I think it depends on how much he gets to capitalize off that rose. If you get a small combo, then it’s mostly likely a 1 or 2 bar character. If you could get huge damage that completely turns the tide of the match, probably 3 or 4 bars. Is the V-Trigger just the rose, and you follow up with something else, like EX FBA? Or is it the entire attack sequence? If the former, then I’m guessing he’ll be 3 or so bars, so that you can V-Trigger, EX FBA and combo into EX RCF. If the latter, then maybe 2 bars. I doubt he’d be 1 bar.
Friend of mine noted that the first combo Vega does is J.HP, st.HP (or whatever cl.HP turned into, maybe a command normal) xx v-skill, link into target combo.
Does Vega have Fierce Feint as a real frametrap tool? Inquiring minds want to know.
In that case, probably 1 or 2 bars. I can’t imagine he gets much off that. They probably still fear another ST Vega or CvS2 Vega. If they give him too much potential off it, he could turn the tide too easy. Yet, if he doesn’t get much, then having it be useful multiple times in a match balances it out a bit in comparison to stuff like Torrent of Power.
imho this “access to rose” is misleading, you can clearly see he throws the rose JUST when activating his v-trigger, so it’s something like nash’s, it can’t be a power up state with a new move imho
Yeah, the funny thing is about 5 or 6 weeks ago I was playing S-Groove Vega and thought it would be perfect for v.skill. I even posted about it here, and requested low claw swipes as well. Both made it in. Does someone at Capcom actually like me or something? LOL.
S-Groove dodge is cool but can be worked on pretty hard. I still think it’s a lot of fun though, but the utility in SF5 looks completely different although very similar in theory. I guess we’ll see if grabs blow it up or not, or if it’s a true dodge and completely invincible from all attacks until you either cancel it with a normal for a knock down or let it finish dodging. You’re probably open for punishment if you finish the full dodge, unless you bait out a DP, then you probably don’t want to cancel it for fear of getting your attack hit during the animation. I think it will open up a lot of potential for his baiting game. Poke, dodge, dodge cancel poke knock down, back flip and dance, and do some spanish stylin’ on motherfuckers!
But then you play Omega, and you get those sweet non-claw combos. In Ultra, it was magnified by the fact the range never truly went to the whole length of the claw, and priority become pure shit once you lost it. In Omega, you have completely new frame data and combo potential, which seems to be the case here. It’s not so bad when you can combo short into medium range attacks.
Omega isn’t being played at the tourney level though so I don’t even use Omega Claw. There’s no point honestly if Ultra is the version being played everywhere (including EVO). I get what you’re saying though.
I’ve been wanting to play Omega since it came out, but no one plays it. Now that SF5 will be headlining the next EVO, and that’s where all the focus (no pun) will be, I wonder if people will start playing Omega more often? I know at least a few locals who don’t give a shit about USF4 anymore and want to play OSF4 instead, now that SF4 is pretty much done as far as EVO is concerned.
I assume it mainly changes the properties of his normals and maybe gives him new specials, rather than give him an entirely new toolset as you see with Gen.