Vampire Savior: advanced link combos & important notes

Thanks for everything your doing MagnetoManiac(and anyone else that helps out).I appreciate you and everyone else that’s keeping this game alive.:lovin:

Also VERY nice FAQ on Felicia.I think i might pick her up as well.:woot:

Link works fine for me.

To use the cheats:

Put the file in the folder called “Cheats”

And when u want to use them go to misc >Enable cheat and a window will pop up.

yeah, the link was fixed. see how the one in my quote doesn’t work?

that said super shout out to everyone who’s helped me learn to pushblock.

magman, mightymar, skankin

much love. I now have less reasons complain.

can anyone tell me about bulleta’s crawl? I have it macroed, and it works poorly as a pressure tactice off low strong xx crawl.

but is it invincible? how low does it duck? is it punishable? can I do anything out of it?

It would be nice if someone would post up something more on push blocking, cuz i just mash 4 buttons and hope for the best. :sad:

hmm…well i think i went into detail two different times but i’ll explain myself as much as possible to get this question out of the way for future references.

to perform AG (advance guard), you must press 3-6 buttons during a 12 frame blockstun (single hit). 12 frames is the minimal any move hits in the game. when a move says +3, that is the advantage given to _____ character AFTER all the frames it took for it to come out, hit, and retract. so do not get confused by this.

depending on when it decides to actually perform the AG is random. there is a percentage you can do to increase it, and if you do the hardest you can ensure that it will come out. but i only know one person in japan that can actually use 6, so it is extremely hard. not to mention, on GGPO it makes it even harder (trust me, it makes a HUGE difference). the average player on GGPO only goes to 4. at the arcade, japanese players go up to 5.

now with some of that explained, here are the ratio percentages.

3 = 25%
4 = 50%
5 = 75%
6 = 100%

now, the strength of the button it decides to land on (IT DOES NOT HAVE TO BE THE LAST BUTTON YOU PRESS, IT CAN BE IN THE MIDDLE OF YOUR SEQUENCE) is how far the opponent will get pushed back. weak punch and kick only push the opponent about 1 and 1/2 character spaces in front of you. strong is around mid screen with your corner backed to the wall, and the strong versions push them around 3/4 of the screen.

the most typical way of performing AG’s and preferred by most stick players is this. LK LP MP HP (HK). the HK is in parenthesis because it is not typical to go to 5 buttons online, but it is optional if you are at that level. i know this will definitely feel weird drumming the reverse way, coming from 3s i usually drum right to left. but, this is fact very very useful. if you are downblocking, you will get a short if they did nothing. you can also tech throws with this method of AG. and if they try and jump, the average short will recover enough until you can block again. personally, i do this by thumb on lk, index on lp, middle on mp, and ring on HP and slide to HK.

another method is scraping across left to right, then right to left once. this is best done with a glove, and if not you can use your knuckle closest to your fingertips. pretty self explanatory. 3 hits across, 3 hits back. you have to be good and this way is pretty energy-consuming.

another is LK MP HP HK. the problem with this is that it only goes to 4. but 4 isn’t a bad number at all, it is very good if you can get 4. so with that said if this way works best for you, by all means use it. flick your wrist in a clockwise motion for the best effect. from LK MP HP then slide from HP to HK. personally, i do index on LK, middle on MP, ring for HP and slide to HK.

the last method that i know of is using MP MK HP HK. first, straighten your index and middle finger out. the middle knuckle of both fingers will be pressing MK and HK. the tip of your fingers will be pressing MP and HP. start with your index, slide with your knuckle to MK. then do the same with your middle finger. if you want more inputs for tech block, you can use your index finger to go back up from MK to MP again for a full 6 inputs. the only drawback to using this method is that if you whiff, you will whiff a MP. that can be good or not good depending on your character.

hopefully this clears things up

Thanks for posting this. From your post, is it safe to assume that i can achieve the full six inputs by having my index on LP middle on MP ring finger on HP and then use the slide method to get to the respective kick buttons? In theory, shouldn’t that work?

Yes it does.Thanks again for the help.

Hey gbursine, can u post this in the front page? If u do, it will be easy to find for future reference.

Did anyone see the Vamp tournament on 2DF that was posted?
I say Mag goes and beasts.

i updated the felicia guide link with the jedah matchup and general summary added. i knew i forgot a character lol. original post is updated

http://rapidshare.com/files/157328442/Vampire_Savior_Felicia_Guide.txt.html

yes it should work, but you have to be really fast and it gets confusing since you can’t simultaneously press two buttons and have it count as two inputs.

edit: i read your question once more. you would have to drum your punches, and not press them at the same time. same goes for the kicks when you slide down. so that method would be hard, but if it works for you, then great.

I dont agree with your aubath matchup analysis. Ill explain why

Aubath has no answer to felicia’s jump ins. Actually, She can jump around him all day.
Aubath has a really hard time doing his overhead on fel due to her super small crouch
Aubath cannot MASH his way out of fel mixups with C.lp. If its timed properly he COULD get out but it isnt a very likely thing to happen
Aubath does not have any answers to fel mixup outside of that jab.
Fel’s c.lk beats aubath dash pressure(most characters dont but fel and demi can for some goofy reason.

I dont agree that that matchup is so far in his favor either. I would say its more even then as lopsided as 3-7 in his favor. Not knocking your breakdown, I just think your findings are a tad biased.(not biased toward your own character, biased in the sense that you didnt know all of what you should know about the matchup)

Ill continue to breakdown your guide but so far thats the only thing i have a problem with.

actually the players at mikado do ag similar to how we would mash out of hg tempest super in mvc2

except just with punches so they dont activate df

i watched them do it everytime and asked why they did it like that and they said it is what gives u the best chance of ag without activating df

the take the top of their palm and go fp mp lp lp mp fp fast and they were all ag’ing like every damn time

<3 rushed^_^

1st two posts of 1st page updated,

regarding jumping infs, they’re doable, but impractical. I also noted on 1st page. rolled wakeups have 5 frame block from normal throws

that’s actually pretty easy, and it works :woot:…ad thanks to M.maniac for addressing my question.

i’m half way done with a jedah guide. he’s a popular character and people seem to be confused as to what to do with him in terms of turtling and rushing. hopefully when i release it things get cleared up.

any character requests for the next one?

Do a Bish one, so I can have what you say to do somewhere I will see it. :<

bulleta and anakaris please :lovin:

:u:This

B-IzM could do a Bulleta guide, but I don’t think anyone here can do an Anakaris guide, unless you want a VERY VERY crappy and ghetto guide.

yah. I get a lot of random DFs with the tech hit method i use.

Anakaris is easy to use. he simply just sucks to be blunt. many characters have multiple infinite lockdowns and can force him to do the screen disappear, then rape him when he comes back out.

characters with tick throws with normals that early anti air rape him too.

if i happen to make an anakaris one eventually, i wouldn’t want people complaining that they’re still getting raped, because that’s what anakaris is for lol.

as for bulleta, i can do general strategy and B&B’s. the guide would be half assed without in depth matchup analysis’.

Jedah guide 75% complete link: http://rapidshare.com/files/157606660/Vampire_Savior_Jedah_Guide.txt.html

that’s good enough to start for now, at least enough to show how to take 100% health at different times. matchups and strategies later on…

Anak has a decent long range game, and a decent knock down mixup, but you will totally get raped if you ever get stuck in the corner.