No need to exaggerate
Cosmic Heel is the furthest thing from your only frame trap and throw mixup. C. mk and mixup with close fierce is obviously supposed to serve that purpose now. Right now they have the same start up, and obviously you might as well go for close fierce. hitting low is less of a dividend when you have a way meatier and versatile move in close fierce, imo, plus it is very very safe in terms of where you are after.
Now mixing the two up is a good idea, and c. mk is obviously a different poke with regard to sniping people. With Ryu shoto c. mk nerfed and a start up buff here, what’s the problem?
As for ultra 2, well, you already could safe jump it easily. I suppose that Ultra 2 having a longer start up means less cosmic heel combos, which does kinda suck. I think that a start up that slow may also mean no more cross up auto correct. That’s a pretty big nerf on that move, at least how I use it, and that sucks.
Also I think the reason for nerfing cosmic heel recovery is cause the option select is too gdlk. I never take damage after ppl block a cosmic heel. It’s Vega’s mixup with that option select in mind, otherwise you are totally safe.
I also find it strange that they’re saying vega’s ground game is better when he has received more nerfs than buffs cause I don’t think EX RCF is gonna weigh in that much. It’ll be a pain in a lot of matches and hopefully will stand a chance countering fireballs so another buff that probably won’t be too shabby in the long run. Now when you do it people can still jump over… the reward is really high but the risk is absurd. now it’s tighter, i think that’s a great move.
Wait, I actually just looked at the post on the home page and it says less recovery on EX RCF??? So all around it’s a way better move? They imply that it’s faster start up as it combos from c. mp so that’s good too… That would mean that you would be like +4 after an EX RCF? That’s a great buff… very versatile move, you have frame trap with c. mp, chip damage, push to corner, AND better frame advantage for block! FADC is not made easier i would think but that’s ok. vega can really pin people down with kara throw mixups there, easy…
I am pleased. I guess the Izuna nerf, invincible ST, forward dash buff and backdash nerf (is that really a nerf? idk) were all false. And supposedly CH was buffed, not nerfed. I guess those were AE tests but none of which proved succesful. I am glad, Vega sounds pretty awesome in this game, I’m looking forward to messing around with the new EX RCF and c. mk.
EDIT: Haha! apparently capcom thinks the same way i do, that having no reliable AA should be a challenge. I like mixing up AA’s anyway. i still have loads of fun playing vega and i’m sticking with him for sure.