Vega (Claw) Thread

I can concur this crossup is great and does great dizzy. I still wish he had knockdown on his wall jump, though.

They really have to fix this DC bug.
Everyday, at least one session gets disconnected, which causes me to restart the game (or PS3).
Even more annoying than the disconnection are the symptoms that occur before it!
Last weekend we had one of these tournaments, right?
I chose Claw because I think I have the best chance to win with him. Well, I did pretty well…or so I thought.

Made it to the second or third round and met up with a Ryu.
In the first game, I won 2 out of 3 rounds, but the second game I won two straight rounds. Ok, great! I get to move on.
Then, I get a PSN message from my opponent: "We’re playing out of 3 right? You left after 2."
Er, what? My screen clearly shows my 2 wins to your 0.
He proceeds to explain to me that he won the second match!
So, being a good sport, I thought we should play again.
The second group of matches were more even; he won a match and so did I, but he disconnected after the second. Huh? What’s going on here?
He sends me another message: “GGs”. ?!??!
He apparently thought he won both matches, whereas I thought I won one.
I said forget it, and had no choice but to concede victory.

All this makes me wonder: Is what we’re seeing on our screen really happening on the opponent’s screen? Am I delivering intense pwnage or am I just jumping around like a retard that got a hold of some Red Bull on his screen? I wonder if I have false confidence because when I think I’m beating some guy to a pulp, he’s really slaying me.

I know your pain all too well, it’s happening a LOT more on the 360 version as well.

I think I might jump back on Halo 3 and NBA 2K9 (aka the 2 games that have been collecting dust since Thanksgiving) till Feb 17th, Square Business.

Vega desynch cause.

Why Vega desynchs sometimes??

Fake wall jump. That’s it

I have been playing with Vega a lot, only today I started using that move and it was a glitchfest. I made a lot of tests with and without that move and every single game it glitched, never did when I didn’t use it or on classic ssft.

I’m 100% sure this move is causing the desynch, try it yourself and post here with your results, maybe a patch will never come but will help improve the sf community indeed.

I’m 100% sure you’re absolutely incorrect, because I always forget that I have fake walldive and I still desync.

How to recognize the desynch:

On a match the opponent begins to act funny, like fighting a ghost or definitively fighting another enemy (he is actually fighting a phased version of you) or the opponent is just there without moving. On a tournament for example you may think that you won because you will see the youserlf winning but then on the brackets, the oppponent is there in the next match and not you even with you winning some rounds, another sympton is that the fight ends before someone wins the whole match.

On a three player match, if on the server you win even desynched there will be no consequences but if you win, and you actually lose on the server, then the next match will be a disconnect because you are not supposed to be playing.

Pls try that before posting. Go tournament, do a lot of wall dive fakes and see that glitch will happen, play some games that way and see how sure it is. Then don’t use fake wall dives and see that there are no problems at all.

I’m proposing for you to realize that this is the cause, pls then do the test before saying the contrary at least

I don’t have to do the test to know I’ve desynced without doing fake wall dives.

I’m not saying that fake wall dives aren’t maybe contributing to the desyncs, but they aren’t the sole cause.

Extremely lag can be a cause for desynch, also intermitent transmision, noisy data, loss of tcp/udp packets for any reason. Desynch can be triggered by a lot of events.

However, I’m talking here about that a gameplay move can cause a desynch due to a bug which can break a match, not that desynch cannot happen at all, that’s why a proper test would be better than just speculating.

Dude, Fake Dive isn’t the sole cause of VDS TRUST ME

I swear to god VDS happens more and more now for some reason… :confused:

Any tips for fighting boxer?

I tend to spam a lot of low strongs, and throw in low forwards, slides, st. forwards (particularly meaties if I’ve knocked him down). Oh, and also for knock down, meaty into the rolling fierce.

Above all, stay on the ground.

