V-Triggers 2: UPDATED! :D

V-TRIGGER 2 LIST:

**Abigail

(Hybrid Charge)** - While active, Abigail will be able to use the powerful tackle move Metro Crash by pressing HP + HK. It can be strengthened to a second level upon holding down the buttons.

Abigail will have hyper armor while charging, letting him absorb multiple hits. However, the charge will be vulnerable to throws and Critical Arts. Maximum charge Metro Crash will guard break, and Abigail keeps his hyper armor even while moving forward.

**Akuma

(Shiretsu Hasshi) **- Using Shiretsu Hasshi, Akuma can link together powerful attacks using the V-Timer instead of the EX gauge. Grounded HP/HK attacks and each of his special moves can be canceled into EX special moves.

There are many moves he will be able to cancel into the EX special moves, giving him the ability to deal great damage from a number of situations.

**Alex

(Rage Boost)** - While in Rage Boost, Alex will gain the moves Flying DDT - HP + HK, and Choke Sleeper - HP + HK.

Flying DDT is a moving throw that works against standing opponents. In addition to being a surprising mid-range attack, Flying DDT can be canceled from moves that cause a lot of hit stun, resulting in somewhat long-range combo ability.

Choke Sleeper can be performed only after Flash Chop on hit or block, and on hit leaves Alex in close to continue his offensive pressure. Choke Sleeper only hits close range, so be mindful of the range at which the Flash Chop hits.

**Balrog

(No Mercy)** - While active, press HP + HK for the command throw B3.

If Balrog is having trouble opening his opponent up, this V-Trigger can help improve his offensive abilities while in close. B3 also deals a high amount of stun, so if the opponent already has a lot of stun built up, an active V-Trigger can make them feel pressured.

**Birdie

(Birdie Time)** - While in Birdie Time, press HP + HK to perform a new chain attack. Bull Swing is a high chain attack and allows for follow-up attacks, while Bull Capture is a low-hitting chain attack that targets the opponent’s feet. Use the directional buttons for the different versions.

The flames Birdie shoots from his mouth on activation have a hitbox, and on hit the opponent can be hit with an additional attack. Also, the low-hitting chain Bull Capture can interact with the objects Birdie throws on the ground for his V-Skill, giving him a unique new approach to the neutral game.

**
Cammy

(Delta Ambush)** - Press HP + HK for Delta Ambush, where Cammy flies towards her opponent.

Press forward plus HP + HK for Delta Step, a quick forward dash. Although there are no move variations from Delta Step, Cammy can cancel her normal moves from the dash. Use it in combos, or to help her keep up a fast-paced offensive rush.

Press kick during Delta Ambush for the downward kick move Reverse Edge, or press punch for the command throw Delta Twist.

**Chun-Li

(Kikosho) **- Chun-Li fires a ball of energy from both her hands in this V-Trigger. Press HP + HK to fire another Kikosho.

For Kikosho after V-Trigger activation, hold down the buttons HP + HK, and Kikosho will gain guard break properties. The opponent will be vulnerable afterwards, giving Chun-Li an opportunity to deal additional damage.

**Dhalsim

(Yoga Sansara)** - Dhalsim creates a multi-hit orb of fire in front of him. This V-Trigger can also be performed in the air. Hitting the fire orb with Yoga Flame or Yoga Gale will change its properties.

Hitting the fire orb with Yoga Flame or Yoga Gale will put it in motion. Its trajectory will differ depending on the move used. The orb will keep moving while it’s on screen, and its trajectory can be further changed by hitting it again with Yoga Flame or Yoga Gale.

**Ed

(Enhanced Snatcher)** - While active, press HP + HK to perform an enhanced version of the Psycho Snatcher, the Ultra Snatcher. Use the directional buttons to change between the ground and anti-air versions.

For Ultra Snatcher - Ground, Ed will fly towards the opponent with a strike. On hit he will be able to combo afterwards, and on block Ed will be at the advantage.

Ultra Snatcher - Air, can be used both as anti-air, and in juggle combos.

