Vega General Thread: The Masked Narcissist Enters The Tournament

I’ve been writing down the main intuitive combos from every normal. I’ve used a kind of personal notation but It can be useful as a reference guide:

EDIT. I better put this link to an editable one so I can add new things. Thanks for the suggestion chatshire. :wink:
http://pastebin.com/91WuZGSC

you should include counterhit combos. some of those are really useful like st. mp, st. mp, or clawless st. hp xx stance switch st. hp

Unless “Remy” is announced at the PGW, I’ll play Vega on that lastest build and I’ll try to tell you every changes I’ll see.
I’ll go there for 3 tournaments : wecnesday, saturday and sunday.

How many Vegas did you all run into in the beta? I only ran into one while playing as Nash. Never had a Vega mirror. I played at least 50 matches and only lost once to a Karin player.

Ran into like…one.

Probably 3 or 4. Even had 1 or 2 mirror matches.

Four others.

offline beta rip available, got running shall do more research on ryu

I probably only got about 30 matches in and had 4 Vega mirrors.

Only things i truly like

BHK -> HP
HP -> V-Trigger -> stuff
EX SRK being awesome

Still will like A LOT st HP cancellable into specials

I think the beta certainly dispels some fears that there would be tons of Vega players now that he is motion. Although don’t get too comfortable, word of Vega’s beastliness has already began to spread.

New players always shy away from stance change characters, Vega will most likely stay fairly unpopular even if he is strong.

His stance change isn’t even that complex. It just gives him one tight combo and a mixup for his grab. That’s it.

I’m sure people are gonna be cracking out the crack to see what was not discovered. Ryu might be one of those characters where you may find something later on that really adds to his combo or footsie game.

I think the real power of Switch Claw comes from on block. If you suspect they’re gonna try to jab after SC, cLK will counter-hit and can be linked to stLK > cMP xx. If they sit on d/b then command grab is free.

I just can’t see it, they took out the most inane stupid shit , cr fierce link after f fierce ? Ex srk after light tatsu in corner? No tatsu hitting crouchers? The only thing he has now is the same v trigger combo off of different normals? Hell can he even juggle off of jump mp now? Lol

You could be right he could still be good, but he’s just not my cup of tea, I’m not a combo monster but I like a little more variety. Only thing I get is the St mp Into sweep

Newer players are afraid of large, nuanced moves list. Learned this after playing KI for 2 years and seeing numerous learning players complaining that characters moves lists were too large or had character specific resources. He also has no reversal which is instant turn off for impatient beginner or intermediate players

[quote=“LiangHuBBB, post:1887, topic:176121”]

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Trying an ex command throw after blocked roll isn’t a great mixup, you’ll eat basically any button they press. Other than that, some great stuff.

the ex roll is +2 according to the frame data sheets iirc

[quote=“Spuckuk, post:1918, topic:176121”]

Learned that the hard way on Day 1. EX Throw is okay, it’s not his best option right now. But it’s decent mixup off of a tick st.HP or cr.MP/st.MP. Pretty sure everyone can mash crouching Jab out of that setup in this build.