Do you mean for his trial? Its not useful in real life haha…
At the apex of dan’s jump, hit df+HK, immediately switch to db, and upon landing finish the motion for SC… hope it hits!
Do you mean for his trial? Its not useful in real life haha…
At the apex of dan’s jump, hit df+HK, immediately switch to db, and upon landing finish the motion for SC… hope it hits!
HomicidalDruid
Can anyone elaborate or give tips on doing cosmic heel into scarlet terror?
the ST catches your opponent pretty low…try waiting untill the last moment before executing
As I was taught how to do it, you have to immediately hold db as soon as you Cosmic Heel so that you build up your charge. Now don’t focus on where your opponent is in the air. Instead, watch Vega; as soon as he lands and crouches, that’s when you input ST.
If you have any more questions about Vega, please post them in the Q&A thread and we’ll be happy to help.
[media=youtube]uYiXD4FrxhE[/media]
I bumped into this recently while playing around with Cosmic Heel juggling, apparently Ultra 1 doesn’t get a full connect like his Ultra 2 does.
Which is really, really stupid.
Ok this is really weird…
First of all I have to correct my statement about this combo doing less damage than just finishing with Izuna drop, I was wrong and I’ll get to my excuse for that in a sec. But depending on what combo you are doing leading up to the EX FBA, the claw strike to EX ST juggle will usually do on average about 20 more damage and 50 more stun than just Izuna dropping. It’s up to you whether it’s worth the additional ex bar, but it’s not an insignificant difference like I thought before.
The less damage scaling there is, the better this combo is: cr mp > EX FBA finished with claw strike > EX ST does a very healthy 29 additional damage and 65 additional stun compared to Izuna Drop.
J fp > cl fp > cr mp > EX FBA w/ claw strike > EX ST has got to be Vega’s most damaging 2 bar combo (not counting Ultras), weighing in at 400 dmg and 550 stun!
Now this is the weird part. Under one circumstance it can actually do less damage than the Izuna Drop ender, and that’s why I was under the impression that it was for show-off purposes only.
After an EX FBA (EX only), if you are inputting a direction when the claw attack hits (i.e. you didn’t space an Izuna Drop properly), the claw attack inexplicably does far less damage and stun. We’re talking 50 dmg/50 stun vs the usual 90 dmg/100 stun. I was thinking it’s a penalty for missing Izuna Drops. But the fact that it doesn’t happen on normal walldives makes me wonder if it’s just an oversight or glitch.
Here’s a video: [media=youtube]v0iAcxLsx3k[/media]
What do you guys think, glitch or purposeful design decision?
Hey, just picked up vega, maybe it will teach me to actually tech throws. As adon I never have to worry about anything almost due to his many escape options. Vega is pretty much the polar opposite of that.
I have a question: I was able to hit a grounded boxer with df+HK into ultra 2. Tight but possible. I couldn’t do the same on blanka tho. Is it character specific?
Ok this is really weird…
First of all I have to correct my statement about this combo doing less damage than just finishing with Izuna drop, I was wrong and I’ll get to my excuse for that in a sec. But depending on what combo you are doing leading up to the EX FBA, the claw strike to EX ST juggle will usually do on average about 20 more damage and 50 more stun than just Izuna dropping. It’s up to you whether it’s worth the additional ex bar, but it’s not an insignificant difference like I thought before.
The less damage scaling there is, the better this combo is: cr mp > EX FBA finished with claw strike > EX ST does a very healthy 29 additional damage and 65 additional stun compared to Izuna Drop.
J fp > cl fp > cr mp > EX FBA w/ claw strike > EX ST has got to be Vega’s most damaging 2 bar combo (not counting Ultras), weighing in at 400 dmg and 550 stun!
Now this is the weird part. Under one circumstance it can actually do less damage than the Izuna Drop ender, and that’s why I was under the impression that it was for show-off purposes only.
After an EX FBA (EX only), if you are inputting a direction when the claw attack hits (i.e. you didn’t space an Izuna Drop properly), the claw attack inexplicably does far less damage and stun. We’re talking 50 dmg/50 stun vs the usual 90 dmg/100 stun. I was thinking it’s a penalty for missing Izuna Drops. But the fact that it doesn’t happen on normal walldives makes me wonder if it’s just an oversight or glitch.
Here’s a video: [media=youtube]v0iAcxLsx3k[/media]
What do you guys think, glitch or purposeful design decision?
Actually, it does that because once you put in a directional input, you are then able to do the 2 hit claw. Notice how the first hit of it does 50 then the second hit does 100. It basically means that you were unable to get the second hit of the ex.fba. Now if you were not to move during your flight, you wil be unable to preform this 2 hit, hence it was rectified with 90 damage. nonetheless, 150 > 90 damage.
