Vega (Claw) Thread

Does anyone know how to Reverse throw??

I was trying to throw a Ryu yesterday online and it went from me about to slam him to him throwing me across the room. It also said “reverse attack”.

I tried looking it up but I haven’t been able to find it.

cammy is easy, don’t jump at her, slide a lot, do a lot of crouching mp and bait out some cannon spikes to punish.

dictator’s psycho crusher is punished by jump back fierce just as well as headbutt is.

claw vs claw is all about being the bigger gay in the match. if you can suck dick you can play claw. guaranteed.

DanielRGT, of course I’ll continue playing :slight_smile:

Andyman, I think I’ve seen some funny reverse stuff in general because of lag.

nothingxs, I don’t jump against Cammy and I do slide and c.MP - like I do against almost everyone. I’m having trouble finding a window of exploitation. If they Drill and then Thrust I can slide after the thrust, but smarter players are mixing it up by going from a Drill into a Hooligan and I can’t bank on whiffed psychic Thrusts. Most of the match I feel like I’m blocking Drills, probably because I am. I use j.HP against Dic’s Crushers but my problem has more to do with getting beaten in the air (priority?), beaten on the ground (better poke game?), eating throws after blocked Knee Presses, etc. The only thing I feel like I have on him are j.HP against poor players and a free opportunity to attempt something after knockdown. I’m trying to ratchet down the lameness I perceive in Claw mirror matches by working on countering dives but I still suck at it.

Since Cammy cannon drill is “safe”, she’ll usually try to move in with that, but Claw s.MK beats it clean.

Also, on cannon spike, you have enough time to punish with c.MP for the most part. You can turtle her out for the most part. If she goes for hooligan, you’ll usually have a stored flipkick to AA clean.

c.MP can beat psycho crusher clean on startup. Of course, depending on distance.

That sounds like lag. Unless they changed it in remix (which I don’t think they did) you won’t get a reversal message for reversing a throw even if you do it.

Claw vs Claw me seems more about who can hit the wall first and press punch. :rofl:

I know there is a lot more to it than that, but when you both go to the wall, be the first to press punch!

Cammy is a pretty tough match-up for me. c.mp can punish blocked cannon drills, but solid cammy players space well. Flip kick goes right over cannon drills at close range, and that is my usual go to counter move. I need to play this match-up more.

Thank You, Thank You, Thank You, Thank You, Thank You, Thank You, Thank You!!!

Also, :rofl::rofl::rofl::rofl::rofl::rofl:

Also dont’t forget about Single Backflip Baits folks, kills anti air dead.

Anyone got any ideas on Bison?

there’s two ways to win claw vs claw:

  1. be the gayer claw. dive better and beat the other claw to the punch (as was mentioned earlier). do shit like dive close off your own wall and stick out the punch early to catch random shenanigans. sweep him and make him wake up into fierce claw roll until he proves he can reversal it.

  2. play the “fuck you” game. if claw dives, jump straight up fp. tick throw the shit out of him. jump straight up and land down on a medium kick on his wake up – not meaty, make it so if he flip kicks it goes under you and you can kill his ass. be extra gay with the sauce, but do it on the ground.

there’s a secret 3rd version that i like to call switching gears, which is you play one way for a little bit then out of nowhere just straight change tactics to fuck with the guy’s head. then right when he thinks he’s gotten used to your gay shit go back to being gay in another way again. this might not work if the claw is actually good, though.

against bison: s.mk in his face. a lot. jump straight up mk on his wake up. a lot. make him block fierce claw roll on his wake up. a lot. after fierce claw roll stick out a mp and then jab claw roll sometimes. some other times, WAIT. let him do something then punish him for it. don’t get too pokey because bison close is hazardous to your health. bison can sit outside of claw’s range too and then randomly just be like HEY THESE ARE MY REEBOKS WHAT DO YOU THINK and kick your masked face into shit with the clippers, so watch out for his clippers at mid range after long-ass pokes.

you can beat psycho crusher and sometimes scissors with the same gay shit you beat headbutt: jump back fierce. don’t jump too much and don’t wall dive too much because bison’s jumping mp is going to rape you more than you want it to.

if you do wall dive make it really obvious you’re going to, and then press punch real fucking early so you can at least trade and put your claw in his asshole (it trades in your favor).

don’t try to tick throw or ghetto tick throw bison because it just plain doesn’t fucking work, he has better grab range than you and every time you try he’s going to toss your spanish ass to the curb, make you eat some meaty ass clippers and toss you again, or mix your shit up, dizzy you and then have your ass for lunch. do you want bison to eat your ass for lunch? i didn’t think so.

don’t slide at bison. every time you do, god commands him to clipper kick your brains in for lots of obnoxious damage. instead, use d.mk and s.mk and c.mp.

sometimes jumping at a bison in the air with mp beats his mp, but sometimes it trades in his favor so beware the risk you’re taking by doing that.

jumping at a grounded bison over and over with fp is my favorite way to piss him off. if he wakes up into a jump in fierce punch that he can’t throw you after, i remember being able to do it again over and over a few times on a fairly competent bison. on someone who is not used to how gay claw is this might work for a couple of reps.

tokido’s solution to bison also works: watch tokido vs sirlin from evo 2008.

if you can figure out bison’s weird-ass way of managing to get up from the ground super fucking fast (it seems he does to me anyways) you can hit him with some oldschool crossup shenanigans exceedingly deep, then you can combo d.mk into flipkicks if for some reason you are jesus at charging moves. thanks, desk!

i’ve been meaning to try this: do fierce claw roll on his wake up. while he’s hitstunned make him block the c.mp. now you normally want to do something here like a jab claw roll. the first time you do this he will probably get hit by it. the second time he might expect it and want to scissors you. so what do you do? c.mp wait double backflip. if i’m right the kicks should fly by you and you should be able to do something back. try single backflip too. if this works let me know and i just came up with some retarded shenanigan that works. if not you tried and you can flame me later.

random tip: c.mp into 3k backflip into walldive off their wall is the best way to confuse anyone in the whole entire goddamn world. it works way better than it should on people. it also lets you do the super command real fast. people seem to react late after seeing a wall dive straight out of a back flip so you get the advantage of moving ‘behind’ them to grab them with the super. this only works once before people are onto your wall diving after backflip bullshit so make the one time you use it count.

