ST was his only special that could be called an AA and it is not seen in the trailer. Now he completely lacks an AA. And as I said, his v-reversal seems very susceptible to punishes. I don’t think he needs any other weaknesses if that’s the truth.
Yeah I main him since his creation.
You do know nearly in all of his official artworks and figurines he has the claw on his left hand, right?
"Vega might be the only character in the Street Fighter franchise to be definitely left-handed. Besides a few exceptions (like his character art in Street Fighter II’: Champion Edition), most of his official illustrations show him with his claw on his left hand. "
Yeah he’s basically in the same boat as Nash. I think his V-trigger is going to be a good anti air though, so Vega’s probably going to want to be a “late game” character. And if he isn’t charge based, then that gives less of a reason to be worried about needing dedicated anti-airs.
I really don’t like the idea of backflip being his V reversal.
Nash’s makes sense because it puts him behind the attacker. You get too predictable with low forward fireball, I V reversal the low forward and you eat a full punish during your fireball’s recovery. Worst case scenario I move away from the corner.
Backflip has the potential of forcing him to block that fireball (or worse) and no matter what sends him towards the corner.
I’m happy if he is no longer charge. SF4 made me so salty watching all the shit non-charge characters get to capitalize off while I work my fucking ass off trying to get 3 to 4 one frame links in a row.
I’m sure we haven’t seen all his tools yet. They probably were showing off the new things mostly, such as canceling mid combo to sheath/unsheath his claw, the differences between non-claw and claw EX FBA, his v.skill and his v.reversal, new low hitting claw attacks, and his v.trigger. IMO those are important things to show off. If Scarlet Terror is in the game, I doubt a claw/no claw version would be any different because it’s a kick based AA. If you notice the stuff they did show was either new additions to his arsenal or his “stance” style changing.
Is his clawless cr.MP. About the right distance and stance as with the claw, but using his off hand instead. I don’t think we’ve seen cr.HP yet.
We haven’t seen situations and setups in reveal trailers yet for stuff like AA. We can guess what tool is what, but we have no idea, because the reveal trailers are nothing but the character revealed unloading on a punching bag.
Guys worried about a true reversal or whatever. 1. He has his v.reversal back flip to get out of danger in mid-screen scenarios. It’s probably safe enough to use on a medium or heavy attack and not worry about getting punished on recovery. This isn’t SF4 again where most of the meta will revolve around light attacks, this game is putting a heavy focus on medium and heavy attacks being useful, which is where this tool will mostly come into play. 2. his v.skill is probably what you’ll want to use as his get off me move in the corner or in tighter spacing. Why? It knocks them down if you decide to hit them, meaning, that gives him space in places he doesn’t have space and he can recover and do something else. This will probably work as an AA as well, since they’ll whiff and you hit them, knocking them down. 3. If he is a 2 bar character, then he has Bloody Kiss for AA if he needs it, and will probably gain meter fast. It looks like in this game, him not having a SF4 style reversal won’t be as big of a deal. He has plenty of tools here, and we still haven’t seen them all yet. The fact he is so versatile should mean having to block every now and then isn’t as bad of an option as in Option Select Fighter 4. These are not the same games, we can’t assume that because certain situations and setups are true of 4, that they’ll be true of 5.
QCF + k to opponent wall, QCB + k to your wall. No big deal. It’s not hard to think of new input changes that would work. To be fair though, I don’t think we saw any walk forward EX FBA in the video, so perhaps that is still a charge.
Actually, he’s reminding me a bit of Hibiki, his new standing HP looks like it might function like hers, press HP twice to get both claw strikes or perhaps only once to get the first and cancel into something else. Or perhaps it’s still a 2 hitting move but can cancel the first hit into a special or a target combo. Who knows, but both are cool. He also seems to have a long range slash attack kind of similar to Hibiki as well. I think if any moves are non-charge, it would be that move in particular. Probably a QCB or QCF motion, depending on what RCF is. We didn’t see any walk forward RCF either, so… I’m guessing his command grab will be HCF or HCB, depending on if there is a QCF or QCB they don’t want it to overlap with.
His claw switches around in SF5 to whatever he feels like. Notice in the intro vid, the claw is clearly on his left hand, but during play he uses his right hand during a cr.MP. Clearly, Vega is ambidextrous and can use it on whatever hand he feels like, we can chalk up any animation swapping oddities to Dracula’s Magic
They will probably the same way as they did in SF4. Every character faces the “camera” while turning except for Claw. He will turn his back to the “camera” and perform the switch while turning and obscured from view.