Vega Q&A: Ask simple questions here!

I try to izuna drop a lot instead of clawing them…so what is the correct way to do it. In Super Turbo which it ain’t that game, I can hold the direction the opponent is in and press punch, and it will do the izuna drop. It seems that is not the case here. So what is the correct way to do the izuna drop on SFIV? Holding the direction and press punch or as soon as you reach the opponent’s head you press forward+punch at the same time? Because I can’t get it to work.

edit: On a standing opponent I mean.

I wall dive like I am playing Super Turbo, so I don’t know what to tell you if thats not working out. Try getting closer maybe and doing it a little higher.

:shake::shake:

I agree with the guy who said balrog is a bad matchup for vega. I also have no idea how to fight bison even though he’s so basic and one dimensional.

If I could upload the Boxer vs Claw matches that I have played, you would see how bad of a match up it is. Shit get stuffed all day.

When I play against Boxer I feel like the controls are broken, and I can’t hit shit.

I dont know about that billy bob. I tried it, and honestly as bad as Vega takes damage. The trade off is not worth it. Boxer has a stone jaw. Best thing to do in this match-up after going over what I did wrong. It’s best to sit in the corner, and wait for a mistake.

The things that helped me against Boxer:

Whiffing or Baiting with Wall Dives.
Poke sparingly. Beware of headbutt by Boxer.
Tick Throw a lot.
Try not to use Roll claw.
Do not do Cr.FK unless you are dead to right sure he won’t block I’m serious, he will make you pay if your wrong. Especially if he has full ultra.

And most of all, the initial leap of psychic EX Wall Dives are really good against Boxer if you predict a dash punch or jump-in.

I lost like 4 in a row to a shitty balrog a few weeks ago with vega. I had to go to ryu to win. I can only imagine what it would be like playing a decent balrog with vega.

Sky high claw also is nice to spam against boxer without meter. He’s big enough to get hit by it most everywhere, and it beats dash punches clean.

You’re not timing it right then. You can take my advice how you like, but I can assure you that you CAN stuff all of Balrog’s regular dash punches with a regular flip kick. I play against probably the best Balrog in the U.S., and a regular flip kick or a well timed kara throw (yes, correctly timed throws do beat the dash punch) is the answer. TRUST ME.

Also, poking with cr.strong is a very good tactic. It stuffs dash punches on startup and beats a majority of Balrogs pokes. I agree with G.O.T in that you should be cautious of Boxer’s headbutt as a poke counter, but in all honesty, Balrog’s headbutt is a double-edged sword. If he wiffs it or it’s blocked, you get free damage. If you find that someone is using his headbutt as a counter poke, bait it, and nail them. I know for certain that you can punish a blocked headbutt with a cr.jab. Link 2 of these and follow it with a cr. stong and (insert move).

The Balrog matchup is definitely tough. Probably not as difficult as Blanka, but it’s surely not in Vega’s favor. I think something that will help you all is going into the match with the right mindset. You must, must, must distance and zone Boxer out. If he closes space, you’re in trouble. Keep him at bay with cr.strong (you should charging while doing this) and flip kicks on reaction to dash punches. Be very careful with your wall dives. Boxer can’t punish wiffed wall dives quite as easily as Honda, but he CAN punish you, so be super careful. Also, DO NOT try to punish a blocked dash punch, of any strength; Balrog can option to headbutt immediately after and his headbutt has priority over everything you got. So, if you must do something afterwards, try to throw in a KKK to avoid a mixup; it’s generally safe and unexpected (as long as your not telegraphing it) Or you can just block and bait the headbutt. Of course, Balrog can also just as easily throw afterwards, but this isn’t much of a problem because:

A) it’s easier to see coming and thus more likely to be tech’d
B) will do less damage than what a headbutt could potentially do
C) if he options the headbutt, you can punish accordingly

And if he blocks? :confused:

P.S. Good lord, Izuna dropping grounded opponents adds sooooo much more to Vega’s game. The issue with timing is a minor thing; I’m sure the dedicated Vega players will hammer that out eventually.

Understood

So, as previously noted, the EX claw throw (mask throw) improves his damage, but at the cost of his defense. I also believe, but have yet to confirm, that the regular claw throw improves defense at the cost of your offense, which (if proven true) would finally give sense to that move. Although, I don’t believe the same set of bonuses are applied if your claw or mask just get knocked off.

Also, I’ve been studying Nisepachi’s videos, and it seems that he doesn’t bother linking cr.forward, cr.strong into blank after he lands a jump in. I think this might be because the strong and forward together push the majority of characters out of range from most of Vega’s special moves. Although, I think an EX flip kick would probably connect… Damn, I really need to practice this crap more when I have the chance.

Question: Does cr.short link into cr.forward? Anyone?.. Anyone?

How do you do the claw throw? I might use that to see if it has any practical uses.