If he’s good at reversal headbuts, you have to try and bait them out before punishing with whatever you can depending on your range (even if it’s just a st. fierce or roundhouse).

Thread dying? Bah.

Am I just ignorant or is Guile really just that hard to fight with claw? It feels like the best thing I can do with him is trade hits with his sonic booms and low kicks.

I hate fighting Guile, and I’m getting to the point where every time I fight one, I just want to hit him until I have more life and time out the round. Annoying? Yes. But fighting Guile can be that bad for me too.

Against Boxer and Guile, your best bet is to open up their defense with tick throws. Try to land in a jump in and toss em’. Your jump is actually your most potent weapon, as constantly poking doesn’t chip, and just pushes you out of range.

Izuna Jumps I find are riskier against Guile, but work decently against Boxer.

Whenever you find yourself crouch/charge blocking next to your opponent, and he’s doing the same thing, risk a Crystal Flash for block damage. The more options you throw at them, the better, cuz they’re gonna see enough crouching strongs to make Sirlin’s A2 Rose jealous.

My 2 cents.

Edit: Izuna Jumps? I’m retarded…I meant WALL DIVES! But ya, fighting Guile in general I think is lame. Honda too.

I’ve got nothing but undeserved hate towards the fat man.

Hm. Don’t you find that decent Boxers and Guiles are judicious with charges so that they can respectively Buffalo Headbutt or Flash Kick jumpers?

I stay almost completely grounded until I’ve got them in a corner. To corner them I slide, slide, slide, then slide some more. It cleans Boxer’s dashes and either cleans or trades with Sonic Booms and pushes both of them back. Guile can try his overhead but you can poke at it. They can time a Buffalo or Flash Kick in anticipation, but you can delay and knock down (with yet another slide) in response. Delay/slide works very well in general if they think they have you patterned. Once they’re in the corner I mix pokes, slides, Claw Rolls, delay/slides, and finally j.HP followed by c.MP when they start getting loose. I will also mix in throws, but only enough to increase paranoia - I find them hard to throw if they’re expecting it, especially Boxer.

no. because if they are looking out for your jump ins, they’ll eat walk up throw, or tick throw.

besides, buffalo headbutt comes out slow. its the slowest command anti air in the game and vega has the fastest jump ins in the game.

Defensive Guiles are best dealt with by staying grounded, as astrostl has said.
Slide, mp, slide, mp…you’ll possibly trade with his sonic boom, but if you were sliding, it will be in your favor and you get a knockdown!

After a few of these, he’ll be itchin’ to flash kick dat ass, so you pause for a second and see what he does. Did the flash kick miss? Yes. Punish accordingly.

Staying grounded affords you the time you need to charge your version of the flash kick, the flip kick. If he is the type of Guile who likes to perform the old timey lp sonic boom/tick throw trick, greet his arrogance with the kickflip when the sonic boom is about to hit.

What else? Um, I don’t use the claw roll at all on a good Guile; they’ll usually be ready for a flash kick upon wakeup.

Hmm. I was recently discovering the power of the slide against Guile, but I’ll have to mix some of the aforementioned strats too. Sounds more based on mind games and old fashioned trickery than any sort of tangible advantage for Vega.

Meaty jab roll will hit them out of flash kick since Claw has this really weird hit box on it. The claw will just be active on top of them and Guile just gets knocked down.

Also, slide isn’t as safe as it was because of roundhouse flashkick. So obviously, you have to be hella careful with it. In vanilla, you could just drum on slide all day and Guile couldn’t do shit.

s.fierce is also really good against Guile since he likes to get sonic boom happy after a slide. And it has really good distance on it, so you should be alright unless he goes for flash kick.

What part of the claw roll should be meaty? The roll part or the claw part?
I guess I don’t use the roll because I’ve been flash kicked out of the fierce version; unfortunately, there are gaps in the fierce roll. I’ll integrate the jab version and see how that works out.

The claw itself should be meaty.