Thank you. But is cr.mk-cr,mp a link or like a ‘normal cancel’? I can tell st. fierce into cr.mp is a link because it’s quite slow compared to his other moves and I can see it but I am unsure about the aforementioned ‘combo’ because it’s pretty fast.
cr. mk - cr. mp is a 2 frame link like st.fierce - cr. mp
Awesome, thank you.
For 10,000 points
Here is a post I made a little while back which no one answered…maybe putting it in the Saikyo Dojo wasn’t the best place
I main Vega and have trouble linking some stuff. For instance I have trouble linking a cr.mp after Vega’s close st.fierce. I already Double Plink - but I was considering “True Plinking”. Now as I understand you can only True Plink something if it has the same startup/link properties - and in this case the only answer is cr.lp.
The problem is that you cannot plink lp because it has the lowest priority (you’d just be hitting cr.lp and then double plinking the cr.mp) of the 6 buttons and also of certain commands like throw, Focus Attacks etc. So (1) what happens? I’ve tried it but am unsure what’s happening?
Here’s my second but much shorter question. (2) What happens if I do a cr.mk into a double plinked cr.mp but then True plink (with a double plinked) cr.hp - WHICH DOES link but does NOT have the exact frame start up?
I’m not entirely sure what the hell true plinking is. double plinking (if it’s what I think it is) is pretty much useless.
You have
plinking- tapping a lower priority button after the intended button press to get a 2 frame window to hit a 1 frame link
double tapping - tapping the same button with a 1 frame gap between presses to get a 4 frame window to hit a 2 frame link
If you’re having trouble linking cMP after standing fierce then go to the training room and get the timing down. It’s plinkable but i really don’t think any of Vega’s links require or even need plinking at all.
as for your questions:
- & 2) i don’t entirely understand the questions. Are you asking why cHP isn’t hitting on the first available frame? define true plinking and double plinking
This very short 3 min tutorial is where I’m getting my information: http://www.youtube.com/watch?v=lCP1sVYUxGQ
The problem is you can be a “training monster” as Justin Wong puts it in his colulmn article. You can get about 90% accuracy in training but about 20% in an actual fight. I see plinking as good, double plinking as better, true plinking (if you have a move that has the same startup/link properties) as the best way as it adds yet a another ‘backup’ plan if you fail the link. I think of it has having 3 backup plans.
Not true. The more you practice your links, the more consistent they become in an actual match. This is because of something called “Muscle Memory.” You use muscle memory in your every day life, from doing things from brushing your teeth, to tying your shoelaces, to writing your name on something.
Here’s one for you, ever played a Rhythm game and found yourself hitting the timing better each time you play? You know why you get better? Practice. Your muscle memory picks up where you should be hitting those points, it’s exactly the same for link timing. You might get it down a few times ina fight and be “Oh, that’s shocking.” It isn’t. That’s your muscle memory going “I have to hit the button again HERE.”
if you’re having problems hitting links during matches but not in training mode then one of these 2 apply:
-you’re not training on the same monitor you play matches on (my problem)
-you don’t have enough experience playing actual matches and trying to hit specific links during those matches
as for all that plinking…
plinking is useful
double plinking is useless
true double plinking isn pretty much juts option selecting the only “difference” is that you’re referring to normals instead of normals and specials.
because most of vega’s hard links involve cLP that are not plinkable. any of the other links I rarely if ever have a problem timing whether in training room or as long as i have a good 5-10 min to get adjusted to the new monitor during a match. If it’s on my monitor i never have problems unless it’s online… which is a whole other issue itself and personally if you ask me… doesnt count.
because I don’t have a need for any type of plinking at all I don’t do it. So I cant help you on your 2 questions.
