tried practicing this, if someone jumps in shallow and goes into j.fc, c. jab, hadouken then I really can’t focus attack because it won’t get off before that jab? Or the timing is too hard?
I definitely need to start doing it against fireballs too.
I just haven’t been using the FA at all, I’ve been playing without it, I haven’t gotten into the habit of using it. We don’t need to act like I’m squatting over my fucking joystick ala quest for fire because of this right?
I don’t FA fireballs that often, especially if it’s not full screen, and it also depends where the Shoto is. Neutral jump has done me just fine, or back handstanding, or if they’re far enough away just hop over it. FAing a fireball is just one of many options. If you FA a bunch of fireballs you’re not really helping yourself especially since Vega has many tools to get around them.
That depends on how scrubby your opp is. I can at least gaurentee 5 seperate occasions where they don’t really understand whats happening and they think they’re winning so they keep FB’in only to give me ultra and then have me use it to go through the next FB…usually after that i don’t have to worry about FB spam.
You do not need Level 3 FA to combo into Ultra. Level 2 works just fine, or even a Level 1 Counterhit FA. What I usually do is immediately backdash, hold down-back during the dash animation, then wait till I SEE Vega crouch (you’re holding down-back, remember?). Once you visually confirm the crouch, complete the Ultra motion with df,db,ub or whatever you like to use.
Hey guys I need some help on a technique Ive had trouble with. So far I’ve taught myself mostly through watching other players and doing, but this Is one of the few moves I can not get down.
Anyway, how do you connect a df.rh into a scarlet terror? I’ll set up with a the df.rh then only get a s.rh or a Barcelona. So yeah, basically, I tap it into one corner for the df.rh and then pull it back into the other corner for a ST but I guess its either too sloppy or I can’t get the charge long enough before they drop.
After a df.rh, just immediately hold db. I can’t really make it any clearer than that. If you get standing rh you’re either not doing the move correctly(unlikely) or you’re just not charging it long enough(most likely). You can hit people surprisingly late with HK Scarlet Terror.
I’m kind of getting it now. Thanks a ton man. I’ve been just doing df.rh into sweep or something like that if I have no meter, but df.rh into ST does around 50 more damage. Its just making sure to IMMEDIATELY snap back into db and hit it late at just the right spot. Oh well, all of Vega’s combos have really strict timing.
In training today I noticed that this may be a possibly decent mixup for df.:hk::
df.:hk: -> :lp: -> cr.:hk: -> throw/block to bait srk/go into cr.:mk: -> EX Walldive&Izuna
The slide goes underneath the opponent while he’s flipping through the air recovering from the lp. You’re left at quite a frame disadvantage but this alone could end up being a decent thing to play around with, training your opponent to be blocking after this mixup at which point you’d go for a throw or they’d try to mash out a SRK at which point you would punish their whiff with a df.:hk: -> :hk: Scarlet Terror
although if you’re hitting the df.:hk: it’s probably worth it to just go straight for the Scarlet Terror in the first place, but having mixup options never hurts! I guess this would be good for baiting the dragon punch because then you could get that added extra damage and try to make them break and panic!
It’s a decent option if you want to keep a fast pace momentum so that the opponent doesn’t really get time to think. You still get a pretty good crossup option off of HK Scarlet Terror. The one downside being that your opponent kinda has like a full 2 seconds to get his thoughts together after your HK Scarlet Terror heh.
Oh and I think you can get away with smacking them with cl.MP instead of cl.LP and still get the same mixup options but I forget.
ive talked about this reset a million times, its only good without meter and even then i only use it in the rare occurences that i dizzy someone off of a long combo. taking the ST here is always a better option. but if you want to option this occasionally here is the way to do it.
reset with cr. mp keep your db charge, either kara throw or ST. occasionally you can try to start off another attack string by teaching them to tech in this spot because of vegas long reach this works really well because you can hit them with a cr. mp and then ex FBA and they cant throw you
I’ve stopped using too many resets. After a while it just becomes a guessing game between your opponent blocking, doing a reversal or teching and I think that sucks. It doesn’t even do good damage for that and it just frustrates me to no end eating TU->FADC->Ultra because of that shit.
I always go for ST.
I wouldn’t wall dive too much anyways. It’s pretty hard to Izuna someone out of a focus. Landing both hand hits probably isn’t any easier.
Most Claws I see do non EX Wall Dives too much. I use them sparingly and I still get punished for them via focus on reaction.
Maybe there’s some trick to Izunaing people out of focus consistently but I haven’t really found a method. Just seems like you have to nail that perfect spacing/timing.
Yup. Go to training mode and wall dive repeatedly until you can Izuna consistenly. I used to think it was really hard to do, but now I know the timing/spacing.
Well, I can Izuna people 100% easily, but not when they’re doing a focus attack. It’s quite difficult.
I’ve been trying to get the timing to Izuna them out of FA, I sat in training mode for quite a while and I still cannot do it consistently during matches. Is it just me or is the timing pretty ludicrous? I might pull it off like 1 or 2 times out of 10, and screwing that up results in a free combo for your opponent.
Maybe I just suck but it doesn’t seem worth the risk. I try to avoid non EX walldiving too much anyways as I think it’s kind of a bad habit and a lot of people do it as a panic move.
Is the recovery of FA–>Dash cancel (shoto) longer than the recovery of a walldive? Because I always seem to get a crossup hit (you know, at the back of their heads) and get away with it, even if they dash cancel.
A shoto or most characters in general will have enough time to cancel the FA with a dash and punish you during recovery. Maybe Dhalsim can’t I dunno. But in general it just seems like a bad idea.
whitecrowz:
If you’re getting the super but not the ultra, it can only mean you’re not hitting the 3 buttons correctly as the super and ultra have identical commands sans the 3 button presses for the ultra.