Did anyone see that sexy combo by Combofiend? j.K > c.P > c.P > FBA (Claw Attack) > V-trigger. (3:40 in the above video)
Sorry guys, I’m not familiar with Vega’s normals yet, so I don’t know which ones are L/M/H, etc.
Anyways, watching Combofiend gives me hope that this character can be played more offensively for once. I think he’ll definitely be viable poking and playing footsies. But I really hope he has legit mixups that are hard to react to involving switching his stance and going into throws, or resetting pressure.
If you can react to him switching his claw and DP, then that’ll hurt him a lot. Unless, it’s frame tight, going for a claw normal, switching, and going for a claw off normal, which would be amazing! Otherwise we’ll just need to be really unpredictable when we change stance in our blockstrings and use frame traps well.
Agree completely. I’d love to see what type of mixups he has. I imagine claw switch will play a big part in his neutral game and pressure. I hope it’s not too easy to punish on reaction.
Hell, I do that already in SF4.
Every character has that one combo you see and expect out of the player, kind of like Ryu’s SRK xx FADC xx U1.
That being said though, I can agree it could use some disadvantage on block at least.
I don’t think it needs it. Good players with just use low frame normal after his roll, and should be able to punish him accordingly. IIRC it’s 0 on block, not frame advantage for Vega, right?
Yeah it’s just visually cheap looking, but realistically most likely not that bad. There are very few to no true block strings in this game and the reversal windows are still large so I’m sure you can still mash out with quick button or reversal. You also have V Reversal which of course a lot of people still don’t use…
His command grab should be interesting. Not sure how viable stance switch into throw is gonna be, but we’ll see.
Maybe something like stance change into c.LP > command throw. People are just mad his roll lasts so long, when in reality, it isn’t so bad. I’ve even seen Vega been hit out of it.
He mentioned crouching HP being slower, crouching MK not special cancellable (this is the most important), and then one or two other things I don’t remember.
Truthfully I’m super worried about any minor nerfs he receives at this point. As Seth Killian said, Vega went from being one of the best to mediocre in SF4, and I’ll be damned if the same thing happens again.
I’m worried for the same reason. Vega was a character about strong pokes in the earlier games and SFIV just kinda was deadset into nerfing all of his strong claw normals into Playdoh. Not to mention making the majority of his specials rather weak. Hopefully that doesn’t happen again. c.HP, s.HP and c.MP should be good pokes and he deserves good specials.
The way he works now though he really has a shit ton of buttons now and they don’t want any one normal to dominate on its own. So hopefully he’ll work wherein learning all of his pokes will allow him to dominate similarly to the old games. Rather than just having a couple decent buttons and a lot of mediocre ones.
As soon as you see him do walk forward normal into special move that pretty much will show you a benefit on its own. Plus the only way he can really have a viable command grab under normal circumstances is to be a motion character.
Ah, I found something new here. At 2:25, Combofiend does j.HK, s.HK, claw on c.LP xx EX FBA on a stunned Nash. Unfortunately, as is the case AGAIN, Vega couldn’t connect a follow-up after EX FBA in the corner. Nevertheless, a strong showing from Combofiend, even without (kind of) half of Vega’s moveset (Switch Claw, giving access to GID and cancelable s/c.MP).