oh shit… completely miss read that…wouldve been cool if you could. i just kept thinking my DI wasnt fast enough to pull after, but anyway the combos i posted still work…
Great info.! I was wondering, is there an infinite for Jedah??? Because I read somewhere that there was , but its too hard to do??? Would anyone know this, if so, post a link or post how to do this???
I’m having trouble with this infinte. I tried this on what you said (VC on VS) and it comes out as three hits (and I’m suppose to do 1, right?? How do I do one, when I do three??) when I dash, and resets. And sometimes when I dash, the HP doesn’t even come out. What are the que’s and when should I time it?? I’m just having trouble with this. Anyone have any tips?? And this works on the VS arcade version??
and the timing is VERY tight. If the hp doesnt come out, it means either you’ve pressed it to early, or you didnt go to neutral after the dash command(I’m pretty sure the neutral works)
I KNOW it works on VS… tho the VC VS is where I’m unsure about it.
as I said before, I’ve only seen daigo do it.
if you have cable, im me, and I’ll send you the longass vid that has him doing reps of it on the computer
Nice list gbursine, it saved me a lot of time from searching on all the different VS threads. I have a quick question that has been bugging me forever about the combo system. I’m sure that you have seen that second skillsmith combo vid that was posted a while ago.
One of the combos that he used for Zabel went like this:
Jump->AD->ad.lk->ad.lk->ad.wp (on the way down)->c.wp->c.wp->Hell Scream
WTF? Now, this combo by itself is against all the rules for air combos in VS. He used lk twice almost like a chain and he performed everything after a airdash.
Some of the the other combos in the video were also performed after a airdash. For example:
Jump->AD->ad.wk->ad.rh(4 hits)->jump->j.lk->j.d+fp->d+mp (on the way down)->Death Voltage
Do you think there is a bug in VS that could remove the rules for air combos?
wow good find testament X :razzy: That rule stands true, I spent 5 minutes fooling round w/ that shit in VS. not only can you not link two lk’s together in the same jump, but you cant use chain combos in an air dash.(lei lei cant use specials :tdown: )
then I’m like wtf… so I load up vs2… and it turns out, all that shit was done on vs2… which is nice, cuz I didnt know you could chain shit like that w/ the air dashes… If this were so ya, try that shit on vs2 and it’ll work
& I dunno if i said it be4, anak has no pushblock :sad:
I was messing around with VS2 and I noticed you made a little mistake with this rule:
In VS during normal jump you can chain using the magic combination (wp-wk-mp-mk…etc) but you can’t link anything else.
For example:
Jump->wk->d+fp->d+mp
This cannot be done on Savior but if you try this:
Jump->wk->mk->d+fp
It will work as long you chain from weak to strong.
In VS2 you cannot chain anymore during normal jump unless you air dash first, BUT you gain the ability to link anything during the air combo.
I will give another example using Zabel multiple jump infinite from the video:
Jump->wk->d+fp->d+wp->rh->Jump->wk->d+fp->d+wp…
In Savior 1 you could chain wk with d+fp but you couln’t link d+wp. In Savior 2 all those moves must be link together in order to work.
Therefore this rule only applies to Savior 2 and the rest stands true for Savior 1. I’m sorry if this sounds confusing, I tried to explain the best I could.
no, many characters have jumping moves that’ll allow you to combo outside the hunter chain. theres a few exceptions.
I almost always link jedah’s j.rk to a j.lk…(I remember making many mental notes to myself about practicing comboing acter it…)… and i just tested it… it doesnt work, so that makes me assume I might’ve done it on a counterhit.
his j.lk, j.lp links, but; thats so basic…
edit: also, does ne1 notice that it seems much easier to tech hit using hp&hk? maybe its just me
I was wondering how to do Jedah’s flight in the air. I saw a video on CFE and on VS1 and 2 with Jedah jumping and then staying in flight for a few seconds. No, this is not the hcb K or KK special or super. He has a few second flight jump. Like a third jump.
This is an AWESOME thread, keep the info coming gbursine. Anyone have strats for Q Bee, she’s quite a serious character but I wanna make her even deadlier. And Anakaris stuff too please!
One thing that I forgotten on VS - how do u do Zabel’s unblockable light kick again? That contributes to him being upper tier IMHO.