yeah i think I’ve heard someone mention that combo is Vega’s TOD. I don’t really go/know the spacing to try and attempt j.mk and j.hk cross up attempts because the angle of Vega’s leg is so low and i feel like i get put in awkward position afterwards.
and cross-up with j.hp? now i know your crazy, lol. I’ll try this stuff in training mode, it just sucks trying to record the computer to constantly due reversal wake-up dp’s
If you really want to go Training mode Gung Ho i would suggest doing.
:uf::hp::d::mk::d::mp: Until you can do that with atleast 90% consistency and after that add a :2k:/:3k: For meter building or a Opposite walldive.
Combos are not the main aspect of Vega.
On another note.
If you punish a SRK with :d::mp:/:hp: at the top of the move so they “Tech” doing: :mp: Roll will always result in a meaty Claw that can then be linked into another :d::mp: or :d::mk::d::mp: in the corner.
No you didn’t say it. Python quoted NKI, it said lk upkicks beats it. You didn’t contest that.
OJ, I safe jumped the computer on every opponent and confirmed and reaffirmed. I did it right 13/15 times? Come on OJ, try it urself, why would the computer cheat with only sag and hawk?
EDIT: What if 3 startup frames is bear minimum to beat a safe jump, and what if hawk’s is actually 3 frames on startup. T.Akiba’s disclaimer says he can’t guarantee his frame guide is error free.
2nd EDIT:T. Akiba even said they did it by eye and not with recording equipment.
I’ll retest sagat, and hawk, but you’ll need to look into the source of that comment that python took that NKI note from.
It’s pretty well known that Vega has issues with Blanka. Blanka can close in quickly and anti-air just about any claw attack. Good Blankas can get close and do major damage. It’s true Blanka has to close in, but once he does, it can be hell for even the best Vega players. It becomes a game of range and defense for Vega.
Pro Blankas can get in with Blanka’s shenanigans. Trust me. The average Blanka though, never gets close enough. But if you take on demons like BlueTallCans, [Empirion], or Real Decoy, you’ll see why this match favors Blanka for the most part.
Vega doesn’t have to do anything in this match. All he has to do is crouch. If you walk forward, he will do c.MP. If you do Blanka ball, he will do c.MP (it beats it!). If you jump, he will do flip kick anti-air. If you make him block a fast FP ball, he can walk forward and hit you with stand HP for free. Although Vega is played primarily in an offensive manner, this is one of his only matchups where just sitting still and hitting one button, can give him an almost free victory.
The key to winning here is crossing him up and controlling the match, like usual. The problem is, his c.MP has SO much range that you can only cross him up if you jump WITHIN THE RANGE OF HIS c.MP. So, if you are playing a competent player, you will NEVER cross up Vega.
The only real advantage Blanka has on Vega, is that Blanka’s vertical ball will beat Vega’s wall fives 8 times out of 10. The problem is, any competent Vega player won’t be doing wall dives, they’ll just be doing c.MP.
Good luck with this one!
Khiempossible says:
at max range you can trade Blanka’s low fierce with Vega’s crouching strong
blanka’s low strong will counter hit vega’s low strong clean.
you can also counter someone who’s mashing low strong with blanka ball. takes timing.
"This matchup gave me trouble too for a while. Once you learn it though you’ll get better at it.
Charge back/Walk backward the whole round. If he balls, you can either flip kick through it, try one of the other counters suggested, or block, take a small step forward, standing fierce. Sounds basic, but this one strategy of stting there with Vega is good enough. Eventually, especially if you have a lead, he has to try something to come to you.Funny, cause doing anything else can be trouble with Blanka. Wake up balls or electricity can stop cross over wall dives. If the Blanka is good at wake up balls, it can stop doing meaty Claw Rolls on top of him. Just keep him out and wear him down. Don’t go into his meathouse.
In the original everything ST thread DSP broke this match down pretty good [1] and it helped me out. See if you can find it somewhere. (CapMaster)
Claw VS Blanka is a funny match. Most struggle with it at first, but once you learn it it can become a free win for you.
Sit back. Any blocked rolling attack is a free standing fierce for you. You catch them with this a few times, they may try to do a jab or strong ball into throw/hop/whatever. Watch for this, then sweep it. You can flipkick balls too of course. Use crouching strong to keep him away. be careful going for wall dives, as both rolling attacks and electricity can beat it. Sit back, and by never let him get into his cross up short range. That’s where this match is lost. Keep him out of that range and you will whittle him down. (CapMaster again) "
The match has not changed since then.
