is there like a frame data for dummies course or something? I understand what it means but what do I do with this data? Like how to I apply this to opponents? will it change depending on who I play? somebody show me how to use this please thanks
@aizen5 you use it to know the properties of your moves. For example, if you hit them with a move that is -3 on block, that means they are able to punish you with a jab. If you hit them with a move that is 3 on block, that means you can link into a 3 frame move and it will combo, if they block a move and it is plus on block, you are in the advantage and if you both press a button at the same time, if they both have the same startup yours will hit before theirs.
It is used to know what situation you are in after a button is hit so you can better decide on what to do after.
I really dislike how light roll is 0 on hit. I was playing againt a Necalli last night and kept getting counter hit by his cr.MP after ending my combo with light CT.
Yeah you have to jab pretty much after light roll or s.lk. Sucks. The mp verison is great because most people will block after and you can get a command grab, but vs people who mash it’s luck of the draw with lk roll.
I didn’t realize until now that EX ASE was throw-invincible. I don’t know how many frames it takes for FBA or EX FBA to leave the ground but this might be worth experimenting with depending on range.
EX FBA is way too slow to leave the ground, it appears. I knew about BR but it’s rare to have that opportunity and it’s not invincible at all except to fireballs.
As it turns out, jumping LK comes out REALLY fast and can beat out a lot of crush counter attacks due to speed and range, such as Gief’s HK. However this is rather risky to perform with your back to the wall, so in that instance an EX ASE might be the better option, at the risk of a crush.