**F.A.N.G

(Koryo Dokuda)** - Nishikyu and Ryobenda will be strengthened while active. With an increase in hits and the attack hitbox, this improves F.A.N.G’s ability to restrict his opponents movements.

While active, Nikankyaku can be performed from Nishikyu, giving F.A.N.G a way to close the distance and open up his opponent in close.

**Guile

(Knife Edge)** - Knife Edge is a power-up V-Trigger for Guile’s Somersault Kick. The Somersault Kick will create a projectile that will be fired towards the opponent. This projectile can be on screen at the same time as Sonic Boom and Sonic Cross.

While active, Guile will perform two iterations of kicks for his EX Somersault Kick. The EX version doesn’t have the projectile like the normal version does, but is good for use in combos and counter attacks.

**Ibuki

(Fuma Shuriken)** - Ibuki will throw a giant shuriken at the opponent, which comes back after going off-screen.

Press HP + HK for Fuma Shuriken - Haku, which is for use against grounded opponents, and press back plus HP + HK for Fuma Shuriken - Kokufu, which is angled upwards for anti-air usage.

Due to the length at which the shuriken is on screen, it serves to limit the opponent’s movements. Ibuki can continue to combo the opponent after hit, and if it’s blocked she can use her Airborne Kunai and Kasumigake to confuse the opponent’s attempts to block.

**Juri

(Feng Shui Engine Beta)** - Juri emits a field around her that drains her opponent’s EX gauge, taking it for her own.

The roundhouse kick she performs upon activation has a hitbox and draws the opponent in, giving her a good opportunity to absorb the opponent’s gauge. The gauge absorption effect is paused while Juri performs a throw and when she is in mid-air, so be sure to think wisely about your fighting methods while this V-Trigger is active.

**Karin

(Tenha no Kata)** - While active, Karin will be able to use her counter move Yasha Gaeshi Tenchi by pressing HP + HK. What Karin does afterwards will change depending on the type of attack she counters.

Countering a low attack results in Yasha Gaeshi Chi, while all other attacks will result in Yasha Gaeshi Ten. Both moves can be canceled into from the recovery of her special moves and V-Skill, so Karin can turn situations where she’s normally at a disadvantage, into her favor.

**Ken

(Shinryuken)** - Shinryuken is a powerful, multi-hit rising Shoryuken. If it hits, rapidly press punch to change the properties of the move.

The landing recovery of the max-strength version from rapid button presses can be special move canceled, leading to some very powerful combos.

**Kolin

(Absolute Zero)** - While active, Kolin’s punch attacks and Hailstorm will be strengthened. Additionally, she has a forward dash where she will slide across the floor on a sheet of ice.

She can also press HP + HK to perform Frost Edge.

During this move, Kolin’s attacks will be given dash properties, similar to medium Vanity Step. She can perform a high-speed Frost Edge from her forward dash, and if it hits, press HP + HK for Reverse Javelin, which will freeze the opponent and prevent them from recovering stun meter.

**Laura

(Shock Stance)** - While active, Laura will be able to perform the dodge maneuver Matsuda Sway by pressing HP + HK. During Matsuda Sway, press HP + HK again to perform the command throw Shock Choke.

Matsuda Sway dodges non-throw attacks. Press forward with MP + MK during Matsuda Sway for a forward dash. Shock Choke can be performed from the dash, so Laura can use this to avoid her opponent’s big attacks and close the distance.

**M. Bison

(Psycho Nightmare)** - While active, press HP + HK to perform the Psycho Crusher special move. Bison also gains Psycho Charge - press reverse half circle (forward to back) plus kick to perform a command throw that infuses the opponent with Psycho Power.

If an opponent has been hit with Psycho Charge, the Psycho Power infused into them will explode after a set period of time. If the Psycho Charge was successful, the infusion can also be detonated with Psycho Judgement (forward to back) plus kick at your own discretion.

**Menat

(Prophecy of Thoth)** - Prophecy of Thoth surrounds Menat with 6 Soul Power energy orbs. Use Judgement of Thoth to fire them all at once.

