Vampire Savior: advanced link combos & important notes

Everyone thinks hes really cool (Which he is)
But really cool design doesn’t mean very good. So all the new players hop in and are like This dude is badass, then quickly realize he takes a LOT of work to get decent with, let alone good.

Mad, i’m in room off and on throughout the day. I’d say late afternoon EST is probably when theres the most US players on. If you want to get some good spectating in, get on early (before 10am or so) and you can spec/play the JP players.

Jedah is awesome, he cuts himself:rofl:!
But yeah, he’s a really quirky character(not like the other aren’t:looney:) and needs a lot of foresight and planing to use well. Not that it stopped me from using him.

I’ve been going on at about 10pm PST with with the place pretty deserted, I’ll be on a bit earlier from now on. See you there

They’ve pretty much nailed the Jedah thing haha. He’s pretty tight, but after playing more I’ve decided to go with Q-bee until I build up experience.

People like Jedah because of his character design. Then they realise that he’s a tough character and drop him with the quickness, lol.

Tweleve has a real solid Jedah and he’s paid his dues to get where he’s at. So that should be an indication of how much work you need to put into Jedah to play him at a good level. But when Jedah gets going, he can be an absolute monster.

<<just picked up the game. Gonna be playing some Wolfman.

A local lan center has this on arcade machine. GET HYPE.

If you want any tips on how to use Talbain better than the average user, let me know.

Dont listen to skankin. he’s a filthy whore.

If you want any tips on how to fight Talbain better than the average player, let me know.

Hey if i’m tryna play rapter what do i wanna know execution wise

Nvm just remembered first post XD

d’ohohohoho. Skankin layin the gauntlet down.

Once i get on that GGPO i will be sure to hit you up. Just doing arcade atm, since i lack internet at home.

Skankin is going to teach people how to option select throw me. =(

Lol, Who keeps adding tags to the thread? “mashing allday”

Judging from the tag, I’d say Anakron…

Alright VS players. I’m thinking of writing a guide about VS. Not about general mechanics or character strats…but basically, just general mind games and things to know about VS that differ from other games. A lot of players jump into VS trying to play it like ST or some shit, and so I want to make a guide on how things are different, from the big things (how the general mixup and mindgames work) to other smaller things that people don’t consider right away. If anyone has any ideas, let me know. Here’s my general outline so far:

  • Intro, of course

  • Airblocks; basic mechanics and mind games surrounding Air Blocks (i.e Chicken Guarding)

  • Hadoukens & Shoruykens; how Air Blocking makes them inherently different from other games; also, the importances of understanding the threat of fireballs in VS compared to other games

  • Wakeup; rolling or not rolling, and how this makes the wakeup/oki of VS unlike your typical fighter

  • Lifebars; Basic info on Red/White Damage & “lives”, how this emphasizes offense, and how to use them psychologically against your opponent

  • AG; Why it’s important in defense if you’re not playing Anakaris (lololol), explanation of how to deal with rushing down an opponent who uses AG (i.e Variable Blockstun Pressure)

  • Dark Force: Mainly their use as defensive tools, and mind games to be played with Dark Force when on the defense.

  • Guard Cancels: Easier ways to do them, and how to bait them

  • Magic Series; small differences between VS and ‘crossover’ games, why you shouldn’t ‘finish the combo’ all the time

  • Command Throws: Why everyone has them, and their importance in VS’s rushdown-oriented gameplay.

  • Dashing: Why it’s important even though you can’t use them for sweet combos

  • RTSD: In general, how to combine some of these elements into a basic high/low/normal throw/command throw mixup game.

Any feedback appreciated.

As a new player I would be VERY interested in a guide like that, sounds great!

Cool, then you’ll be pleased to know that I wrote the first half (on defensive maneuvers) already.

word I’d appreciate a guide like that as well!

is there a guide on how not to get hit by the same super over and over again?
cause alot of the vs players could use that