:dp: + :p:

the ex flip kick doesn’t chain after cr.forward, cr.strong also cr.short link into cr.forward doesn’t work too well for me yet as i think cr. jab links to cr. strong easy as when you land a jump in fierce punch or kick u do cr. jap cr. strong ex iznua against the smaller size characters like Ryu, Ken etc… but make sure your jump in is not a counter hit or you just have to do cr. strong or cr. forward ex izuna as for bigger size characters u can link jump in fierce, cr. forward, cr. strong ex izuna

new claw vs zangief video

claw loses :frowning:

http://gamechariot.movie.coocan.jp/movie/080917_sf4_01.wmv

This is proof Vega ain’t low tier. The only reason Vega lost was just fakes…

that c.jab -> s.Short -> Ex palm combo is such bullshit.

good match though. I dont know how he got caught by that ultra though.

damn where did the other claw videos go as we see from http://gamechariot.movie.coocan.jp/m...917_sf4_01.wmv he had 7 wins why didn’t game chariot upload those unless if it was scrubs he won before lol

There was a batch of videos that had claw in it.
they took them off I believe, since it seems they only have so many per week. -_-

Much respect to Grrr’s Vega. Best American Vega I’ve seen so far, well done man. :woot:

did anybody else notice in the blanka vs Grrr video at exactly 1:59 Grrr tryed a command overhead (df mk) but Blanka is able to block it low? must be some kind of bug.

here is the video in question [media=youtube]azizGuCtr3A[/media]

Focus and Vega

I was testing Vega as usual tonight at Arcade Infinity, and I had a revelation concerning Vega and the overall game. Now, I know there’s plenty of threads related to focus attacks and whatnot, but I’m going to talk about them a little more in depth on Vega’s behalf. Bear with me please:

Focus attacks are a result of pressing and (and in most cases) holding mp+mk. There are 3 levels to the focus attack. They’re listed as such:

Focus Attacks:

Focus attacks have 1 hit of armor; which basically means that while you’re performing said input, you can absorb 1 hit.

Level 1 - Simply tap the input or hold for a slight second and release, but not before the character flashes which would result in…
Level 2 - Hold the input for around a second, or until you see the model flash, and release, but not before…
Level 3 - Hold the input past the first flash, around 2 1/2 seconds, it will auto release at this point and result in an unblockable attack.

Level 1 will temporarily stun (not crumple) your opponent, level 2 will crumple stun (they’ll drop to their knees), and level 3 is unblockable and will crumple stun.

Focus Attack Counters:

This is a result of releasing your focus attack after, but not necessarily immediately after, absorbing 1 hit from your opponent.

Level 1 - Will not crumple stun.
Level 2 - Will crumple stun.
Level 3 - Unblockable and will crumple stun.

Whew… So, we got all that stuff out of the way. Thanks for bearing with me so far. Now, here’s the interesting stuff that applies to Vega:

As some of you may have already noticed, focus attacks pretty much work the same across the board, BUT hold different properties for each character. For example:

Balrog’s focus attack comes out VERY fast, but the trade off is that it has horrible range.

On the other hand, Vega’s focus attack comes out at a moderate rate, but has (from what I’ve come to believe) the greatest range of all the focus attacks.

So, understanding all this (which I’m sure some of you are rolling your eyes now and thinking “uh huh, and the point?”) understanding all this, the revelation I had is that Vega’s focus attack mix-up game is not only the best in all of sf4, but completely embodies the strategy in which Vega should be played; AT RANGE!!!

Practical ways to incorporate this in Vega’s gameplay and why it’s useful:

So, I’m sure we’ve all had this moment where you knock someone down and you begin to wonder, “Okay, what can I do now… cross-ups are not possible at the moment (no one’s found out if he actually has one that works universally), so scratch that… wall diving is getting risky since they’re playing blanka, chun, gief, etc., so scratch that… I could walk up and try a cr.jabx2 link into blank, but again, they’re playing blank, so that’s also pretty risky… Damn, should I just poke from a distance? Should I just block and see what happens? sigh There’s gotta be more options than this… but what?”

Gentlemen, fret no more! Vega’s focus attack gives him another option that overshadows the rest of the cast.

Strategy:

You have the range advantage, use it! On knockdown, stay right outside of their shoryu, ex sbk, spd, etc. range, and start charging your focus. If they option to do one of these on wake up, it will wiff and you get free damage. If they option to block, you can release at around lvl1 or 2, and you get a free dash (dashing back is nice and safe, dashing forward will give you frame advantage just long enough for the dash to end, then you have to go back to mix up: jump back fierce, throw, tick throw, etc.) Now I’m sure some of you are thinking, “But what if they ultra, or scissor kick, or ex hadou, or etc.” Well, so what? You eat the damage. I didn’t say that this was game-breaking or invincible. This just gives Vega an option that the rest of the cast don’t quite share. An option for someone who has (as far as we know) relatively few options. Besides, most of the options people have on wake up (excluding ultras), that will hit you from the range you should be at, will trade if your reaction is fast enough to release your focus.

In closing, thanks for reading through my tirade. I hope this info will help your game, it’s actually improved mine considerably. :lovin: Remember to mix it up. Don’t always throw the focus out, but try to back dash at the last moment to bait.

Notes:

  • Reaction is very important for Vega. You can EX flip kick a number of moves on reaction. Chun’s split kick (VERY IMPORTANT), Rog’s dash punch, in your face lariats, etc.
  • It looks like Vega has a frame advantage after a connected or blocked jab roll. Can anyone confirm? I was puttin’ a hurtin’ on people today with cr.jab, roll, cr.jab, roll, rinse, repeat. It built meter fast, and it only seems like they have a chance to retaliate as Vega’s jab comes out. So, as you’d probably guess, I got shoryu’d a couple times for getting greedy and trying to continue the block string.
  • Tried flip kick (anti-air) into EX wall dive several times tonight. Could just be the timing, but I didn’t land it once. I’ll keep trying. :bgrin: