Vanguard Princess: Happy 5th anniversary!/eigoManga SUCKS - Now on Steam

I never heard of this game. I am out of the loop. Downloading now.

Don’t just “bet” like you only played the game for Kaede, its not like the execution in this game is KOF tight.

Id be more concerned about the multiple Yui unnerfs than the fact that Luna didnt get her shield nerf if I was you guys.

6B 421B 3C combos again (semi-infinite is back, <yipes> that’s 90% welcome to USA)
6B super combos properly midscreen again from all ranges
6B in general is better.
421X is better
5C is better
Assist regen faster
Shiera nerfed which means less options to get her the fuck off you

Also the game has evolved since she was last broken, she now has counters for defensive assist that she didn’t have before.

glad i got bored and surfed SRK. Add this game to my fighting game collection. It is decent.

Yui with the super buff doesn’t need to combo, holy crap 70% on counter.
The one nerf she had seems to be slow assist meter.

She actually had an increase for her regen rate…

Kurumi 623 heel loop is gone :sad:
Eko 6D costs 2 now for Kurumi
5B hitbox got changed, can’t do cross under combos no more (eg. Luna/Haruka loop)

Ew wtf is Sugeno doing? Why does Yui keep getting buffs? Some of these new changes seem a little whacky.

Found some fan-modded english stuff for the game: link
VP.exe contains translated dialogs, there are also translated images of game basics.

DAMNIT. :arazz:

That was the one combo that I bothered to learn.

Huge translation of patch changes, some unlisted ones are already up but this is what I get from the patch notes.
Just a note for clarification, I will be using the term attack box for an attack’s range aka the red boxes, hit box for the character’s boxes while doing their attacks aka the blue boxes, and collision box for overlaps aka the white boxes.
His definition of counter hit damage almost always means the damage you take when you are counterhit out of the move, not the damage you deal on counterhit to someone else.
Original Japanese included in case you think I’m wrong anywhere and want to help:

2009.8.10 Ver1.02

??? (Reflect changes)
??? (No knockback)
???2F???0F? (Startup changed from 2F to 0F)
??? (On a successful reflect, opponent?s recovery increases)
??? (What you can reflect has changed)
???B?C??? ???(Standing reflect: stand B, C, all jump attacks, specials that don?t hit low, supers)
??? (ALL low attacks)
???A???B?C?? ???6to12??? (As that aren?t lows, crouching Bs and Cs that aren?t lows, mid specials except 6 to 12 has to be blocked high)
??? (No changes)

??? (HUGE when successfully proxy guarding you do not get support countered IF HIT)
??? (wake up throw invulnerability duration lessened)
??? (after eating a projectile or support attack, own hitbox gets smaller)
??? (added a collision box beneath your feet on jump startup)
??? (HUGE wake up assist nerfed/removed, I do not know if these means meaties are completely viable again)

??? (Yui, WTF ALMOST ALL BUFFS???)
??? (sword normals counter hitted damage lessened *when Yui gets hit, hitboxes smaller *not attack boxes)
??? (421 comes out faster, landing recovery lessened)
?5C??? (5C comes out faster, recovery lessened)
??? (support gauge regen increased)

??? (WTF ALMOST ALL NERFS??? Must be some beast Harukas in Japan or something)
??? (421 bug removed)
?5B??? (5B hitbox changed, nerfed considerably when I reviewed hitboxes)
??? (super damage lowered, wtf why?)
??? (Can?t reflect 63214, can still proxy plus the hitbox to proxy guard it is larger)
??? (support gauge regen lowered, wtf why again?)
?6?o12??? (6 to 12 hit boxes changed)

??? (Lilith, Mostly buffs)
??? (63214 comes out faster, landing recovery increased)
??? (proxy guard lasts longer, this is probably to help vs luna and other spammy characters)
?JA?JB??? (ja, jb attack boxes buffed)
?JB??? (jb duration increased)
???(421 hitboxes changed)

??? (Luna, Nerfs, not the ones I thought he’d do but good enough)
??? (Reflect canceling midstance recovery increased)
??? (Shortened hitstun from gunshots)
??? (Hitboxes in stance changed, this is to prevent dumbshit like Luna ducking under Eko 6D in her antiair stance)
??? (Support gauge regen lowered)
??? (Reloading gives special gauge)
Sphyra says that Luna’s old stun loop is not longer possible, aka 236B speed shoot C C 8 236B speed shoot C C 8 etc., they now air recovery before the second 236B is possible.
Still has full screen BnB, still can’t jump in on her.
?
??? (Kurumi, HAHAHAHA KEN)
??? (Removed loop)
Crossunder infinite no longer works

??? (Saki, WTF AMA IKAZUCHIS FOR ALL KURII WILL BE ECSTATIC)
?B??? (Saki B shoryu range extended, lower body invincibility)

??? (Oh man, there must be beastly Kaedes in Japan cause all I see is hate)
?2A??? (2A 2-in-1 removed)
???1??? (First two hits of rekka damage reduced)
??? (421 damage up, counter hitted damage decreased)
??? (63214 disappears if Kaede gets damaged, less active frames)
?2B??? (2B is in CH state till it ends)
Guess he wants you to use more overhead. Or something.
I’m sure the Kaede’s are baawwwwing at no more 2AAAAA rekka.

??? (Natalia)
??? (New animation for SPD LOOKS COOL)
??? (Pile charge moves [236 421 214] can be hit by projectiles for a moment on startup, this is probably for the Natalia vs Luna counter match)

??? (Eri, <3 <3 just like old times I guess)
?6B??? (6B recovery increased to prevent all manner of stupid 6B loops, however unlisted change is you can again combo 6B after 236ABA)
Unlisted nerf: You can no longer assist combo midscreen off either of her throws, it must be done in the corner.
?
??? (Ayane, wow Sp00ky’s psychic)
??? (Scaled her command throw)
?5C??? (5C hitbox size reduced, no longer stuffs crouchers attacking)
??? (Support gauge regen lowered)

??? (Shiera)
?3D??? (Does not knockdown grounded targets, duration shortened, combos for full in corner but midscreen they will just be knocked back standing after the first hit)

??? (Juliette)
?6D???LV1? (6D takes one level)
?3D??? (3D does not knockdown on grounded targets, two hits close range)

This is all for listed patch notes.

Thanks sibladeko! as i told to you on IRC, my Japanese isnt enough for translate the changes. Updated the first post.

You thought it was interesting that some characters could be played like any old generic fighter character instead of needing to use the assist system? I would call those characters boring, myself.

Funny, now Hilda can Throw and use Shield (by far I remember she couldnt do this in past versions…), at least in Hard mode.

Didnt saw any big differences between 1.01 and 1.02 Saki.

Already renamed all files, just need to pack them and upload with my shitty conection…

Here, 1.02 without need of applocale:

http://ifile.it/hlg62yw

Thanks alot!

Thanks Saikyou.

@thread
This is my first time to try and play the game, just 1 question, how hard is it to find online players? Thanks!

It’s out? Word?

downloads

Thanks man. Don’t notice to much of a difference.

ME neither actually. I still play kaede the same way. I also picked up miss tonfa too. O_o

my lunaport r-43 is not working i keep getting this error that say check gamename and file name and something about crc32?

please help me