Vega General Thread: The Masked Narcissist Enters The Tournament

Major Vega Buffs from SF4 to SF5:

  • Motion character from charge
  • Meterless Damage
  • Use for no-claw mode (inc a command grab)
  • Stun is much higher
  • Anti air options
  • Super is excellent
  • Target combos

Major Vega Nerfs:

  • Cr. MP not cancelable :frowning:
  • Loss of forward moving launcher :frowning:
  • S.HP no longer forces standing

Factors that stayed the same:

  • Low health
  • Limited anti-fireball options, esp. w/o meter
  • Poor reversal options
  • Excellent walk speed and jump
  • Dominating midrange normals

All in all, unless the other characters are completely ridiculous, Vega is shaping really nicely.

I didnā€™t even think about trying that. I tried st. MP, cr. MK, and cr. LK and none of them work so I didnā€™t even bother with cr. MP because I didnā€™t think it would have more reach than those buttons(at least the latter 2). I gotta try that the next time I get a chance just to see it for myself.

Going by that you can link cr. Jab into another cr. Jab, but I was never able to pull it off. Gotta test that again next time. As for nerfing cr. MP, that looks like the case for most crouching attacks. You can still link out of it into st. LK though, so itā€™s not just a poke. Another thing is that his sweep isnā€™t nearly as negative as most people thought. It still sucks, but it sucks because their is practically no push back and not because itā€™s -100 on block.

@General_Awesomo I wonder, the guy never tried the two hit s.HP, which knocks down. Maybe you can cancel the 2nd hit with a v.trigger to catch them as theyā€™re falling down? Nicely, we saw ASE cancel into CA.

he looks so strong that iā€™m almost thinking about not playing him, lol. just cause i hate people getting on the bandwagon if heā€™s gonna be top tier

Uh, completely unexpectedly, I have access to SF5 tomorrow. Post some questions, Iā€™ll write em down and try to test as much as I can.

Please test Matador Turn as an anti-air.
Does Crimson Terror or Aurora Edge Spin have any invincible start up?
cr.MP cancel or no? Kara cancel?
Clawless v.trigger blocked being safe and followed up with Grand Izuna.
Any cross up options besides j.LK?
How easy is it to AA FBA? SF4 easy? Alpha 3 easy? ST hard?
Does losing the mask change damage in any way?

I have like 8 set ups, but they all require the opponent to not quick get up. Gonna have to play with it more to find anything else.

I havenā€™t actually seen him lose the mask yet. Does this happen? It damn well better be cosmetic.

Hopefully. Speaking of ASE xx CA, thatā€™s a QCB+P, DQCF+P motion. Thatā€™s a combination motion Iā€™ve rarely input. And it must be even more alien to us Vega players lol. So to practice that combination motion, I practiced special move to Super Combo cancels on both sides with the following cast in USFIV:

Cammy, Cody, Dhalsim, Dudley, Elena, Gouken, Guy, Hugo, Makoto, Oni, Poison, Rolento (backwards), Rose, and Yun.

Every character had various timings to their cancels. Goukenā€™s LK Tatsumaki Gorasen xx SC and Oniā€™s air-to-air Zanku Hadosho (air dash) xx Messatsu-Gozanku (UC2) had the fastest timing.

So, everyone. Your homework is to practice that QCB, DQCF motion lol. Onlyā€¦ no plinking! Plinking is gone in SFV. Get used to double tapping. If you practice now, you wonā€™t have any execution problems later thanks to SFVā€™s input buffer.

  • Record your matches.
  • Check the cancelabilty of s.HK, [claw on s.HP -> s.HP -> MT], and [claw off s.MP -> s.HK -> MT].
  • Check if Vega has any normals that force standing.
  • Play around with s.LK. We barely saw it in one video.

Plinking wonā€™t be necessary. I think Capcom is on record that the game will have 3 frame links minimum. Thatā€™s going to be so easy for us Vega players to do. Weā€™ll never drop combos! On the other hand, imagine if Vega was charge. We wouldnā€™t get nice stuff like ASE xx CA.

Ryu combos

Youā€™ll still be able to piano for cancels as well.

Things to check:

Can he jab confirm into light rolling attack?

Does he have any anti-air buttons?

s.MP does most of what c.MP used to do it seems. They want to emphasize a different use for each normals and s.MP is your combo building normal now. c.MP might have a nice hit box in some situations, but it seemed like Combofiend generally emphasized use of s.MP over it.

After yet another testing round: did anyone have a MP dp stuffed at all?

Also interesting that only his lp and ex dps are 3 frames

Is it true that in the latest build you cant combo lights into mediums?

Yup, except for V Triggered Chun Li.

I havent played the beta butā€¦ wtf, thereā€™s no safe block strings in this game again except for jabs?

https://twitter.com/Saunic

Lots of good info on Claw from Saunic twitter.

Why would you want safe (normal) block strings other than target combos and chained shorts/jabs?
Itā€™s SF not vampire savior.

This is going to make kens run combos useless. Has this been confirmed by capcom?