Hey, could you please explain to me why you feel Double Plinking is useless? I’d be interested to hear. As I understand Double Plinking say’s “Oh he didn’t quite enter the plink in time - but hey it’s close enough” - and then it is corrected with two plinks appears onscreen below the three instead of one.
because you’re essentially just making things unessessarily harder. Particularly with using Vega. None of his 1 frame links that are not linking to cLP are that hard to do… even without plinking, and plinking ALWAYS occurs at the same rate. Youll ALWAYS use the same timing for plinking so i really dont see a need for double plinking unless you’re on a crappy monitor or MAYBE online. But take my opinion with a grain of salt. I don’t even plink at all with Vega. The only time I plink is when I play other characters, and for me a single normal plink is usually enough (cant realistically double tap on pad otherwise I’d do that as well)
@ RHayabusa
from youtube
first off let this true quasi almost double nearly super extended redundant triple new genuine lenient plink word orgy stop
plinking (priority linking)
is an established jargon meaning cancelling a move into itself by having the game register it again and a lower priority move simultaneously the immediate frame after you made the first input for that move
it effectively adds up to one frame of leeway to “links” but over time tends to lower your ability to nail links properly by encouraging you to do you links early.
double plinking
is an established jargon meaning cancelling a move into itself by having the game register it againt and a lower priority move simultaneously the immediate frame after you made the first input for that move while at the same time doing it with at least one more lower priority move just in case you fucked up the plink with the first extra button
it effectively adds up to one frame of leeway to “links” but over time tends to lower your ability to nail links properly by encouraging you to do you links early. difference is it’s easier to properly plink this way that when using only one extra button of course you can even then triple, quadruple or quintuple plink (say cr.hk plinked with cr.lp, cr.lk, cr.mp, cr.hp, back/select), tape a wood plank under your palm and hammering your stick in a diagonal motion seems to be the most effective way to do it.
B-link or blinking (plinking with select/back)
is an established jargon meaning cancelling a move into itself by having the game register it again and select/Back simultaneously the immediate frame after you made the first input for that move.
it effectively adds up to one frame of leeway to “links” but over time tends to lower your ability to nail links properly by encouraging you to do you links early. difference is select/back does’t interfere with the game unless you play “trial challenges”, which reduces the chances of having unwanted specials coming out when adding some intricate motions or option selects to your plinking game, it also allows to plink light punch moves which otherwise have the lowest priority of the game and cannot be plinking with any other regular button.
kara doing something
is the act of cancelling a move with a higher priority move, usually a heavy grab or a special move by pressing or finishing the input one 2 or maybe even 3 frames after pressing the input for the first one
the objective here is to grab from farther, or connect farther with a move to surprise from a distance, or simply to connect during a combo when range is tight and walking is not going to slice it.
double tapping
is the act of trying to manually do what a fastest turbo setting does, always having the game registering either a button press or a button release.
the objective here is to reach 50% accuracy on 1 frame links or just frame punishes and 100% accuracy 2+ frame links/punish
now what this guy’s calls “true double plink” is what I d rather call a "fuck-up-tion select"
because it selects the second move if you fucked up the link for the first both of them being plinked.
this is very character and stance situational as you need to have 2 moves that will link in that phase accessible from the same stance, no doing a grab, or a focus or another unique move, and that can be followed up the same (or at the very least don’t put you at risk in case the back up move triggers)
the objective is to extend the leeway by not one , but 2 or even 3 frames if everything is done properly of course it teaches you to do the moves very early and basically teaches you to miss the correct timing. it is not that is is completely useless, but in most cases the difficulty of the manual gesture to execute is higher than the difficulty of the link itself but every character has 2 or 3 links that can be learn’t to be done this way.
now for your question on youtube
if you whatever you wanna call “fuck-uption select” cr.mp with cr.lp
what you are trying to do is
cr.mp
cr.mp + lk
cr.mp + lk + lp
cr.mp + lk + lp + back/select
this will give you
cr.mp if done one frame late
cr.mp if done at the correct timing
cr.mp if done one frame early
cr.lp if done 2 frames early
cr.lp if done 3 frames early
if you fuck up a bit your pressing pattern you’ll get a double plink for cr.mp, a single plink, or even no plink at all.
basically the same results you d get by simply doing
cr.mp
cr.lp + mp
this will give you
cr.mp if done one frame late
cr.mp if done at the correct timing
cr.mp if done one frame early
If you fuck up a bit your pressing pattern you’ll magically end up “fuck-up-tion selecting” and nail the link even being 2 frames early with a fortunate cr.lp , or no plink at all. Personally I think this is the best way to go for cr.mp links, without going over the top and slamming your hand on the fightstick.
