The VS Victor play pretty decently, and he’s less of a sitting duck against projectile users. His Thunder Break Super is still incredibly easy to block/avoid etc. I’ve never found this super useful against anyone other than the computer. It might be decent if you can get it up and over a projectle, but I don’t see any other major upside to using it.
The Headbutt is a decent move, but I drop back into Hunter Mode to use the old dashing punch/kick moves.
I really don’t get why the made the Great Gerdenheim a Dark Force. If anything, it would’ve made more sense to give him some sort of super armor or even a speed up. Ah well…
I put him up against my buddy’s Talbain and he definitely held his own. I would’ve expected things to go in the opposite direction, but I’ve progressed somewhat with him so I’m less averse to relying on him as opposed to my typical anti-Talbain characters.
The Talbain the guy uses is rushdown-tastic. He’s also one of these players who uses his special heavily; lots and lots of Climb Lasers and two-hit Beast Cannons are his main weapons. You will most likely go at least 10 matches and never seem use Supers. The thing that annoys me most is the Beast Cannon. I always look for some quick method to either take him out of it, or counter the blocked ones. The recovery on the end of that moves is pretty short, though so I’m doing Guard Reversals a lot more often. I wonder if his Climb Laser is vulnerable at any point other than it’s end? Forget punishing it unless you’re extremely close; that move doesn’t seem to have any recovery, and it seems to be everything outside of a projectle.
Well, I went up against a few more Talbain users this weekend, and did fairly well with Vic. The electricity in his normals is a godsend. Most of the werewolf’ antics were more manageable once I started tossing out some electrified FPs and RHs. The Dark Force also proved to be useful, especially since they weren’t used to dealing with it. A good time, all in all.
Actually, the fact that Victor’s Great Gerdenheim is a Dark Force is strongly beneficial to Victor, IMO. They key? Well, the move behaves EXACTLY the same as before, but now it can be activated almost instantaneously (no joystick motion required, just button presses, which make it good for reacting to moves) and, most importantly, you can shut it off whenever you like. So I’ll use it as anti-air… person jumps at me, activate it. I am invincible during activation and then I try to grab them. Catches a lot of people off guard. But if they do realize what’s going on and jump away, I turn it off. And play normal again.
That, to me, actually makes the Great Gerdenheim as a Dark Force much more practical and much more effective. Just my opinion, though.
Which do people prefer more, the Dark Force Change or Dark Force Power? I prefer the DF Power. When it’s activated, even normal chain combos becomes lethal, and landing a super is a must.
No argument that two-button activation beats out a full 360+2K motion, in my book. I wonder if you can go into Dark Force mode between hit frames of certain moves? Would you have enough time to go into it between the first and second hits of Talbain’s Beast Cannon, for example?
On to Anakaris. I’ve been putting him against some of my friends lately and I have had some reassuring matches. I had a decent chain going mid-jump the other night, and I’m hoping to repeat the discovery. In general, it takes a while to learn how to use that jump effectively. His Cobra Blow, Sarcophagus Drop, and that floating hands grab are decent enough, but I still need to know more about what he is capable of. The motions for his supers don’t help matters much; all that button pressing for different levels of what seems to be the same move? There has to be something more to them than the damage they do. Any special properties, perhaps?
Well, the Great Gerdenheim used to just be HCF + 2K, I believe. Not a full 360. And yes, you should be able to pull it off in the middle of the two Beast Cannons, if Talbain goes out too far (I THINK if he does it right, it is a 2-hit “Block Combo”. But anything you can Block the first hit of and get hit by the second, you can activate a Dark Force in between).
As for Anakaris, he’s easily one of my favorite characters because he’s so damned annoying. Remind me to expand a bit more on him later, as right now I don’t have the time.
Getting back to the original topic of the DC game, it is all wrong as people said earlier in the thread. Even if I pick, say, Demitri and select Hunter mode I don’t get the real VH Demitri. His Demon Cradle doesn’t regain the priority it had, his s fierce doesn’t hit mid on everyone like it should, and his Demon Billion super (d,f,df+PP) doesn’t have the invincibility at startup like it should. I found a Japanese site that mentions lots of things that aren’t right about VC. I wish Capcom had just done a compilation like the SF Collections on Saturn and PSX.
I agree. I wish the game had been a compilation like Street Fighter Collections. I thought Vampire Hunter was the shizznit and wish I could’ve gotten a perfect port of that and Darkstalkers (already have a perfect port of Vampire Saviour). Oh well, maybe Capcom can get off their asses and make one for PS2/X-Box along with an Alfa and Three collection.
I would also like to see some of that high level play of vampire savior. I would like to have a copy of that tape, or whatever you need to do so I can see it. E-mail me at GTA3Fiend@hotmail.com.
After browsing throught some Japanese Darkstalkers Webapages, I came across a Vampire Savior match vid featuring none other than Daigo Umehara, and a player named Yanki or Yankee.