I don’t think that’s the case, Van. You can move during the flight and as long as you let go of the direction when you press punch, it will do 90 damage. You can not move at all during the flight and press the direction at the same time as the punch and you will do 50 damage.
You have to be not inputting a direction at all as you press punch to get the 2-hit strike, so why would pressing a direction with punch activate the first hit and give you less damage? Also, the 1st hit of the 2-hit claw is the downward pointing one, the 2nd hit is the horizontal slash. As you can see in the video, he only does the horizontal slash so I’m not just missing the second hit. You can also see my inputs and there are directions pressed while in flight, but as long as I let go as I press punch, the damage is normal.
As far as I can tell, the 2hit claw version only activates when you are in close enough proximity to the opponent. But you can do the normal claw from 1/4 a screen away and as long as you’re pressing a direction you’ll get the reduced damage.
I’m back from Madrid.
By whiffing a MK/HK ST after an EX Walldive you gain meter and trigger a mixup between cl.HP/kara throw/crossup EX walldive/overhead/nothing.
Cl.HP beats mash normals, throw tech attempts and backdashes. Crossup EX walldive deals with jumping out and blocking the wrong way.
Hey Sasaki, what’s the timing for cross-up EX FBA? Is it immediately right after MK/HK Scarlet and does it work in the corner when you use it to go to the other side kinda like Makoto vs. Uryo?
I keep getting this problem everytime I do this (I can do CH > ST normally) Landing a focus and instantly inputting for CH…he HOPS OVER THEIR HEAD! I notice he only does it if you dash forward and are practically next to them, I do it again, same way and it hits. So I’m kinda weirded out.
Is this a problem or me being stupid?
er…? Doesn’t seem to happen to me, is it on specific characters or something? Give me some names to try this with since I’m bored out of my mind
er…? Doesn’t seem to happen to me, is it on specific characters or something? Give me some names to try this with since I’m bored out of my mind
I have Dan as my dummy when just doing basic combos for warmup and it’s something I noticed happen a few times now.
I basically land a level 3 focus (with Vega dashing forward after it), then cosmic heel, and he hops right over their head.
Sometimes it happens, sometimes it doesnt.
I see what you mean. I don’t fight Dan, maybe that’s why it doesn’t happen to me. Sometimes it connected, sometimes it didn’t. But after a lvl 3 FA, I did a dash forward and a slight walk back before the CH, that worked 10/10. Weird hit box on Dan I guess.
I’ll remember to walk back a little bit. It was bugging me for a while thinking I was doing something wrong X3 I’ll probably try the hitbox on a few characters, though I rarely do CH off a focus anyway. It’s generally ultra or crMK, crMPxxEX FBA. It’s still kinda nice to know what you can and can’t do with certain characters.
Yea, I didn’t know that specific problem existed even. Thanks for pointing it out.
Welcome thanks for testing it so I could rest assured I wasn’t going insane
Hey Sasaki, what’s the timing for cross-up EX FBA? Is it immediately right after MK/HK Scarlet and does it work in the corner when you use it to go to the other side kinda like Makoto vs. Uryo?
Immediately after the MK ST. It’s quite easy, actually. You probably need to wait a split second first though, since you won’t have charge.
I don’t think that’s the case, Van. You can move during the flight and as long as you let go of the direction when you press punch, it will do 90 damage. You can not move at all during the flight and press the direction at the same time as the punch and you will do 50 damage.
You have to be not inputting a direction at all as you press punch to get the 2-hit strike, so why would pressing a direction with punch activate the first hit and give you less damage? Also, the 1st hit of the 2-hit claw is the downward pointing one, the 2nd hit is the horizontal slash. As you can see in the video, he only does the horizontal slash so I’m not just missing the second hit. You can also see my inputs and there are directions pressed while in flight, but as long as I let go as I press punch, the damage is normal.
As far as I can tell, the 2hit claw version only activates when you are in close enough proximity to the opponent. But you can do the normal claw from 1/4 a screen away and as long as you’re pressing a direction you’ll get the reduced damage.
hey duey
just speaking from my experience for me to get the 2hit claw version i’ll usually need to slightly tap a direction before i press punch
now in regards to the damage discrepancy i suspect it could be being in a position where the game decides for you is it gonna be the first or the 2nd hit of the claw swipe but of course because we’re only hitting once we can “assume” that it would be the first swipe…
i did this testing a few months back in vanilla when i saw this combo and i think i vaguely remembered being able to time it to do the first swipe or the 2nd swipe causing the different dmg, but then i deemed it impractical because i didn’t think it wise to spend another ex bar for at the most potentially ~20dmg and 50stun so I never looked further into it.
I really only use it to style on scrubs where pretty much I’m gonna win anyway so the dmg discrepancy isn’t that big a deal… or on my friends just for kicks