Vega Q&A: Ask simple questions here!

why are vegas combos look so nice

I am not able to do the Ultra 1 … o.O

I am new to Vega, and I cannot do the trial number 8 : bloody high claw

what i am supposed to do? It freakin’ kills me…

thank u big time

PS: Okay now I got it. Was not easy and I don’t know why :smiley:

A couple noob questions.

  • Back dash, what is that just press back twice real quick on the stick? I can dash forward just fine, but cant seem to back dash, no clue why.

  • Does Vega have any practical use for FADC?

If he can still be ground grabbed out of ST i’ll shit brix, I’ve been sucessful at rejecting a super atomic buster with it. But soul throw from Rose definately can still catch his ST.

@CygnusZero If you can forward dash I’m sure you can back dash.
FDAC hmmmm… If you were to FDAC from specials or even normals I’d say its quite useless because only RCF can start a combo chain using FDAC (I know its not true since cl. FP can too but…you know…:china:). Anything that goes after is a 1 frame link and its really not a reward to die for. But I do have a technique I sometimes use: cr. MK–>st. FK–>FA hit–>dash back. This is my extremely occational distance check technique to ensure that I have my most comfortable distance when I have a life lead. Most deem it useless but if the clock is in your favor and you want to make the player anxious to get a offensive going, this technique will really make them frustrated.

I’ve been hit by command grabs out of it like…directly on startup, so whether that’s a cockup in inputs on my end or whathaveyou I’ll never know.

The point still stands however, that it’s a shitty wakeup option.

Yep, you can get grabbed out of regular ST’s, EX ones I’m not sure of. You can get ground grabbed out of EX FBA, too (of course, if you get grabbed out of EX FBA, you’re doing it wrong).

I’m under the impression that you cannot be grabbed on the ground (command or normal) out of any ST. Air grabs are another story, but I can not think of a single time that I have been thrown while doing a properly timed ST. Also the developers made a point to say that ST would be throw invincible in Super. My guess is if you were thrown it was due to lag or mistiming (you inputted it as the throw landed or something).

cant wait for makoto vs uryo!

Apologizes if this has been mentioned before, but does Claw’s super have anything special effecting it, like invuln frames on the way towards the wall? Or is it still pretty worthless to save up for?

Super is to add insult to injury… his ex moves are too good (and basically his best combos) to use your time saving up for a super.

There is a trick with the super though that is mildly effective… in the corner do something like, c.LP, c.MP xx LP RCF xx super and you may be able to catch them off guard to land it

In other news, I’ve decided to switch to ultra 1 and try out some new tricks… some frame trap type set ups if you will

It worked so far in a couple of matches against not very good players, id jump in with FP (optional) c.LP, c.MP then do ultra 1 and catch them off guard. I believe this will especially work well if you don’t have any meter so they don’t worry about you throwing out ex FBA… thoughts?

Against Balrog, you’re going to eat a mashed jab to the face if you’re aiming to go through them. I stick to the wall behind me or land focus for ultra 1. Been hit out of launcher by light punch/kick so many times it isn’t even funny.

Deuy: You’re probably right on that, I do panic ST sometimes, which is a terrible thing to do when I see them try to grab ;_;

Thanks for the info!

Anyways, how “Not good” are we talking here? Unless they were mashing out SRKs during the combo “not good”, then they should know something is fishy when you chose Ultra 1 in the first place.

As in, you will get stuffed and probably eat a big fat combo in the face.

Use Ultra 1 as a safe punish and nothing else. You can’t combo into it off anything aside a focus, meaning during the last hit of your pokes you can get smacked in the face as you go up.

Yeah, but you gotta bait your opponent… this was my first day using ultra 1.

I’ve noticed both in my level of playing (mid/low-mid) and in higher level of play (melubas etc) people are constantly getting caught by frame trap ex FBAs after blocking a c.LP/c.MP etc (ie delay it, don’t combo it)

I feel like I can apply this same scenario to ultra 1. Neither of his ultras are uselful combo ultras… I feel like this is a good use of my ultra meter as opposed to waiting to land a focus attack into it. I’ve gotten quite lucky with psychic ultra 2’s, but id rather develop something more worth while and has a higher probablility of connecting.

Again, its still in theory phase, but I’m going to pursue my level of success with this method of burning vega’s ultra meter since in about 70% of my matches, I find myself never even using it

Vega’s meter is there to be burned. His EXs are excellent, some character thrive of using their meter and others do saving it. Vega is one who works off burning it.

Think of the EX meter as fat, we don’t want our blood soaked beauty getting fat now do we?

Can someone tell me something bout the basics of the input for bloody high claw?

I realized (as you maybe know for ages …) that it’s easiest to press: (2) db, df, db and back up!

Why is it, that the hit conformation is right with back up instead of diagonal forward like it should be?

That really confuses me (still a sf noob ^^)

The input for BHC is (charge) DB, then DF, DB, and either UB or UF then KKK. The final input can be done either up forward or up backward, it will just send you to whichever wall you’re pointing at. Some people have trouble with that input, so don’t worry, just keep practicing you’ll get it eventually.

I’d love to hear about any good setups you find with BHC because I think Ultra 1 has untapped potential waiting to be discovered, and it’s a fun Ultra to use. However, don’t overlook the fact that even without activating Ultra 2 it is benefitting you greatly just by having it stocked. A good player will second guess jump ins and generally be less aggressive knowing the threat of SC. This goes a long way when Vega’s biggest flaw is being pressured.

The only way to reliably set up BHC is to bait a jump. I find half-backflipping in a few instances where they otherwise would have hit baits it beautifully. Frustration sets in, they find themselves jumping. Then hit them with the BHC. Pressuring them into the corner with some Rolling Crystal Flash games sometimes works, but with how slow the move is in SF4, I wouldn’t recommend it.