Vega Match-Ups Thread: I Only Understand the Pain of Being too Strong and Beautiful

I’m struggling to deal with nash pressure and jump ins, I have a few questions.

Where are the holes in pressure? What should I look for to as a means to break it? What should I challenge and what respect? I know you can st.jab his axe kicks, and os with 214 hp, and knee is negative on block? I’ll study his target combos later.

For jump ins that are in the blind spot for vegas normal anti airs, is it better to jump back lp/mp/mk, slide out, or block it and v-reversal? I could imagine v-reversals are useful but I also really like trigger to punish his fireballs on reaction.

Should I just focus on not letting nash in?

Whenever I fight a Ryu that starts the match with a fireball I always manage to get a crush counter on them with f.hp. I normally follow up with a sweep or overhead (which I wish was faster) just to get me close on them and still be safe.

Dunno why they gave Cammy a standing jab that hits crouching. She’s already got the walk speed and dive kick pressure. It looks pretty tough for Vega considering how risky it is to try and anti-air her.

I’m considering making a complete punish guide for every character along with advice pertaining to the ground game. Such as which normals counter which & also gimmicks to be aware of etc.

Would anyone like that or is it a rather… pointless endeavour?

EDIT: I’d also like advice on how to lay it all out too. Make it easier for everyone to digest and such!

Yeah I used s.lk to counter pressure. Unfortunately you have to stand to do it but it’s really good.

It’d be kinda difficult to do a punish guide. Vega’s got claw ON/OFF stances - so that’ll make it even more time-consuming.

With claw on, his punishes can be limited too - since his st.HP startup is so slow and its horizontal range leaves more to be desired. It’s a shame because it’s the only move that forces stand with his claw on.

I dunno that it’s worth the effort and to be honest. My strategy with Vega is to never use meter unless it’s a crush counter combo, or if it’s to get your opponent near KO/STUN.

His ability to connect V-trigger and Super makes him so much scarier and it gives me confidence when I have both ready to go.

How have you guys been dealing with nashes moonsault slashes? Tried hitting him out of the air with st.hk but i keep getting stuffed

Vega is defenseless in the corner - he got kind of screwed in the V-Reversal department in that case.
I’ll provide as much matchup info as I can, but I feel as though the people I’ve played don’t know the game well enough to counter him - anyone with a DP online will gladly join Vega during a walldive for a friendly Izuna Drop.
That being said, my most hated matchup for him so far would definitely be R. Mika - once she gets you in the corner with those tick command throw setups, you’re kinda just dead. Escaping that with his lousy V-Reversal is pain. Not to mention she can just do her air grab whenever you walldive. Hell, I even tried to punish her V-Skill with a fullscreen V-Trigger, but it was safe enough to just block the rose.
As for his most favorable matchup, Dhalsim is definitely taking the cake from what I’ve played of it thus far. I have only fought against one Dhalsim, a friend of mine, so take this with a grain of salt (the good kind). Vega’s walldive can get you over just about most of Sim’s stuff when timed correctly, and can even out-footsie him with Claw stance. He also has a hard time escaping Hand stance pressure. The things I’d say to watch out for in that matchup are crossup teleport overheads, but other than that, there really isn’t much threat.

Air throw, air to air, slide under, V-trigger

I feel like if you can get the read off well enough, an EX Flying Barcelona may catch him during its massive startup.
As someone who picked Nash when the game initially dropped, Moonsault Slash’s biggest downside is the very specific positioning each offers - I feel like even just moving a bit to displace his positioning would offer you a bit of an advantage in the matchup.

I think your biggest goal against Nash should be to make him as frustrated as possible - block all of his attacks, don’t mess with his fireballs, and keep crossups in mind. Wall up. Once he starts realizing he’s throwing pebbles at a mountain, he’ll either start getting reckless in his endeavor for damage, or just keep hucking booms.
As far as punishment goes, L. Sonic Scythe is -7 on block, so in Claw you should be able to LP -> L. Aurora, and in Hand you should be able to MP -> M. Crimson Terror (this is a one-frame though, as you’ll have to punish perfectly - might be hard online!). M. Sonic Scythe is -8, so same punishes apply. If you block a Tragedy Assault, mess him up - L is -5, M is -6, L is -8, EX is -23!!!
All of the Moonsaults are positive on block, so don’t try to punish them - be patient!

Edit: Ah, and some further advice - I had no idea Vega’s V-Skill dodged!! Amazing! You can dodge fireballs with it. The invincibility window is MUCH larger with the non-swipe version, but be careful for Moonsaults.
Speaking of which, I tried, and you can’t dodge Moonsault with V-Skill, so don’t try to get cocky! As for punishing it, I tested it in the lab - you can get a nice hit with an EX forwards wall dive right before he knocks you in the noggin. Don’t do it as he’s starting up the kick, as he jumps up too high - hit him right as he’s about to come down on you.
You can also use super, anti-air V-Trigger or even jump-in V-Trigger, too!

Wall dive on Sim? Doesn’t he have like 3 anti airs and the slide to get out of it?

Any advice on the R.Mika matchup would be appreciated.

I have a friend at my locals who puts up one hell of a fight and we usually end sets with him just ahead.

Personally struggling with things such as:

  • Her dropkick followed by her Target Combo on block
  • Pressure with MP & Her Irish Whip
  • Irish Whip into the corner followed by F.HP into Cr.MP reset. Or is it Charged Dropkick into Cr.MP? Can’t recall.

The whole matchup for me revolves around me trying to play a solid ground game & staying the hell away from the corner.

I’m also struggling to open him up as he Cr.LP’s my attempts at pressure both on wakeup if I go to move forward off an advantageous normal. I could probably just meaty him on wakeup to beat the jab but I’m not really getting the chance when he does normal recovery.

I was under the impression she was negative on her MP & Irish Whip (First hit) but when I try to challenge it with a jab of my own I either trade or lose outright.

Thanks!

Pretty sure Mika is negative after the target combo. I’ll have to check once I get home.

She is, it’s just my timing unfortunately.

I’m starting to get frustrated with opening people up on this game in general. It’s highlighting how bad my offense and defense is.

I get too drawn in to pressure and end up eating buttons.

On the plus side I’m using the SPD more. Although I REALLY need to get used to walking into range for it as it’s rather upsetting walking up and still managing to whiff it.

If mika is not using lights, charged hk, or f+fp on block then she is negative. Use s.lk.

Watch how I used s.lk to get out of pressure. If you know they frames you can counter hit them pretty easy. I have a Cammy match where I do this also. Most people will actually lose to a 3 frame normal when doing double mediums that are + on block or anything if negative. One exception I know so far is Chun, better block her shit. Not my best match though lol.

https://www.youtube.com/watch?v=BwtNo_sKiCo

Edit: I go for chip kills all the time and people usually just get hit randomly lol.

Yea, I’ve noticed if you get their health just below the 1st round signifier, you have a chip kill with super. At this point I have no shame anymore doing it. Just word of warning, if they are cornered it will miss the second hit if just going for chip.

[/quote]

Not if you do the reverse super - it hits them in the corner too.

So far my worst matchups as Vega are R.Mika and Cammy.
For R.Mika, matches start fine and I can keep her out some time but good jump in once and it’s coin flipping time if Mika starts her tick throws with command grabs or stops my neutral jumps with medium attacks which lead to wallbounce combo. After the knockdown, back to coin flipping and guessing if she’s gonna do F+HP meaties or command throws and Vega’s escape options are pretty bad in the corner.

For Cammy, I have bad luck in anti-airing her unless I predict the jumps and do air throw. Crouching HP seems to lose to Cannon Strike. Reacting to jumps isn’t enough and seems to give enough time for Cammy to use her Cannon Strike. And her SFxT tactic is pretty annoying and her walk speed makes it possible (jab, jab, walk jab, walk, jab and occasional frame trap but that’s not Vega’s problem, its pretty much every character’s problem if they guess wrong timing to interrupt it).

c.fp doesn’t lose to canon strike, it just alters the timing so claw mode usually whiffs. It’s very annoying.