…my brain is all over my keyboard.
really dont waste you time with that if you want to remember something from that vid he posted , take the "grab " plinking thingy, it works for crouch tech but it does if standing too, you can’t kara plink grab though.
grab is our only 3 framer so it is usefull to make it “just frame” to interrupt pseudo blockstings or to perform your tick throws properly in those cases 1 frame matters, plinking is usefull too especially if if in spite of training you feel your poor linking still burdens your game, or that you really need to nail some of the 1 frame punishes.
The rest, honestly, though interesting for machine assisted combo video coders, cheating devices developers and theorycrafters is not very relevant for a tournament player, even an advanced one, now i am not speaking for champions but that is probably not in your next year expectations, so keep in mind that shit exists in a corner of your memory and save it for later.
[details=Spoiler]Sarah Connor ?
[/details]
Darn it, I can’t believe our character requires to double tap or to B-link to link JABS when any average shoto can just chain them.
No fair. X_X
But as I almost don’t use the PPP button, I’ll try to map the select button instead, and try to « Blink » (X_X) my cLP, as I suck at double tapping. If my computer were not to bear « blinking » (XD), has anyone tips for double tapping ?
Or alternatively you could do what most of us have been since vanilla and actually learning the muscle memory TO do crlp xWhatever?
It’s actually not hard at all.
No really, I’m not being an ass here, it’s actually easy. It’s rhythmic, it’s simple, it’s really very little more than muscle memory.
Plinking comes in handy for doing the crLP > crMP, but I solely only find this the case because I like pressing my buttons like a crazed pianist.
honestly francys i have been trying foreer, this cr.lp >> cr.lp link i just never nailed it, I kind of removed it from my game, of course if i try long enough
i can do
cr.lp >> cr.lp >> cr.lp >> cr.lp >> cr.mp xx EX.FBJ
but i am just never going to do a cr.lp >> cr.lp link in a match unless i really have to, like during a footsies war to hit confirm on the first one and more often than not i fuckup my link and throw my EX.FBJ into a block.
but i am not removing any of my buttons to B-link, not yet though, i might but i ve never been really good at P-linking /B-linking either so for me 1 frame links are a handicap in my games can’t nail the timing can’t really plink either, i don’t really get why because i kind of kara grab very reliably.
VERY HELPFUL AJUNTA THANKS A TONNE!!!
My problem is that I can’t find that rythm. If at least it was a fast one frame link (like Rose’s cLK into cMP), I could pull it without problem. But it’s neither slow, nor fast… and I have only one frame window to get it right. é_è
And can’t think about using turbo in tournaments, so I better avoid it since the beginning. X_X
Same here.And I’ve see a lot of high level Claw doing so, avoiding to do more than one cLP in a link chain (BrokkenG, Jozhear, Makoto0124 aren’t the lesser of those). Claw has been designed to be ill at ease at close range, and his jabs feel really unsafe to me.
My problem is that they still are his best option without charge at point blank, and I would like to be able to pull at least two cLP into cLK LP-RCF. It’s a detail 'cause in fact you do often have a charge, but details are
P-linking is a bit tougher than karathrowing, 'cause you have to pull it within the link timing, whereas you can karathrow when you feel like to. But it’s worth it. It really helps to link cMP, 'cause you can press the buttons a little earlier an still get the link. It’s very helpful.
I tried your B-linking technique, and it actually works ! I mean, I still suck at cLP into cLP links, but i does effectively double my inputs rate. And it seems to work with every button (I tried with cMP too). The problem is that the PPP button is the farthest of my layout, so I had to switch is with the HP instead… which sucks. Although it would be perfect if I could add one extra button at them left of my LP.
PS : as for the cLP cLP cLP cLP cMP into EX FBA, I think at my level it’s a kind of dream; lol. @_@
About 6 months ago someone uploaded a sound-file on SRK that replicated the rythmic timing EXACTLY. I found that helped; I just loaded it into iTunes and had it loop. I couldn’t do it back then, but I can now dfo it okay and presumably a very, very high percentage if I practised it allot more.
Okay, thanks.
I guess there is no solution that would suffice by itself. I’ll just have to train that rythm + choose either double tapping or B-linking. Lots of training ahead of me, I guess… ^^