Vampire Chronicles Thread

The VS Victor play pretty decently, and he’s less of a sitting duck against projectile users. His Thunder Break Super is still incredibly easy to block/avoid etc. I’ve never found this super useful against anyone other than the computer. It might be decent if you can get it up and over a projectle, but I don’t see any other major upside to using it.

The Headbutt is a decent move, but I drop back into Hunter Mode to use the old dashing punch/kick moves.

Me too I prefer the Hunter Victor.

I really don’t get why the made the Great Gerdenheim a Dark Force. If anything, it would’ve made more sense to give him some sort of super armor or even a speed up. Ah well…

I put him up against my buddy’s Talbain and he definitely held his own. I would’ve expected things to go in the opposite direction, but I’ve progressed somewhat with him so I’m less averse to relying on him as opposed to my typical anti-Talbain characters.

The Talbain the guy uses is rushdown-tastic. He’s also one of these players who uses his special heavily; lots and lots of Climb Lasers and two-hit Beast Cannons are his main weapons. You will most likely go at least 10 matches and never seem use Supers. The thing that annoys me most is the Beast Cannon. I always look for some quick method to either take him out of it, or counter the blocked ones. The recovery on the end of that moves is pretty short, though so I’m doing Guard Reversals a lot more often. I wonder if his Climb Laser is vulnerable at any point other than it’s end? Forget punishing it unless you’re extremely close; that move doesn’t seem to have any recovery, and it seems to be everything outside of a projectle.

Well, I went up against a few more Talbain users this weekend, and did fairly well with Vic. The electricity in his normals is a godsend. Most of the werewolf’ antics were more manageable once I started tossing out some electrified FPs and RHs. The Dark Force also proved to be useful, especially since they weren’t used to dealing with it. A good time, all in all.

Actually, the fact that Victor’s Great Gerdenheim is a Dark Force is strongly beneficial to Victor, IMO. They key? Well, the move behaves EXACTLY the same as before, but now it can be activated almost instantaneously (no joystick motion required, just button presses, which make it good for reacting to moves) and, most importantly, you can shut it off whenever you like. So I’ll use it as anti-air… person jumps at me, activate it. I am invincible during activation and then I try to grab them. Catches a lot of people off guard. But if they do realize what’s going on and jump away, I turn it off. And play normal again.

That, to me, actually makes the Great Gerdenheim as a Dark Force much more practical and much more effective. Just my opinion, though. :slight_smile:

  • James

Which do people prefer more, the Dark Force Change or Dark Force Power? I prefer the DF Power. When it’s activated, even normal chain combos becomes lethal, and landing a super is a must.

I try them both out also depends on who I’m using.

No argument that two-button activation beats out a full 360+2K motion, in my book. I wonder if you can go into Dark Force mode between hit frames of certain moves? Would you have enough time to go into it between the first and second hits of Talbain’s Beast Cannon, for example?

On to Anakaris. I’ve been putting him against some of my friends lately and I have had some reassuring matches. I had a decent chain going mid-jump the other night, and I’m hoping to repeat the discovery. In general, it takes a while to learn how to use that jump effectively. His Cobra Blow, Sarcophagus Drop, and that floating hands grab are decent enough, but I still need to know more about what he is capable of. The motions for his supers don’t help matters much; all that button pressing for different levels of what seems to be the same move? There has to be something more to them than the damage they do. Any special properties, perhaps?

Well, the Great Gerdenheim used to just be HCF + 2K, I believe. Not a full 360. And yes, you should be able to pull it off in the middle of the two Beast Cannons, if Talbain goes out too far (I THINK if he does it right, it is a 2-hit “Block Combo”. But anything you can Block the first hit of and get hit by the second, you can activate a Dark Force in between).

As for Anakaris, he’s easily one of my favorite characters because he’s so damned annoying. Remind me to expand a bit more on him later, as right now I don’t have the time. :frowning:

  • James

yeah , and remind me to post those raptor strats when I find the time. :smiley:

Ted

Ok

This thread is dope!.

LiquidTed I would like to see some Raptor strats posted.

Also I would like a copy of your Gamest tape ^_^.

damn…I love the darkstalkers series…can anyone send me a link to where I can buy that vid at?? thanks!

Just thought I’d give this thread a quick bump.

I found a really cool japanese Savior site that have some combos.

http://savior.oheya.jp/index.php#combo

Hopefully someone here with japanese knowledge can help translate for us.

Here is some Raptor stuff I tried to translate, someone correct me if I’m wrong.

#1
Jumping Down+Hard Punch \ / S.Light Kick, S.Light Kick XX Death Voltage or Evil Scream

#2
Air Dashing Hard Kick \ / S.Medium Kick XX Evil Scream

#3
Jumping Down+Medium Punch \ / Dashing Light Punch, S.Light Punch, S.Light Punch XX Death Voltage or Evil Scream

#4
Jumping Down+Medium Punch -> Medium Kick \ / S.Medium Kick XX Evil Scream

#5
Jumping Medium Kick -> Hard Kick

#6
Jumping Down+Medium Punch -> Down+Medium Kick

#7
Air Dashing Medium Punch or Hard Punch \ / ES Skull Punish

note this is a throw setup, the air dashing medium punch or hard punch are suppose to whiff.

Those are the only one’s I could translate, hopefully youll find this stuff usefull.

Getting back to the original topic of the DC game, it is all wrong as people said earlier in the thread. Even if I pick, say, Demitri and select Hunter mode I don’t get the real VH Demitri. His Demon Cradle doesn’t regain the priority it had, his s fierce doesn’t hit mid on everyone like it should, and his Demon Billion super (d,f,df+PP) doesn’t have the invincibility at startup like it should. I found a Japanese site that mentions lots of things that aren’t right about VC. I wish Capcom had just done a compilation like the SF Collections on Saturn and PSX.

Ah Vampire Chronicle, a combination of my all time favorite fighting game series (next to Samurai Spirits, and Namco’s Soul series).

Anyway, doesn’t it suck that Capcom canned Vampire Ace (the sequel after Vampire Savior) like twice? :frowning: :frowning: :frowning: :mad:

I agree. I wish the game had been a compilation like Street Fighter Collections. I thought Vampire Hunter was the shizznit and wish I could’ve gotten a perfect port of that and Darkstalkers (already have a perfect port of Vampire Saviour). Oh well, maybe Capcom can get off their asses and make one for PS2/X-Box along with an Alfa and Three collection.

Could someone explain to DA GAME what are differences with Demitri,Talbain & Jedah in the 3 different grooves.

hmmm…someones selling me a vampire savior cps2 B board for 50 bucks…you guys think thats a good deal?

I would also like to see some of that high level play of vampire savior. I would like to have a copy of that tape, or whatever you need to do so I can see it. E-mail me at GTA3Fiend@hotmail.com.

FINALLY SOME JAPANESE FOOTAGE!!!

After browsing throught some Japanese Darkstalkers Webapages, I came across a Vampire Savior match vid featuring none other than Daigo Umehara, and a player named Yanki or Yankee.

It’s a Bishamon vs Bishamon match hope you enjoy.

Here is the URL :

http://big.freett.com/390831/umeharaVSyanky.WMV

Hopefully James Chen will get a chance to view this, and give his analysis.

As for me, all I can say is WOW!!!

Instant Tech Hits, and Guard Cancels, and some neat Bishamon dashing overheads…Too Good