I’m still gathering information and testing things, I’ll participate in a local tournament next week and I need to sharpen my claws.
but I can provide all the information when I finish.
anyway… I’ll need some help of you guys with my spelling, because english isn’t my mother language. minnasan ni makasete!
edit:
taking the opportunity, there is a video tutorial or something talking about Izuna loops that usually do the vega/sagat fights?
Izuna loops is just doing repeated izuna’s against someone you just izuna dropped in the corner.
Only thing you must hold in account is that you must drop the enemy so that vega stays in the corner, otherwise vega will take too long and the enemy will have time to wake up sooner then you reach him.
For the rest it is just timing, use the lk version of the walldive and go for the izuna drop on their wakeup frames.
Sagat being easily izuna loopable is such old false information.
It used to be true, because no sagat knew how to deal with it and his hitbox is huge, but any sagat worth his salt in the vega match will know that if he mashes TU both sides and presses lp late (or not if he sees vega flying away), he will beat vega almost every single time.
By all means try it out in a match against a good sagat and see if he falls for it (preferably if u have lifelead to spare), if he does, thats great he doesnt know how to deal with it.
But most will give you an TU and you get damaged and your fba knockdown pressure is gone, so giving “normal pressure” is better then going for the loop against most sagats.
Dragonpunches are much easier to deal with then lp Tiger Uppercuts for the loop, since dragonpunches are easier to grab/slash because of their forward movement where lp tigeruppercut almost has no horizontal movement.
Those (a cross-up, safe FA2, safe FBA and armor break regular FBA) woud be major changes, and I think they have as much chances to happen than EX ST being invincible : none. =/
In the first place, we’re not even sure about v2013 yet.
Still, a simple cLP cLP cLK who connects on standing opponents would be great…
PS : if you get SPD after overhead, then bjHP or neutral jump. Grapplers tend to use moves who beat throws when they see a throw coming, so it’s just regular mindgame. =)
Well at the end of sf4 vega escapes with shadaloos ultra coveted seth research disk… maybe between now and street fighter 5 vega can learn how to combo cr.lk into cr.lp
He can link c.lk into c.lp… on counter hit, of course.
I’m always wondering about the nj.HK to juggle, open new possibilities.
I can RCF > FADC > Ultra 1
if the startup was 7 frames, I could link it with an Ex RCF last counter hit [pratical use = combo video] haha!
I always wanted a ST that juggles into ultra, would be great.
Don’t think that vega need a crossup, just something to deal with pressure, like the invincible EXST that TriasNT mentioned.
@Emersion
Yep, I thought that somewhere had an article telling about the kind of spacing, position, time to execute, how can be punished, those things. If we can use the grab in the first frame possible of wakeup, like Hooligan Throw setup of Hakan, I believe that only invincible Reversal could escape.
Usually when I do a CH ST with vega back to the corner, I follow with an Izuna, and I’m rarely punished because Vega can grab the opponent on quick wake up, at this moment, he is probably pressing down or mashing few buttons to up again and can’t react in time. But I don’t abuse it.
There is also a certain “trick” when we got the enemy in the air, put the stick to the right side sometimes result an attack. Must be something difficult to master, but it’s something I would like to learn. I’ll put into the lab and see what comes out of the results…
I come into this thread to see Blah blah disorganized matchup thread whinging.
guess what? We already tried this and seeing as people now come and go at this character, it’s almost impossible to keep one up to date, and those who are going out to tournaments are usually far too busy to post here let alone keep something as strict as a matchup thread updated.
If you’re so concerned about it and can’t use the search filter of this forum/google, then why don’t you do it yourself?
Also, don’t rely on Izuna trap for Sagat, a good Gat is not going to fall for that bullshit in a million years.
And did I forget to mention this isn’t the matchup thread, so why are you bitching about it here?
No, I’m just tired of people’s whinging, you know little about me, so you’re really in no position to be proclaiming me as salty when I’ve actually DONE things for this board.
I don’t know you, you don’t know me, we don’t know each other, so… why waste time with this unpleasant discussion? I’m Hiro nice to meet you.
I wasn’t whinging, I was humbly proposing (me) to create a topic of matchups (cause I really envy other char forums), BUT FIRST, I needed to know the acceptance of the public for such, and because of that, here I am in a random topic commenting things out.
Just calm down, no newbie/n00b/rookie/newcomer here want to bite you :3
That’s a good setup for the izuna loop. Just as Emersion said, any knockdown in the corner can lead to izuna loop.
About DP mashed on both sides at one time, I’ve never seen this before. Autocorrected happens though. Usually, when I’ve landed one or two izuna in a row, I do aim the third one just right above the opponent, to bait them. There are very few DP who hit right over the head, most of them hit forward first. If by luck they try the ultra, you can then choose to land on the good side and prepare for punish.
When you move the stick (or whatever you use) from downback to downforward repeatedly , you almost always get the Tiger Uppercut to come out where its needed.
It has use in this specific situation because you can see the loop coming from miles away, but the diffuculty is not knowing wich side vega is going to steer himself, this is remedied by this technique by covering both sides.
One of the many joys of the downforward, downforward SRK motion shortcut with the big reversal window
EDIT:
This is truth.
I am considering actually posting my notes and match up thoughts for all characters, but i have yet to organise all of it. And this stuff costs massive ammounts of time to write up for people to make heads or tails out of it.
Also next weekend is a tournament in germany, wich will be my first tournament in 2013, i think this is the tournament were i have to shake some rust off, havent played a person offline since december 9th
Been in training mode and some online for practice.
Tokido and ryan hart and some other good european players will also be attending.
Hoping to claw some people up.
Yeah, I know that can it be easily reversed, but I wasn’t trying to do it on Sagat. Just mentioned that it occurs more often on sagats matches.
I was just checking if this has any pratical use in a match, because I see it a lot in japanese matches, and they are really good players, and still, fall for this “cheap” trick. Therefore, I was checking the possibility of use this in a character that can’t easily reversal it. Like a meterless Guy, or a bigger char, like oilless/meterless/ultra2less Hakan xD
I think that I need to be more clear in my questions because I can see that I’m being repeatedly misinterpreted, I apologize for that.
anyway, good luck on the tournament emersion, I’ll try my luck on the road to evo 2013 (revox) this weekend too!
saw your matches, and I know how annoying is when the ex fba misses the opponent, or the shc came out of nowhere.
It certainly has its uses against some characters! With sagat you just named one of the worst examples possible no need to apologize.
Abel without ultra, would be a good example of someone who cant really deal with it well for example, he doesnt have anything that gets out of it undamaged when done correctly he either gets slashed or dropped if vega times right.
With ultra he can use that to counter it. With bad timing or missing the drop he can roll out of it or block, etc.
Vega himself is also a good example of a character it works well against if timed right, he can only backdash it. if he tries kkk flip, you can punish it most of the time with c.mp to ex.fba.
There are many more, a rough estimate would be that it works ok on half of the cast (some with meter considerations) , a quarter has a way to deal with it that can work but is harder to pull off consistently for them and another quarter has an easy way to deal with it and it should never be attempted against.
And thanks!
Though i do not know what matches you are referring too, maybe you are mixing me up with meteo?
Last time on a stream for me would be canadacup
Well, i do play on GFWL, and I haven’t played that much good Sagats around here. Maybe they didn’t knew the trick… I didn’t knew for sure they could do that.
Maybe you could consider Hirowbp helping you. I think we have quite a considerable amount of MU knowledge in the MU thread. To add it to your knowledge could be great.
Good luck man ! =D
According to frame data, FBA recovery is 31 + 11 active frames. That makes 42. So if he flips right before you trigger your attack, he should have a slight frame advantage, don’t he ?
Usually I’m the on who gets punished, whether I’m the one izuna dropping or kkk flipping. And I must say I never understand why. ^_^.
When Vega is standing, he beats walldives with KKK to avoid and punish. The KKK-er flips as early as he can (while the diver is approaching) but so he can still avoid the end of the dive attack. The KKK recovers faster for a punish.
When Vega is knocked down in the corner, he cant get up before the diver is back on top of him point-blank. If he flips here, the diver will recover faster and punish the KKK. Vega needs to choose another option such as backdash and hopefully only get slashed (soft knockdown) not grabbed (hard knockdown, reset). U2 can kill dives on wakeup with autocorrect.