Vampire Savior: advanced link combos & important notes

hmnnn… I play alota qbee, and alota anakaris as of late(for cfe).

Its hard for me to really explain qbee.

you’re basically abusing her normals and her homing dash. getting consistent fast air dashes is imperative for a good qbee. her airdashing mp, rk, mk, are all great when coming in from afar. the mp has crazy vertical range, and they all have crazy priority. when you’re right on top of the guy, air dashing w/ lp, lk, or a delayed mp are your best air options.
BUT, remember when to go all out… iading blindly doesnt always work(especially when ya get predictable)

as far as anak goes, I dont trust myself on him yet, cuz I’m still picking him up.

zabel’s unblockable is in the zabel section of the 1st page.

& I dunno why vs2 didnt become popular… i think that VS has more flavor.

has anyone been hiding useful stuff that they could contribute?

I have found that I own you in everything. And Raptor rocks your socks off.

the truth, err cept for the raptor part mayhaps, yeti with a bra

This thread is awesome, I couldn’t find this stuff anywhere.

boleslaw, practice up for teatime biatch!..

quite a bit of stuff & tweeks were added/done… i hide and edit shit when pple arent looking :pleased:

chicken guard and empty chain jumping are put into their own little area… so pple pick that shit up.

Go Donovan! :karate:

OK so Im no tech. wonder like Gbursine, but since I never really ever saw some Pyron strats I guess I could give it a shot. Oh and Im dutch so dont judge my grammar lol.

Pyron mini faq (by Diek Stiekem)

(Based on Vampire Chronicle for DC, and for use in VH2/VS2)

I find Pyron a shadow of his former
self in this game, most of his moves have been toned down too much IMO,luckily hes buffed again in CFE

Notable normal & Command moves:

  • His standing Forward (MK) is an overhead attack, so mix it up after some crouching attacks to confuse your opponent.

  • Pyron old jumping punches (from Darkstalkers aka Cosmo Dive) are still avaliable by pressing down and P , however if your opponent guards them the have huge recovery time cause Pyron “bounces” off them.

  • Use his dashing Fierce (HP) to catch opponents off guard but dont overuse it because when guarded there is some recovery time.

  • His standing Fierce is pretty usefull, it comes out pretty quick.

  • Pyron has an air-throw (f.HP)

Special Moves

Soul Smasher: QCF, P (also useable in air)

His fireball, jab goes the normal projectile route, strong goes a bit forward and then arcs up, the Fierce version almost immediately arcs up. So the Strong and Fierce are a reasonable anti-air.

Zodiac Attack: DP, P (Guard Cancel)

Turns into a wheel of fire and lashes forward. Although it looks like Fierce version would go full-screen it doesnt it goes about 3/4 (kind of like Cables Time Flip in MvC2). Use it to punish your opponent when makes a mistake and your about half screen away.

Orbital Blaze: QCB, K (must be in air)

*Pyrons version of the hurricane kick, goes arced downwards, be
careful not to abuse this one, because its punishable.

Galaxy Trip: BDP, P or K (also useable in air)

*Teleport: which P or K use will decide the location;
Ive mapped them out in screen location below.

LP MP HP

LK MK HK

so LP takes Pyron left-up and HK right-down of the battlefield etc.
It takes a bit longer to actually teleport after Pyron dissappears, so be careful.*

Planet Burning: HCB, MP or HP

Special throw, does decent damage.

NOTE ALL PYRON SPECIALS CAN BE USED AS ES MOVES (EXCEPT FOR THE
GALAXY TRIP)

EX Moves:

Cosmo Disruption: HCF, PP or KK (charge PP or KK for bigger explosion)

Kind of fireworks display, PP detonates mid-screen and KK full-screen away. This move gets powered up by Dark Force

Piled Hell: DP, KK (alos usable in air)

  • Turns into a pillar of fire, not really useful. However I find it quite effect to preform it while jumping over your opponent)

Dark Force Power:

Shining Gemini: D, F, DF, PP

  • Creates a clone which follows up your attacks with one of his own.
    Heres a list:

Button Move Done
P = d + HK (slidekick)
D + P = Dashing HP
jump + P = Orbiter Blaze
K = Zodiac Attack
D + K = Dashing HK
jump + k = Cosmo Dive

If you do a special move with punch it counts as a standing or
jumping P (depending if the move is done on air or ground)
Also, if you do an EX move the twin will mimic it perfectly but
without damaging the enemy.

GENERAL STRATEGY & TIPS:

  • Pyron is best agressively, confuse your opponent with the Galaxy Trip and then unleash or jump in with a chain combo
    (deep junping HK, cr. LK, cr. MK, cr. HK, Pursuit attack is on of his best BB combos) and use his throw alot.

  • The Galaxy Trip can be done endlessly, it can even be canceled in the Air Soul Smasher or Orbital Blaze or even Piled Hell. Occasionally teleport in close and try to nail a Planet Burning.

  • Against jump-in opponent use the MP or HP Soul Smasher or use the Galaxy Trip to teleport in the air behind them and then unleash the Orbital Blaze or Air Soul Smasher.

  • After preforming the Cosmo Dispruption, jump or rush the opponent and try to sucker them in. If they guard it punish them with a Planet Burning.

  • Follow up any throw or knockdown move with his Pursuit Attack,
    Pyrons will almost always connect.

Thats about it, if some more will comes to memory Ill add it.
I hope its usefull for u guys.

wow, gj… I never really touched pyron too much :razzy:

but a few things:
-I’m no tech wonder either, I just think up way to motivate pple to play(which do or do not work :slight_smile:

  • this isnt cfe… so teleporting for “mixup” isnt as effective… or safe.

-his flashy seizure super is chargeable… I dunno how safe it is for the opponent to gc… but they’ll likely be able to keep you away with a well timed tech(assuming they’re in blockstun from the super).
-his air d+p moves… ARENT overheads :tdown:
Aside from that, soilder zero likely can give you more/better advice than I.

I’ll put up the VS2 or VS vid i have of him if ya’d like

Pyron vids are always welcome :rolleyes: :karate:

I’ll try to put em up later this week. I’ve been breaking up this bigass VS vid while juggling 2 midterms.

a couple more things i’ve noticed…

his F+fp hits multiple times(gc bait), & the mp one hits once I think while having shitloads of recovery. I think his F+lp normal is the best of the 3.

& his overhead(the mk)… is impossible to mixup with. the active hit frames dont come out till like, the end of the move :tdown:

find out what moves are bufferable… & what versin are u doing this all in(VS2?VH2? VS??)… i can test the VS2 and VH2 versions, and the nw2 one too;

& morrigan’s d.mk, +d.lp combos… another weird jump link

My amazing Pyron consists of:
Spamming Fireballs.
low forward into fireball/Zodiac if I’m feeling frisky
More fireballs.
Seizure super.
Pseudo rushdown w/ his down punches.
More fireballs.

Vampire Chronicle, Savior mode, [Pyron] Savior 2 mode.

Quick question…how does VC compare to VS when your life bar and fighting modes are all Savior? I’m just wondering, thanks. :china:

I wanna say looks the same, b/c savior does seemingly play exactly the same… but theres prolly some difference in numbers in life meters, or some stupid shit i’m not accounting for. (i have no available references to determine it)

so just take it as being the same for now :razzy:

Alright, thanks a ton anyways. Right now I’m trying to learn Jedah, but he’s hard. At the moment I use Talbain and Dimitri, though from what I’ve seen, Sasquatch just has an unfair advantage. :sad: Say, a while ago on some sites there were .rar files with lots of VS tourney vids, would anyone have or know where to get any of these? :xeye: If you could help me out with that, or my Jedah play, I’d be really thankful. Thanks in advance and thanks again for the help gbursine. :china:

I’m currently trying to look at Pyron’s main differences in VS & CFJ.
(If I only had more free time…)

Pyron isn’t in VS… :confused: But I think you mean the Vampire series. :pleased:

Good stuff . I guess nobody plays with phobos much huh?

U’r right, sometimes some typo’s creep in my posts :rolleyes:

I don’t play Phobos (sounds better than Huitzil now doesn’t it?) much, but feel free to share some strats. Judging from your avatar he’s one of your favorites :tup: