I’m annoyed that they’re acting like the game is alive via the Steam release and the fact that the site falsely advertises as the game being constantly being updated.
I guess the concept of “being updated” by eigoManga is that they want to improve more things in the future (like online) but, as always, i really doubt it. They even said some years ago that a Xbox Live Arcade version was in the works with “high-res sprites directly from Sugeno”. Of course that was like three years ago.
The fact is: Vanguard Princess is dead, but is still a very good game, probably the best freeware fighting game available, enjoy it.
does the number surprise you? That’d be just enough to pay a single cheap programmer for three months. It’s kind of a shoestring budget as far as seriously programming and testing a netplay mode goes.
It’s free yet you need to get 10k from fans to get it developed when you stated yourself the game will get the frickin online play when the game goes on Steam. Now these people have to pay you to get the job done!? What in the F*#K!?
They could license GGPO for like what, 5,000? That wouldn’t be very time consuming, and players would gladly test it out because we know it’s good. The price almost no matter how you look at it is ridiculous. There’s not very many good reasons to build your own netcode from scratch these days.
My only regret in life so far is that I wasn’t able to make the 2 ice cream milkshake at Cold Stone Creamery at the time when they both had Wasabi ice cream and Black Licorice ice cream; but and it being beyond my control, letting Eigomanga have the rights to Vanguard Princess is close to being a personal regret and one of the largest regrets in my life.
On a different tangent, I was able to play against Spooky in Vanguard Princess at NCR. That guy still got it and I learned a lot since I don’t get to play the game often. Just experiencing that much fun makes me further weep for the fate of this game.
Maybe I’m sounding like a fool on their Steam forums but regardless of that, I can’t see any reason as to why anyone should donate to help fund this thing (not like I’m going to do it but still). The incentives aren’t even that appealing in some cases (I’m the least interested in Comi-con and it’ll be another cold day in hell if I ever take another step into Anime Expo again…the worst convention I’ve ever been to and I’ll never return unless someone can give me a good reason as to why I should even bother going to Anime Expo again).
I’d be pretty surprised if it was possible to easily integrate GGPO into a FM2K game. I think this is one of the rare corner cases where it’d be easier to simply build rolback netcode from scratch.
The casters are labors of love that required many unpaid man-hours to be completed and tested. Once again, to have the same integration done by a single cheap programmer and thoroughly tested, the numbers do add up.
Don’t forget some others, like Yatagarasu, only added up financially because their developers agreed to not be paid, which goes right back into the labor of love category, and even then they were hugely reluctant to add something as complex as rollback networking.