Trade cr jab xx jab RCF for cr jab cancel ex FBA. It works on just about everybody, including Guile (crouching/standing).
Also, you can aim for the counter attempt to your FBA sometimes and punish that when you’ve conditioned him into trying to stuff your initial FBA attacks.
Hey y’all, this is my second post ever on SRK and the reason I’m is for the same reason all of you are here - cause Vega’s the metrosexual man! Anyways I was trying to see if d/f HK, HK ST to Ultra worked on Sagat? I kept at it for about a half hour until school. Also, why does d/f HK, HK ST to Super (slash, not the Izuna version) work on Cammy but not bigger characters like Sagat? Is my timing just that bad? lol
Vega has no way to combo into ultra besides focus crumple, stun or very specific situations (see Dhalsim video above). Don’t waste your time trying any combos into Ultra because they won’t work.
For the super combo on Cammy, I also don’t see how that would work. Either she would fall before you even activate super or (assuming that you could cancel HK ST into super) she would fall before you moved away from the wall after super activation. Don’t waste time trying anything like that either.
Work on reliable combos, match up strategies and fundamental stuff (for Vega and SF in general).
I’ve found that sometimes when you do EX Barcelona, on the knee kick, you can sometimes trade hits. When that happens and Vega doesn’t get knocked down, he can do a ultra.
His claw range is really really really strange. Heres one example of his weird claw range: When Honda headbutts you and you block, you can move up slightly and down cr.MK. You can also move slightly forward and do SP but the timing is more strict. Whats already strange is that s.SP has the same or lower range than cr.MP. Now if you have no claw, you can still walk up and do cr.MP but not s.SP. Whad up with that?
The only claw move he has that has obvious range boost is his cr.LP, j.HP/MP.
That being said, I argue that its actually better to fight without a claw. The range boost is very slight. Without claw, you clearly have faster punches (I tested it with Claw and Dictator) which is much more valuable when you are constantly being rushed down. What do you think?
Wait, what knee kick? Tiger knee? You can do EX Barcelona -> Ultra on a trade?
WTF
Also, what you said about the claw is pretty interesting. It would be very valuable to have a 3 frame jab… But wouldn’t that mean that linking would be easier without the claw?
I’ve been saying that for a while, dude. Hence, the constant call for a reliable way to trade EX FBA. >_>
The first hit of EX FBA is a free juggle hit, similar to the CH strike. Then I think it allows either a normal move into one pursuit property strike, or a special strike (like first ST strike) into one pursuit property strike.
His claw range is really really really strange. Heres one example of his weird claw range: When Honda headbutts you and you block, you can move up slightly and down cr.MK. You can also move slightly forward and do SP but the timing is more strict. Whats already strange is that s.SP has the same or lower range than cr.MP. Now if you have no claw, you can still walk up and do cr.MP but not s.SP. Whad up with that?
The only claw move he has that has obvious range boost is his cr.LP.
That being said, I argue that its actually better to fight without a claw. The range boost is very slight. Without claw, you clearly have faster punches (I tested it with Claw and Dictator) which is much more valuable when you are constantly being rushed down. What do you think?*
If that faster punch info is true, that’s a great find. Any idea how many startup frames a crouching jab is without claw?
I don’t know the exact value of the startup frame but testing against Ryu, its still slower than his LP. But it clearly is fast enough to jab your way out of many pressure strings. And linking multiple LP is slightly different in rhythm. Its not necessary easier but its different. But it is notoriously easier to focus cancel his Crystal roll, dash forward and continue combo with his cr.LP when he has no claw.
As for reliable trades with EX Barcelona, its non-existant. You have to guess your way. Remember, his EX Barcelona has pretty sad range in the sense of how close it has to be until it hits. Even if it hits, many moves will out-prioritizes it and late jabs will result in trade hits. Its kinda like Dan, he has flashy moves sometimes but damn if you really know the move its crappy. People are like: WOW he flashed yellow and charged in with a fake Tiger-Knee super fast but it gets countered by a jab at an instant… Whad up with that? XD
The most reliable trade for a Ultra set-up would likely from the air. See them jump? Do EX Barcelona at them when they are in the hitbox.
Also I have to add that, without claw, there is no character specific instant overhead. So depending on the match up, the Vega player has to decide whether the claw is worth having. A good example of this is Vega vs Zangief.
Ok let me tell you how I tested this:
I used Vega, and my friend used Bison
Vega cornered, Bison constantly does cr.MP xx scissor kick. Now with claw, you can keep trying cr.LP but it won’t beat out the cr.MP. When claw falls off, then try it.
Vega vs Sagat. cr.LP after weak tiger knee on block from a far range is almost impossible with claw. But without claw, you can mash and it’ll hit.
Just try a few things with it. Throw away the claw and experiment. I’m sure you’l’l notice the difference if you focus on that detail.
Also, I made a mistake on the previous post, the start-up is the same as Ryu’s cr.LP but the recovery is pretty much the same.
Alright, I’ll do some tests and get back to you. Not saying your information isn’t noteworthy, but I really need to see for myself if the lost claw makes his jab/punch attacks faster.
I doubt it makes it faster. The only thing it may do is change the hitboxes maybe?
I know I have hit bison with cr lp into rcf before when he tried to combo me into scissors. I blocked then punish. He could have been trying to jump though all those times I succeeded. IDK. However I really doubt that that is the case (punch getting faster).
I actually beat a tiger knee with a fj.fierce one time… total luck though, I think it only works if you use it psychically because I’ve since then tried it out again and tiger knee stuffs all.
j.SP only beats out Tiger Knee if Sagat does it from a far range and you have claw to scrape him right before he hits Vega or if you are already in the air and he tries to shut you down with a Tiger Knee too early. Hard to say with out the claw tho. It should still work for case one but you’d have to be closer. j.SP has alot of range bonus when he has claw.
Hmmmmm. I never thought there might be a reason why we have a remove claw & mask option. I’ll test some here at home when I get time if losing the claw makes Claw’s attacks faster. Does losing the mask make Claw stronger at all? I’d check through the other pages of this thread but my time is short and over 15 pages is a lot to skim over:bgrin:
Losing the mask increases his damage output by 10%. Having the claw equipped raises his damage by 10 for any attack that involves hitting with the claw. So your highest damage output will be maskless with claw equipped, hence why it’s an EX move to throw the mask (A total of ((Damage + 10) * 110%)). Vega does some serious poke damage without his mask on…for a long, long time I ignored him because he seemed kinda fruity but, damn, he’s a lot of fun haha.
Well, must have just been my imagination. The links felt easier without the claw on, but it can’t be the case. You don’t recover a frame faster and you don’t start up a frame faster, which means attacks with the claw are the same as attacks without the claw.
Unless someone is very good at linking and would like to try out c.lp > c.fp without the claw (if it recovers a frame faster, this would work)
and c.lk > c.lp (if it started up a frame faster, this would work)
About using Vega without his claw, it definitely changes the boxes I think. Without his claw Vega can cross up more characters with J.Fierce. I tried this many times with a claw and without and it certainly felt as though, without a claw made crossing up consistent.
This generally only works on “fat stance” characters though.
edit: did more testing, overall cross up with jump fierce while possible isn’t very reliable. It can certainly result into some nasty EX FBA combos. I cannot confirm if the lack of the claw helps or not as I am getting the same results with and without it.
?Did someone mention this little diddy at all? If you find yourself with a super sitting around and have someone quite close or right against a wall, c.mpxxm.RCFxxSuper. Since the wall is so close the opponent has much less time to attempt to break your dive before you can snatch them up for the izuna. Could be a good round ender.