How does Cosmic Smart + EX-Flipkick do more damage than Cosmic Smart + Ex-Walldive + Throw?
Need someone to test this, it’s hard finding SFIV in this area.
How does Cosmic Smart + EX-Flipkick do more damage than Cosmic Smart + Ex-Walldive + Throw?
Need someone to test this, it’s hard finding SFIV in this area.
http://www5.atwiki.jp/koko100/pages/28.html
Cosmic Smart (3Fierce Kick) > Followup Comparison
Fierce Scarlet Terror (240)< EX Barcelona~Izuna(250)< EX Scarlet Terror (260)
The damage difference is negligable, but EX Barcelona~Izuna is going to give you the best positioning on their wakeup.
True. But I think I’ll use Fierce Scarlet Terror and lose 10 damage in exchange for 1 more meter.
Oh, and EX-Scarlet Terror CAN be hit out by jump-ins. So it’s still not the same Scarlet Terror from ST, but very close to it. Damage is smexxy of course, but I cry when Akuma gets 3-hit DPs with high priority.
I still don’t get the flipkick juggle. I can do it in ST easily, but the flip-kick juggling is kind of weird in SF4. I can hit them twice with 1 Fierce Flipkick, but my second one whiffs even though it is directly in contact with them.
Quick! Somebody translate that site in English X_X
Any tips against Blanka? I know this thread says blocked ball can be punished with dash and d.mk, but if they block after the ball I think it’s safe.
only way I’ve been able to juggle with flip kicks is light to EX like in the challenge.
having a heck of a time doing any flip kick after the cosmic
I got owned too bad, by some random dudes who don’t even got their random balls right. Electricity > me. My cMP sometimes hurt them, sometimes not. Sometimes I could grab them out from the air, most times not. My standing RH traded against Ball most of the time. Sliding Kick got too much of frame disadvantage against him and got electrocuted.
300 games and any Blanka is a danger to my Battle Points
I think I have to learn some other character against Blanka.
Any good tips what attacks to stop the brazilian Grinch and put him :wasted:? The matchup thread couldn’t really help out
Can anyone post some Vega vs. Abel videos? It just occurred to me that Abel could likely grab Vega out of the air, and I’m wondering if he actually can, and if so, how much it detriments Vega’s game.
I am having a bit of a problem with claw. It seems the wall he chooses to dive off of is random when I do the Barcelona attack. For example, when I do :db::uf::k:, sometimes he would dive off the left wall instead. Isn’t :uf: suppose to make him fly off the right wall every time?
Notes:
You’re supposed to hold it on the corner, not just tap it there.
(The stick I mean)
Awesome. Thanks Tweleve.
Crisium - standing strong can cleanly pick Blanka out of his horizontal ball. Maybe some others but I clearly remember standing strong working.
Sorry if this was covered already but trying to figure out all my options (besides just blocking) when Zangief starts doing repeated jumping splashes. I got a little practice against this in about 3 matches. I tried several attacks, usually once each, so I don’t know if I had the timing/spacing right but here is what I tried and got beat out of every time…
So did I miss the timing on any of these? Is there anything that can cleanly beat jumping splashes? Anything that even trades?
Try jumping back or forward fierce punch. That tends to own most things in the air, but I’ve never really come across splashes too often so I can’t guarantee it.
Of all the ground moves, I’ve only ever got standing HK to work consistently if I hit Blanka with the tip of my boot, everything else seems to trade in Blanka’s favour. Jump back HP will hit cleanly as well. Reversal EX walldive or Ultra works if you have the meter. I’m finding this a really tough match up though. I generally have some success if I just hold back all game to keep him at full screen then punish whiffed balls and hope to see him jumping or walking forward.
just a little question concering connecting the ultra after FA…
in all the scenarios you mean for the ultra to go from the wall behind vega right?
-any boost in the damage for vega when he lose the claw?
btw, i find rolling a good option agianst akuma’s jump back fireball, especially in the start of the match.
another thing i saw from some vids is to flip back (PPP) in order to bait FBs to hit you in the recovery and get the ultra done…
but still, i don’t believe the ultra can conncet agianst cautious opponent…
ps
can anyone write the phrase for jappnesse search ? i think it should be under balrog and not vega =|
I played around with this in training last night. He does slightly less damage. If I remember correctly a st.fr was 120 w/claw and 110 without.
Now without his mask he gets a boost where the st.fr would be around 135 or so, but I’m not sure how much it lowers your defense.
Against the Zangiefs I play, I don’t even try to stop the splash. I’ve been able to walk under it and d/f+hk my way out or I’ll either do the 3P flip to get away from it.
How are standing charges performed? For instance: I want to be able to do a Barcelona after a standing normal. Any help is greatly appreciated.
You asked me about this at the tournament, and I still think a timed Scarlet Terror will beat him, but I don’t think you can be really deep in Gief when you do it. Has to be fairly early, with the toe’s catching him around his upper body. Or just do what Stuckey said, get the hell out of there
You can do a wall dive after a cosmic heel - it’s not super difficult but it isn’t easy - just keep your stick in the down forward direction to do the heel then swerve it over to the down or down-back direction so you can immediately do an Ex wall dive after it connects.
But I’m not good enough to pull that off without actually charging it a bit first.
As soon as you hit the cosmic you have the charge db right away. It’s very similar to trying the juggle the fk in ST. Practice! You’ll get it.