The only thing that changed in this matchup is the speed of the balls which changes nothing.
Please don’t say things like this without doing the research.
The reason you lose against players like Bluetallcans, Decoy and Empirion is because they are simply really good.
Quite a combo there Shari LOL. Nice reference:china:
I’ve had better luck crossing up j.fk, but crossups tend to be unreliable. It’s tricky and if you miss, you’re going to get thrown (You don’t want this if he’s Gief. SPD on the rocks, any one?)
Wiki’s are still opinion. Especially with only ONE person’s input. Not much of a verifiable source.
As you stated, Vega has to play “DEFENSIVELY”, and counter-react to win. However, good Blankas know range pretty well and can force false reaction. It becomes a game of range: If Blanka is close, there is problems for Vega, and if Vega “zones” him out, its a win for Vega. But the fact that Vega has to play DEFENSE to win doesn’t give him the initiative to do damage gives Blanka a slight advantage over Vega. This match up is advantage to Vega between average players, but at pro level, its the other way around.
I’ve fought Empirion, Decoy, and BlueTallCans, beating the first two and have won rounds with BlueTallCans. They know Blanka’s distances and typically wouldn’t fall for Vega’s fierce counter on the ball block, and know how to get in.
:hp: is not how you counter Blocked Ball.
You do a slight step forward and do :d::mp:.
That is guaranteed meaning it will always hit. They do not have the choice of falling for it or not.
Secondly your argument about just being opinion is asinine.
This is a matchup question, Everything is opinion there is no logical way for anything in this discussion to be fact.
Furthermore if i am going to trust someones opinion on the matchup i am sorry to say but i am gonna have to believe DSP over you.
I think this is more you venting frustration about not being able to beat those players than anything else.
Your logic is that when Blanka gets in he can win.
Yes he can.
He should never be able to. It’s the same basic idea as Honda vs Ryu. Honda can win if he gets in.
He should not be able to get in.
Just because one character has to play defensively does not mean the matchup is not in their favor.
Shoto vs Honda
Deejay vs Honda
ALL of guile’s Matchups.
Sim vs Gief
And so and on.
I am sorry to say this but i am led to believe you simply do not know how to play the matchup.
Don’t need the step forward on the c.mp. Just c.mp to counter blocked ball.
That’s fine. Please feel inclined to believe who you want. Different religions believe in different things, but doesn’t make any of them “fact”. As we both agree, this is strictly a subjective matter, with no true concrete answer.
Dictator is another known hard match up for Vega. However, there are Vega’s who’ve developed an Anti-Dic strategy that changes a normally bad matchup into their favor.
Just look at Haru Tejyo. Using Gief and still dominant. He’s got his game down, but it doesn’t change Gief’s matchups due to one player’s exceptional skills.
If you developed the perfect anti-blanka game, congratulations. I’ve eaten many Blankas for lunch during my 4500+ matches as a strict Claw player, and I recognize this match as a difficult one for Claw when dealing with PRO Blanka players. Average Blankas are simply zoned out and eaten for breakfast. They are known as part of Claw’s nutritional diet.
However, One exceptional anti-blanka Claw doesn’t change this match, as much as you’d like to believe that.
Do you honestly believe a great Blanka player can never get in? Have you only fought average Blankas? I’m inclined to believe that.
I know this matchup well enough. Beaten plenty of Blankas.
Well the matchup between pros is in Vega’s favor. I’m not goin to argue with what the top players have to say. Check out this link if you haven’t seen it before, you might pick up a thing or two.
What have you brought to the table besides your own personal experience playing a few good Blankas on LIVE? Where did I say ST and Remix are the same? I gave you the link to see if you could pick up a thing or two from those matches. I didn’t know you were the type of person that needs to be explained everything. I won’t do that for you. Peace.
I thought you were debating with me about Blanka still, it wasn’t clear that you were sending them my way as study material. If that is the case, I’m really sorry and misunderstood you.
I started playing Vega just recently, really like how he feels. I also like the emphasis on his c.mp as his main attack. The Blanka matchup is definitely a bitch. All I can suggest so far is to use c. mp carefully, and back-flip any air attacks. Never wall dive. Also use slide to beat electricity.