I’ve noticed most Bison players tend to psycho crusher out of that setup(fierce roll meaty). Usually they’ll psycho crusher after the blocked c.mp because they’ll think there’s a free opportunity to hit psycho crusher against jab roll. Back flip works and you’ll get a s.fierce mostly. If they scissor right past you and they land near you, the most you get is a free throw.

so you tried it out and it worked?

hot dog theory fighter prevails

You sir are an asset to claw players everywhere. Respect.

A free throw on Bison is one more than none, which is how much we all usually get to toss him. Nice work! Can’t wait to try it for myself.

So from your write up, and my basic knowledge of the English language, turtle claw is not recommended against Bison?

DS, didn’t know about s.MK cleaning Cannon Drills! Confirmed last nite. Thanks! I should poke with it more in general.

nothingxs, epic post! Thanks a million, there are tons of tactics in there that I haven’t tried.

YES, YES, YES! Handsome fighters never lose battles because of these tips!

You can virtually win the match with just jumping HP vs. Dic(k), if he’s in the corner. Beware of your spacing though because he may be able to pop up with a jumping neutral HK or j.mp. He may even be able to walk under if you’re not careful. Throw in a cr.MP every now and then. If he is successful at blocking your barrage of j.HP, simply walk up and throw.

Also, I love the backflip, backflip, backflip, flipkick in the grill! Ryu’s especially want to jump in after the first or second backflip–that’s when you hit him with your galoshes! If you’re brave, try backflipping a Honda torpedo. They sail right through you and you can usually get a free throw as they recover.

RE: Turtle Claw on Dic
I suppose you could attempt this, but it’s not advisable. If your reaction is really good, you could theoretically flipkick everything Bison does, but if you miss, you’re going to pay for it. Even if you block a PC or scissor kick, chances are he’ll be able to throw you.

Turtle Claw on Dic does NOT work, Yes Jumping FP does work as does jumping from his wall to mix it up a bit.

I find myself not ever wall diving unless it’s super time and because it’s the ONLY wall dive they see, they get confused and it works.

I’ve been doing that for a long time. Really depends on distance and what Dictator is gonna really throw out. If you can read the psycho crusher properly, you can get a free c.mp that stuffs it free. But for the most part, yes, it works.

EDIT - I’m still wondering why people use super. Never really advisable since people can just reverse the dive or neutral jump roundhouse you out of that shit. And yes, you can sneak in a couple of wall dives in that match if you play it carefully. All is not lost on the wall dive.

EDIT 2 - Regarding turtle Claw vs Dictator:

It works. Problem is, you can’t expect to sit there all the time. You CAN flipkick everything he does, but the problem is that you can’t stay there. You have to capitalize on the knockdown and go for positioning afterwards. You can’t just be in the corner and kickflip once and just sit there. Gotta move to gain space since your normals go farther than his.

Cause eveyone I have played says “no” to any kind of wall dive save for that first one. (not claw thrust, wall dives)

Also think of it this way, all fight you have yet to see me go for a wall dive then out of nowhere here come one

It works, TRUST ME.

I’ve definatley had more success trying to keep Dictaor cornered then turtling. I didn’t think it was advisable.

I’m going to from this point on refer to Gay Claw as Prancing Claw.

Cause its funny.

yeah essentially claw’s job vs dicktator is to keep him preoccupied with the fact that there’s a gay spaniard flying at him trying to stab his claw into all sorts of inadvisable locations. with no pressure from claw there’s literally no reason to be scared of him as dicktator since that means claw is letting him dictate the terms of the fight for the most part. and yeah, like you want dicktator to decide the terms of any fight. didn’t you hear? motherfucker commands shadoloo.

I’ve played a lot of Claw in ST for the past 2 years and I’ve played against REALLY good players and it doesn’t work. Everyone is anticipating a walldive. Not that hard to see him hop off a wall. After going for less super and raw walldive shenanigans, I’ve won a lot more and this was like, 2 years ago. Not worth the risk.

Unless the dictator is in the middle of something or knocked down, you shouldn’t wall dive off his corner. You’ll get beat on the way there or back 9 out of 10 times by a good dictator.

However, you can just wall dive on your own wall against dictators all day if you have the aerial positions down. Most dictators seem pretty baffled when I beat their j.HK and j.MPx3 over and over. Do it wrong and you face a nasty 50% crossup combo; do it right and they face 50% damage wall dive crossups. Big risk, big reward.

Super is too risky in the match unless you can trick your opponent on wakeup. I’ve played entire ground games before and tried to sneak one wall dive super at the end and get whacked by the 3 punches every time.

I generally don’t turtle in the match; I do runaway frequently to establish optimal positioning and because it’s tough for dictator to give pursuit. Good dictators can predict when you’re off balance and will use shenanigans to try and trip you up or just sit back and bide their time. Less good dictators will get nailed when they try to use a pursuing special.