calcium break is guard break. Easiest way to make it happen is 3x blocked lightnings with Haruka (which is a big part of her godlike wakeup game).
I just discovered that Kurumi can cancel her B into her 214 BC. So you can do A > B > 214 BC for a nice super combo, but only if you’re up close to your opponent.
I can’t chain any of her normals into 236 BC no matter how hard I try. Am I doing something wrong, or is it simply uncancellable?
Oh god the animation for that is like completely from the hard hit spinning animation from Vampire Savior bar none.
…Hmmm…Now I wonder if he ever worked on the Vampire series or not…
Hey guys, i have some problems with controllers.
A friend of mine have Playstation controllers and a generic adaptor. The thing is when you start the game you cant change buttons and when you are in-game the characters are always crouched… has anyone got this problem? of course this problem only occurs in VP.
If someone plays VP with PS2 controllers please, upload your game.ini!
Thx in advance!
236BC can only combo from a jumping 5C. Sadly it can’t be cancelled from her normals, but if it can, it’ll probably be 6C or something.
Also, Gleam of Force didn’t give character movelists because most characters had the same commands, so we kind of had to figure out Yuki’s 360 grapple through experimentation which I believe took a while for players to figure out at first.
I just had a blonde moment with lilith where I forgot that 360 motion is a gimmick input that all hardcore grapplers like to have.
Thought I only have P1 set, P2 is keyboard.
On my PS2 pad Square, X, and Circle are attacks, Triangle is assist, R2 for training mode.
For anyone who wants to see the very split second sprite of the bosses assist (Kaaya) slight clothing malfunction.( NSFW for slight nipple shot )
The bridge background with the tank and soldiers in the background kinda reminds me of the Urban Warzone stage from Tekken 6.
Lol you really can like…barely see her nipple there, wow.
but it’s set up in such a way that it might juuuuuust be a slip of the sprite-brush. ;o
I’m trying out Eri now. She doesn’t have extensive normal chains like Kurumi, but she’s a combo-friendly character in her own right. And she can cancel her normals into her specials, which gives her an advantage over Kurumi.
2A can combo into another 2A.
2A can combo into A.
2A can combo into 2B.
A can combo into B.
B can combo into 2B.
B can combo into another B.
2A can combo into 22 A.
2B can combo into 22 A.
B can combo into 22 A/B.
B can combo into 236 A.
B can combo into 236 BC.
Eri’s standing B is her most most important normal for combos. It recovers so quickly that you can combo it into 22 B, 236 A, 236 BC, or even another standing B.
Try j.C > A > B > B > 236 BC for an 11-hit super combo.
It’s on both breast, and it’s always pink for each color so I think he did that willing…It’s even got a little shading to it…
…and it is awesome because of that, and again you’ll NEVER see it in the game because it’s only out for like a SINGLE frame when she starts up her attack.:razzy:
…and yes I looked way too much into that…
Still though getting loli boss assist is awesome for laser spamming goodness. And anyone having issues with bockers with Luna? A friend of mine’s getting me good because trying to grab with her takes two poses before you can do it and the start up for it’s long enough to get poked out of it.
Luna is so skimpy it’s insane, I can’t play her without getting a hard on…that is all.
Hi, translated.
Hi, I just found out about this game recently and decided to do some translation work. I went ahead and translated all of the manuals, and created a flow chart for stances and a 10-hit combo with Luna Himeki.
Here’s the stuff:
Read Me First, Please.txt
Operation.jpg
**
ScreenLayout.jpg**
**Combo for reference: **
Luna just looks so damn happy all the time.
Hey need a little help if anyone would be so kind…
I got the game running with no problem but for some reason I can’t get the directions to work once the fight starts… I can navigate the menus and character selections with no problem, but like I said once the round starts I can’t move… I can kick and punch and stuff, but no movement… weird…
Also what controllers work with this? Would a 360 fight pad work?
Thanks for any help!
Are you using the number pad keys? Try using the directional arrows. Otherwise, you can change the key layout in the Option->Keyboard menu at the top of the screen.
Any mappable pad should work, as long as you can use it for key input. There are tools to do so with 360 pads available for download.
Try to change the key config in option.
…if that no even giong to work,try to get another game.ini from other people.
Here’s my game.ini,with working stage select and no text in vs screen(Control will be a bit of weird thought,since i set it up on a notebook)
Thanks both of you for your help…
No idea what I’m doing wrong still though. I plugged in the 360 controller and now for some strange reason the keyboard inputs for directions work, but now the action buttons only work on the controller…
I guess i’ll just work on it some more…
*Alright I finally got it working, but then if I go to the options menu at any time it goes back to mapping the controls to the keyboard and the controller at the same time…
Other than that though, the game seems pretty cool…
SNoRT
Technicaly it is for all age.
…If you don’t count those cough sticker cough or impossible to notice 1 frame stuff.
R15 is fine for this game,i guess.
Haha, yeah. Well, This game is no more explicit than Arcana Heart and that was 12 and up. No way it could be rated higher than the typical CERO B, if it were a retail game.