ehh, i got u confused w/ another “parry XXXX” person handle.(i thought u were going to penn state, but i think its parryall
)
neways tho,
jedah’s played rushdown(tho, i try to play all characters rushdown)/zoning.
unless you’re going at the opponent from a high airdash, always ground-dash in pulses(enough to just hop into the air & do an attack) going high into the air with a groundash sacrifices your ability to block[which isnt good].
from afar, these are the best options to get in on the opponent(imo):
-a hopped hp, or mp
-fwd, fwd, fwd, air normal/blade(this’ll have jedah grounddash, then do a low airdash, hold the 2nd forard for a bit to graze over fireballs)
-groundash back, ad forward, empty linked normals(tho, this is one of the more obvious ways of getting in imo.)
-normal jump, lp/mp blade, airdash in(also unsafe, & very obvious)
once you get in close, mix up w/ hi/lo shit.
for up close, your best options are:
-pulsed groundash, d.mp/mk/rk/lk
-jump straight up, airdash, immediate rk, into empty linked normals for annoying possible crossup.[i’ll generally do ad.rk, ad.mk, ad.lk->land]
jedah’s supers have low utility (they’re both unblockable which is their saving grace imo)
i dunno if i said this in the main vampire thread, but his ES blade(qcf+PP) is where you’ll likely get the most utility out of his meter.
its useless only if the opponents behind you and the blade (or across the screen while midscreen).
it allows for free mixup, provided they hadnt had time to hit you early ( & canceling it out… a late hit will still have the ES blade out).
the ES blade hits I think, 5 times. but any normal projectile can cancel it out, if i recall properly.
w/ the opponent in the air, if they block the ES blade, they’ll always fly toward you, giving you a free claw throw(qcb+P). you’ll notice, if they air-block a normal blade, they’ll fly away from you after the block.
theres more thats good to know (even w/ my poor jedah execution skillz), but i’m tight on time as of now.[calc4 hwk :-]