Damned. There sure are wagons of strange think happening while one turns his back. =D
Maybe (and I repeat, this is an unconfirmed hypothesis) it being HP-RCF has to do with you speaking about RCF and then Niah testing about HP.
But stay on your toes, never knows what can happen in one’s back. O_o
Actually crouched hurtbox extend horizontally on most of the cast, so that combos that would have whiffed standing connect when crouched (such as cLP cLP cLP RCF, and cLP cLP cLK RCF).
That leads to the paradox of a cLK connecting only on crouching opponents. (^_^)
As Zeus is warming up for his Teams Winners Finals at ECT’14, I saw him do something.
Izuna Drop, Vega in the corner, Short Backslash (KKK), crossup EX FBA.
I don’t know if that’s old, but I’m stealing that shit lol.
cr.mp needs to be whiff on the first possible frame. so you have to plink it. record the cpu doing it to you while you try to flash kick it. keep perfecting it till the recording cpu can block it. that would be the right timing. on blanka, dhlasim, sagat and vega, you need to jump in hk for it to be a 4 frame safe jump
OK thanks, done it. It seems it doesn’t work on 3 frame reversals right, on Ryu and such?
It always seemed unsafe to me and so i didn’t want to get into this setup up until now. After landing izuna, corpse-hop is my friend really. And dash forward nj.mk. This setup is really risky.
Is ANYONE able to block ibuki’s kunais consistently? It seems the kunais autocorrect themselves and hit you behind if you normally block and hit you from front if you reversely block. I’m giving matches to people who seriously suck just because their bitch has a broken cross-up. Just tell me how are we to understand which way to block? This kind of cheapness really makes one to quit the game. She has to be at -50 after each special to compansate for this cross-up.
I think that Kunai is really easy to deal with. It’s a fair mix up, at least for characters with 22f backdash like Claw.
Focus backdash is really good against it. She can start to do kunai > sweep, but that hardly combos and you can also Focus > Late backdash to avoid it.
She can do an early kunai to make it harder for you to know where to backdash, but then you don’t even need to focus because it’s really clear where the kunai will hit.
So, to sum it up:
Do you know where the Kunai will hit?
No, its ambiguous: Focus (late) backdash that shit.
Do you know where the Kunai will hit?
Yes. Well, then block it.
You can also raw backdash > backthrow to avoid ambiguous kunais. To counter this, she can do the kunai earlier so if you backdash it will put you into a juggle state, but then in this case she would not be able to combo if you blocked the wrong side.
When Ibukis autopilot their mixups with Kunai I am really thankful, I’m much more scared of ambiguous jiLK/MK.
First of all sorry for writing this post here instead of the match-up thread. What a mistake…
Second, thanks Haztlan. I don’t live that situation where I know where the kunai will hit, really. I never can tell. I read if its done late, it wont cross-up but it does or I dont understand "late"
I remember trying focusing but backdash actually forward dashes if its a cross-up. Wouldn’t late backdash lead to ex.neckbreaker punish? And what do you mean by early kunai?
When the Ibuki player notice that you are backdashing they will do an early kunai so that the Kunai will hit you after the invincible frames of the backdash, letting you in a juggle state that can be followed up with a Kazegiri (Her DP). These kind of kunai are way easier to notice.
This is the part you’ll have to explain. I don’t see the difference between kunais. They are all ambigious.
But I can tell you I have thought of fadcing but thought it would not be possible to escape it with it. I’ve been trying it these days when you said it, and it pays off. Thanks.
I realised I’m in the minority that still does corpse hops after izuna to opponent you cant j.hp crossup. And instant forward dash nj.mk. Is there a specific reason most people left those setups?
And lately, after a ST, I instant cr.mk and jump-in. It seems to be safe but it actually is not. Is there a safe version to this setup? I just came up with it in training and have been doing it since then even though I know its not safe.
Also realised most people fall for something I have done just for trolling in an endless first: after a slide, whiff jab and slide. The opponent thinks the active frames ended when he wakes up. Or you are safe if he blocks. I cant believe many people fall for such a basic frame trap. It works like blanka’s body slide.
i just find safe jumps much better than corpse hop. this was in ae though. no one ever falls for corpse hop unless you do it at a point where it’s almost ambiguous, but for that to happen, the timing would make it unsafe e.g. you get grabbed out of it. another problem is let’s say you did izuna drop where your body is near the wall, you do corpse hop, but because you’re doing it ambiguously, you don’t know where you will end up, it just so happens it didn’t crossup, and he just so happens to not block crossup, you’re stuck in the corner. same thing when situation is reversed (opponent near corner, corpse hop crosses up).
for ST knockdown, I almost always go for the jump, whiff air grab setup. or whiff kara grab, jump lk. I just don’t like doing safe jumps of soft knockdowns because people can just delay their soft knockdown recovery by 5 frames.