Vega Combos & Glitches

EDIT- whoops wrong topic

More relevant thing, what is the most damaging combo Vega has to punish those who jump at him?

Uhh, that depends what you mean. One does not simply combo an opponent jumping in on Vega. It’s like asking how do I combo someone hitting me with a punch. What kind of punch, from where, where are you, etc?

All a combo is, is a string of attacks that is inescapable and unblockable after the first hit. You have to ask yourself WHAT THAT FIRST HIT is going to be. If your opponent wiffed a TERRIBLE jump, maybe you can start your combo with close HP. If they are landing far from you maybe you can tag them with cr.MK or maybe only cr.MP. If you have very little time and dont have a charge ready you will probably need to start a combo with cr.LP. Most often of all, the opponent is probably landing on your head and you are too slow to do much about it so just calm down and block or something. Going air-air with just an airgrab or jump-back HK is sometimes the best option instead of somhow trying to combo AN INCOMING ATTACK, and sometimes you might have the right angle to make them land on your ultra2 or hit them out of the air with EX-FBA or ultra1 if you catch it early.

Haha, let me refer you to my old combo vid where you can see a whole lot of ways to start combos off of different initial moves. The situation will be different depending on where and when the opponent lands after a bad jump.

If you are trying to STOP the opponent from ever getting off the ground, remember that cr.LP, cr.MK, and far.LK all give you frame advantage to lock the opponent down and all can lead into combos.

^^^^lol!

Does Vega get any combos off trade HK ST?

You shouldn’t be trading anyone with HK ST because you shouldn’t be using it as a poke because it is -17 on block.

If you are using HK universally because its the only tool to deal with focus attacks try walkin karagrab or far st.lk - cr.mp combo, or RCF, or cr.mp kick flip cancel or cr.mk kick flip cancel or ultra 2 or wait for them to dash back and ex FBA.

If you are just throwing in out there as a way to interrupt there offense after they finish a move that puts them at -3 or -4 frame advantage cr.lp on hit or block is way better with frame advantage you have the option of hit confirming it into cr.mp ex fba… or kara throwing if you dont want to hit confirm or frame trapping … etc which is much safer… the safer you play with vega the more you win against bad or average players which makes playing vega in tournies more bearable. lol

generally what i am trying to say is stop using st hk :smiley:

HK.ST Trades with jump ins.

And no. No combos. Just another hit of MK/HK/EX.ST.
I think that the juggles allows one hit of EX SHC. But that is just for combo videos anyway. In real matches go for another HK.ST or EX.ST if you don’t care about meter at that moment.

Hi guys, I’m trying to make a statistic regarding combos (all characters) and I need a little help. I need 2 combos per character:

  • Best BnB combo
  • Best punish combo
    You can use max 3 bars, but it must work midscreen, on at least half the cast, at least standing, and it should be practical. No jump in/counterhit/Ultra/Super. Thank you

Bnb: cr.mk, cr.mp xx ex.fba, izuna drop (1 bar, 259 dmg)

Best punish: Cl.hp xx ex.rcf, cr.mp xx ex.fba, izuna drop (2 bars, 379 dmg). More practical: Cl.hp, cr.mp xx ex.fba, izuna drop (1 bar, 289 dmg).
Meterless: Cosmic heel, hk ST (240 dmg).

best bnb i would say is cr.mk, cr.lp, cr.mp xx ex fba, izuna drop. reason being you don’t have to initially charge down to get the ex fba. same damage output though. also for punish combo, best is focus level 3 into cl.hp xx ex rcf, cr.mp xx ex fba. it’s the only time you can actually charge for a rcf, plus it’s stronger

^ Be careful as crMK crLP crMP is character specific.

jiHK clHP xx EX RCF crMP xx EX FBA does more damage than the FA3 variation. The difference is even bigger if you are without the claw.

yeah, i forgot about that character specific (abel and sagat right?), but he did say working on more than half the cast!. and for j.hk, to whatever, i don’t find that a good way to punish many things as you’re sometimes too close to jump in, and at other times you’re too far for the cl.hp to connect after a neutral hk. so that’s why i said focus level 2/3 into that combo is the best way to go. he also said no jump in :stuck_out_tongue:

forgot to add focus lvl 3, clHP xx EX RCF crMP xx EX FBA does 410 with mask on. 350 if using level 2 e.g. not enough time to punish

I got your point, but thing is, if you can FA3 you could jump in, if there are no space to jump in then neutral jump HK. :slight_smile:

It doesn’t work on Sakura and Dee Jay as well IIRC. I really need to go in the lab and test a lot of things.

Thanks guys, I apreciate the help.

Regarding - cr.mk, cr.lp, cr.mp xx ex fba, izuna drop - if it works on most of the cast, then It’s ok.

About the punish combo - so you can’t do an Ex Rcf combo outside a lev.3 FA/ or a jump in ? Hmm, I guess this is why Galahand said is not that practical

Then the best punish combo without FA or a jump in (which is also practical) is Cl.hp, cr.mp xx ex.fba, izuna drop ?

One more question - what would be Vega’s best BnB started with a light poke ? Again, no jump in, 3 bars max., practical.

You need 60f charge for RCF instead of the usual 42f for his other specials. And you need _close_Hp to combo into Ex RCF - so other than charging db and rolling to back before pressing forward and punch there is no other way outside of a jump-in or a FA. So yes, impractcal.

That would be the king of pokes and Vega combos: sLK crLP crMP xx EX FBA.
Or, already crouching: crLP crLP crMP xx EX FBA (one crLP for the hit confirmation). Damage Numbers will be added. Edit: Or look one Post below :stuck_out_tongue:

cr.mk, cr.lp, cr.mp xx ex fba, izuna drop works on most of the cast, but you do have to realize that c.mk range outdoes cr.lp range and will cause pushback, so cr.lp wont always connect.

Correct, if you dont require the punish to be speedy, cl.hp is pretty slow at 9 frames. ( wich means ultra punish is also possible in cases you can do this punish, depending on charge and ultra meter)

cr.lp, cr.lp, cr.mp xx ex fba [219 damage] [305 Stun] or s.lk, cr.lp, cr.mp xx EX-FBA [229 Damage] [305 Stun]

For more info:
http://www.eufighters.com/entry.php?13-Emersion-Vega-Guide-Part-2-BnB-Combo-s-and-some-flair!

Or just ask :smiley:

Recorded this from training mode earlier tonight - anyone seen this one before, or know all the characters it works on? Terrible damage for the meter spent, but it looks cool, at least.
It always seems to me like the mirror is where all of Vega’s glitches and weird hitbox stuff really shines.

Yes. It also works on Cody.

You can use clHP after the FADC to make the combo easier and more viable.

Is there a video of that anywhere? I was under the impression that RCF FADC was only +4.

Oh, sorry. It won’t combo.

I chose bad words.

But you can do the FADC to trick opponents into blocking the wrong direction… then nailing with clHP crMP.

I’m guessing he meant cMP?

(waits for the “No, I meant clHP” simply because I didn’t test it since Super and too lazy to do it at 11 PM)