Focus and Vega
I was testing Vega as usual tonight at Arcade Infinity, and I had a revelation concerning Vega and the overall game. Now, I know there’s plenty of threads related to focus attacks and whatnot, but I’m going to talk about them a little more in depth on Vega’s behalf. Bear with me please:
Focus attacks are a result of pressing and (and in most cases) holding mp+mk. There are 3 levels to the focus attack. They’re listed as such:
Focus Attacks:
Focus attacks have 1 hit of armor; which basically means that while you’re performing said input, you can absorb 1 hit.
Level 1 - Simply tap the input or hold for a slight second and release, but not before the character flashes which would result in…
Level 2 - Hold the input for around a second, or until you see the model flash, and release, but not before…
Level 3 - Hold the input past the first flash, around 2 1/2 seconds, it will auto release at this point and result in an unblockable attack.
Level 1 will temporarily stun (not crumple) your opponent, level 2 will crumple stun (they’ll drop to their knees), and level 3 is unblockable and will crumple stun.
Focus Attack Counters:
This is a result of releasing your focus attack after, but not necessarily immediately after, absorbing 1 hit from your opponent.
Level 1 - Will not crumple stun.
Level 2 - Will crumple stun.
Level 3 - Unblockable and will crumple stun.
Whew… So, we got all that stuff out of the way. Thanks for bearing with me so far. Now, here’s the interesting stuff that applies to Vega:
As some of you may have already noticed, focus attacks pretty much work the same across the board, BUT hold different properties for each character. For example:
Balrog’s focus attack comes out VERY fast, but the trade off is that it has horrible range.
On the other hand, Vega’s focus attack comes out at a moderate rate, but has (from what I’ve come to believe) the greatest range of all the focus attacks.
So, understanding all this (which I’m sure some of you are rolling your eyes now and thinking “uh huh, and the point?”) understanding all this, the revelation I had is that Vega’s focus attack mix-up game is not only the best in all of sf4, but completely embodies the strategy in which Vega should be played; AT RANGE!!!
Practical ways to incorporate this in Vega’s gameplay and why it’s useful:
So, I’m sure we’ve all had this moment where you knock someone down and you begin to wonder, “Okay, what can I do now… cross-ups are not possible at the moment (no one’s found out if he actually has one that works universally), so scratch that… wall diving is getting risky since they’re playing blanka, chun, gief, etc., so scratch that… I could walk up and try a cr.jabx2 link into blank, but again, they’re playing blank, so that’s also pretty risky… Damn, should I just poke from a distance? Should I just block and see what happens? sigh There’s gotta be more options than this… but what?”
Gentlemen, fret no more! Vega’s focus attack gives him another option that overshadows the rest of the cast.
Strategy:
You have the range advantage, use it! On knockdown, stay right outside of their shoryu, ex sbk, spd, etc. range, and start charging your focus. If they option to do one of these on wake up, it will wiff and you get free damage. If they option to block, you can release at around lvl1 or 2, and you get a free dash (dashing back is nice and safe, dashing forward will give you frame advantage just long enough for the dash to end, then you have to go back to mix up: jump back fierce, throw, tick throw, etc.) Now I’m sure some of you are thinking, “But what if they ultra, or scissor kick, or ex hadou, or etc.” Well, so what? You eat the damage. I didn’t say that this was game-breaking or invincible. This just gives Vega an option that the rest of the cast don’t quite share. An option for someone who has (as far as we know) relatively few options. Besides, most of the options people have on wake up (excluding ultras), that will hit you from the range you should be at, will trade if your reaction is fast enough to release your focus.
In closing, thanks for reading through my tirade. I hope this info will help your game, it’s actually improved mine considerably. :lovin: Remember to mix it up. Don’t always throw the focus out, but try to back dash at the last moment to bait.
Notes:
- Reaction is very important for Vega. You can EX flip kick a number of moves on reaction. Chun’s split kick (VERY IMPORTANT), Rog’s dash punch, in your face lariats, etc.
- It looks like Vega has a frame advantage after a connected or blocked jab roll. Can anyone confirm? I was puttin’ a hurtin’ on people today with cr.jab, roll, cr.jab, roll, rinse, repeat. It built meter fast, and it only seems like they have a chance to retaliate as Vega’s jab comes out. So, as you’d probably guess, I got shoryu’d a couple times for getting greedy and trying to continue the block string.
- Tried flip kick (anti-air) into EX wall dive several times tonight. Could just be the timing, but I didn’t land it once. I’ll keep trying. :bgrin: