to even prove my point further about new players, this is a little bit of what I run into from new players. I probably get a few of these a week but this just happened today.
<shoultzula> pussy ass new players
<shoultzula> 4 games and you quit?
<-59> congrats on spamming low kick combos non stop
<-59> its boring
<shoultzula> LOL!!!
<-59> every player i fight is a low kick spamming queer
<shoultzula> you fucking suck, that wasn’t even my main character
<-59> durp
<shoultzula> durp durp scrub
<shoultzula> whats a pushblock durp
<shoultzula> how do i use FB properly
<shoultzula> durp drup
<-59> 10 year old fighting game that requires everyone to spam low kick combos
<shoultzula> lol!!!
<-59> congrats retard
<shoultzula> durp, i lost
<shoultzula> durp durp durp
<-59> thou furius
<Komazou> unkounkounko
<Komazou>
<-59> atleast i got you in midnight bliss
<shoultzula> fuck outta here with your sorry ass
<-59> hahaha your mine baby ; )
<shoultzula> and you still lost!!!
<shoultzula> @ least I heat with you c.lk
<shoultzula> and won
<shoultzula> hit*
<-59> when i was actually trying i got you down to 30% health on your last bar
<-59> that was probably my second game online
<shoultzula> lol, you don’t even realize I was barely trying lol
<shoultzula> thats sad
every new player is just like this guy. Straight up crying fest, like he’s being paid by the tear or something. New players simply can’t grasp this game because its extremely complicated and thats part of the main reason you don’t give them mummy. Along with that new player terrible attitude, they lack the proper execution techniques and offensive\defensive strategies to even remotely begin to playing effective.
I see all these SF players walk into the room thinking they can compete. I’ve been playing hard for 5 years now and SF isn’t even the most difficult game to play on the market. Its not even top 3, as to why there are 10,000$ tournaments for a mid level fighting game is beyond me. Why can’t the players with the most skill get paid in a skilled fighting game?
I was a new player @ one time too and I didn’t cry after 4 games and quit. Granted that I do get frustrated sometimes but I hold my L’s and get better. Only the cream will rise to the top!
Fayk, he was taking it easy on him. I’ve been in room alot on ggpo even if you tell the scrubs what is wrong with their game they still get butthurt most of the time.
yea, I was taking it pretty easy on him and he STILL quit. If I wanted to be hella mean, I would of ran bee and just made sure he never had a chance to move.
Yikes, makes me feel better that the things I’d bitch about were my horrible stolen internet connection and my inability to pushblock correctly against a strong rushdown character in said connection. New era gamers are just as terrible as first generation fighting gamers. “Throws are cheap stop spamming same move omg that move is so overpowered id kill you if you didnt have it”
Yeah. I’m partly just hassling you man. I know we don’t know eachother too too well, but we’ve chatted a bit on GGPO, so I figured I could give you a hard time.
For me (esp since jojos is generally even less populous on ggpo than vsav) I just worry that anyone scared off is one fewer potential future players. Plus I didn’t see how easy you were taking it on him since I wasn’t present. Sorry!
That said, as others pointed out, some people are uncorrectable, even when you try to help them.
I suspect for a lot of people, a game with as high a skill ceiling as vsav, it’s probably very, very disarming to play vs good players. I mean, the game has a wide enough skill that there are players/newbies who I can just throw all day long with my scrubby Aulbath, but then when I play (esp. the first time) Shoultzula, my first 5 rounds start with me being pushed to the corner, and it’s just a matter of how long I live if I guess right on my blocks, getting in a single jab or something if I’m lucky. It wasn’t until round 10 or something that I started actually getting some spacing and a few hits (and still losing).
It’s like pre-internet FPSes, everyone thinks they’re hot shit because thye can kick all their friend’s asses, then they play a wider group and get utterly crushed.
Do amateur professional athletes get paid more bucks than the pro’s because they’re playing @ a lower level? Pretty much anything that involves a good bit of money will always be towards the highest level possible. But for ssf4, the community is so big that an average game is getting the most money.
TSF strangely enough even on 100ish ping JoJo’s doesn’t seem to run bad at all. Even though both JoJo and 3s are CPS3 games, JoJo seems to run much smoother.
That’s what I was saying. Size of the crowd willing to pay > skill. Pretty much always. But I don’t know about bad games, I think mainstream players are simply too lazy and/or lack dedication. And they like to whine too.
Tweleve, I used to play jojo in the room actually but the incredibad frameskip made me quit. It was already quite bad with euro players.
I actually agree 100% to be honest. They’re quite different games, but there’s just enough similarity that I think they should appeal to eachother.
Keep trying, or post in the jojo’s thread (the active, many-page one) here on SRK. There’s at least 2 semi-regular players in France, 2-3 in portugal, several in the UK, and there used to be a ton (well, relative to the games’ popularity) in Germany.
Sadly I might be counting you among the french players (unless there’s one named TCF or something instead)
Its a programmable pad basically in PC form. What I would like to do is create little exercises for new players to practice. For instance, you can create a save state where both players are in the corner. CPU is facing the corner, the human player is in it. I can program a character to do a triple low poke so someone can practice push blocking so that would be level 1. Level 2 would be a 2 hit push block and level 3 would be a single tech. Gradually progress it. This same setup could also be used to practice alpha counter timing. These are 2 crucial factors to the game. I believe if new players were given exercises, especially push blocking ones, the entry level for the game would be reduced slightly. If you can pusblock 50% of the time, you’ll half as much pressure. Pretty simple.
Eventually, it could go into dealing with strings but that becomes some what tricky. For instance, I can have cpu bee facing the corner, the human player is in it once again. Here, I can program, high\low strings and the goal is to simply react to bee doing her high\low game. Now since the opponent is in the corner, the hit stun won’t slide them out and w\e sequence I program should be ok. If you were to start practicing some mid screen sequences, you have to determine between left\right side while programming the stuff and that gets complicated.
however for the time being, I think this program is an EXCELLENT way to practice push blocking in all its form. That tool is incredibly important to have in this game.
there is a video on the link that demonstrates the programming, its rather simple. If anyone else has any other ideas, you’re helping new players enter the game much easier.