So…i’ve been feeling a little salty about the Rog match up and have been puttin some though on it and checking things out on the lab and i got the fallowing to say about the match up…i don’t think any of this is particulary insightful or new but let me speak my main here and let me know anything you guys have to add to it or if you disagree about something
Well Balrog’s neutral is very strong in my opinion…not only he does have pretty dangerous frame traps…he also has a very easy time wiff punishing normals and really making his wiff punishes count by canceling any normal into dash punch or dash punch low…so is important to mind your distance and also Balrog is great at interrupting loose pressure string with his 3 frame normals into his tech combo for easy damage and advantage…
I think is important to stand your ground and progressively take space away from Rog…there is a sweet spot where most chars can hardly punish his dash punch (the light version) is about its max range…vega himself can only do cr lp into ex fba or land that cr lp and walk a bit (with claw on)…taking space away from Rog means that if he gives in to his dash punching instincs he will be easily punished…of course there is also preemptively neutral jumping from time to time and ocasionaly nail him…(neutral jumping a lot will get you nailed by a delayed dash punch or clipped by his great air to air jmp (or meaby mk …who knows)…as Aszis sensei pointed out on a video he made about the match up some time ago…there is also preemptively using be skill…at least get a back throw or a command throw if you happen to guess right and even punish an ex dash punch which is ve-eh-ry satisfying…by doing this you also encourage Rog to use his dash low more which is -7 on block…there is finally back dashing preemptively…i don’t know if you guys noticed but dash punch is insanely punishable on wiff by mid and high attacks…it has one of those increased hurt boxes…you can literally punish with st hk from the other side of the screen if Rog wiff his dash punch even if it is the light version…there is also random st lp from time to time in the neutral that will stuff his dash punches net you a nice punish if you are bare handed (although works more consistently with claw on due to ist range) and is unlikely (but not impossible) to get wiff punished by the very dash punch that you are trying to stuff
taking away dash punches as a way to close in will force Rog to…
a) jump…not a terrible option for him due to the situational (a.k.a weak) nature of Vega’s A.A game…but good players should make him pay for that (not me often)…he is a big char and lk roll works surprisingly well to AA him…also st hp and clawless cr hp…i don’t like going air to air with rog…he gets a very nice 50/50 if he wins the air to air exchange…he also doesn’t have a cross up i think…so walking under his jumps is always there although that ruins the previous “taking away space from him” part of the game plan
b) dashing fordward…which is annoyingly so a good option cause his dash is very fast…but good players with good reflexes should make him pay for it (not me often)
c) Ex dash punch and ex dash low are always there as safe “i want in” options…and both of them pay off big time if they hit…that been said i don’t feel they are (too) scary on block…ex dash low is - and ex dash punch is only +1 and let him pretty far…so keeping an eye on his meter bar and been ready to block is important…definitely don’t want him with meter for super or in v trigger mode. …so getting him to waste his meter is a win
Nice so you have stayed solid on the neutral and walked Rog to the corner…you even have a healthy live lead
this is where my gameplan mostly falls apart because…now what…i would apreciate any advice here…
Rog can literally downback and turtle against the corner and he will be fine…his st mp (i think it is his st mp…that one quick uppercut that anti airs pretty much anything) can easily AA any jump in and he can even cancel into dash punch…recovering faster than you after you air reset…chanching sides and also getting a nice 50/50 mix up…dashing fordward will get you clipped with any normal into what ever…canceling normals into ex wall dive to the wall behind Rog is not effective at all once the Rog player has gotten a decent amount of match up expirience…Rog jumps pressing lights and trades heavily on his favour and Vega is now on the corner (and there is always tap to make you pay big time for wall jumping when you should have been at advantage)…the most i have is annoy him with pokes and hope to force him to do something stupid…(and this is an inherent problem with Vega,you can not apply a lot of pressure…you end up out of range in no time and now the frame traps on bare handed mode are not good)
On wake up and reversals
-I don’t see decent Rog players using his armored ex upper punch much as it is his one very punishable special on block…it also doesn’t have armor from frame one so it loses to meaties and tigh frametraps…this is his one move i don’t feel angry about
-And then there is TAP…i think we most treat Rog at all times as a char with and invincible reversal although a slow one (like Urian and Ed)…cr lp recovers fast enought to punish Balrog on the way back…i feel like as time goes by TAP will not feel so powerful as long as we are aware of it…in time i guess we will be seing Rog players getting baited into using TAP and getting punished for it a lot more often…i still feel the move is unbalanced in terms of how much rewards Rog for holding on two stupid buttons and how risky it is but anyway…
Surviving V-trigger
I got nothing…very often i find myself winning and padding myself in the back over how well i’m playing only to get hit by something into v trigger put on the corner and getting stunned and killed in the next mix up…even just Rog canceling something unsafe into v trigger activation and being like +20 in my face…i rarely get to scape his diverse v trigger mix ups…Rog even have something of a throw loop in the corner aswell…i take any advice to defend against the v trigger
Well thats it…sorry for the long post