After Judgement of Thoth, Menat can get a new set of orbs by pressing HP + HK. Use a reverse quarter circle (down to back) with different punch buttons to change the orb trajectory when firing, for use in controlling the opponent’s movements, anti-air, and extending combos.

**Nash

(Stealth Dash)** - With Stealth Dash, Nash quickly moves towards his opponent. During movement, press punch for Justice Corridor, a strong overhead punch move, or press kick for Justice Shell, a kick that launches the opponent. Press back for a quick stop, making this V-Trigger great for high-speed movement options.

Both Justice Corridor and Justice Shell can be canceled on hit or block, allowing Nash to extend his combos or keep up the pressure on a blocking opponent. However, the same move cannot be canceled into itself.

**Necalli

(Clouded Mirror)** – Starting with Arcade Edition, Clouded Mirror is a special move Necalli gains after activating his V-Trigger I. It is a ranged attack, where Necalli jumps at his opponent with a strike.

Hold down the buttons to greatly increase the move’s strength. Necalli can juggle the opponent after the max strength version hits. Since it has quite a bit of startup, use together with Culminated Power to avoid having the opponent take advantage of the startup.

**R. Mika

(Steel Chair)** - Nadeshiko will run out from behind Mika and throw a steel chair at the opponent. Hold down the button for Fightin’ Dirty, where Nadeshiko will run up to the opponent and take two swings at them with the steel chair.

Steel Chair hits multiple times, making it a great tool for combos. As Nadeshiko attacks twice with the steel chair in Fightin’ Dirty, use it together with Mika’s attacks to open up the opponent.

**Rashid

(Easifa)** - Easifa strengthens Rashid’s kick special moves while active. Press HP + HK to perform Haboob, a wind projectile that has a different trajectory than his Whirlwind Shot.

Easifa strengthens the forward movement and hit properties of the kick special moves, increases range, and provides for other strengthening effects. It also increases the jump speed and distance of his front flip and allows Rashid to perform a wall jump after EX Eagle Spike hits, giving him more options in the neutral game and in combos.

**Ryu

(Kakko Fubatsu)** - While active, press HP + HK to use Isshin, a technique that counters the opponent’s attacks. Upon countering an attack, a shockwave of energy will be released around Ryu. If this shockwave hits the opponent, Ryu will perform a strike attack.

Using Isshin, Ryu can counter everything except throws, giving him a highly functional defensive option. The opponent will be vulnerable to additional attacks after the Isshin strike, making for a great opportunity to deal major damage.

**Urien

(Tyrant Pressure)** - While active, Urien gains the special move Tyrant Blaze, a multi-hit tackle attack. Hold down the buttons to charge the move - Urien will have super armor while charging, and charging changes the move properties.

While charging, Urien will have super armor, allowing him to absorb an attack. A maximum-charge Tyrant Blaze will guard break the opponent and put them into a juggle state.

**Vega

(Alegrias)** - While active, press HP + HK to perform Flash Arch - Rossa, which will counter the opponent’s attack, or perform the counter attack independently with Flash Arch - Granate (forward plus HP + HK).

Upon landing a successful counter, Vega will counter-attack, kicking the opponent up into the air, leaving them vulnerable to additional attacks. Flash Arch - Granate is the attack part without the counter. It’s good for usage in combos, but keep in mind that Flash Arch - Granate cannot counter attacks.

**Zangief

(Cossack Muscle)** - Cossack Muscle changes the properties of Screw Pile Driver and Borscht Dynamite. The effects last until the V-Gauge Timer runs out, or if one of the aforementioned special moves is successfully hit.

In addition to increased damage for the Screw Pile Driver and Borscht Dynamite, Screw Pile Driver can be special move canceled and will combo, leading to command throw combos that usually aren’t possible.

**Zeku

(Karura Tenzan)** - Both Old and Young Zeku share the same V-Trigger, Karura Tenzan. Upon activation Zeku moves forward with a launcher kick. If it connects, Zeku will switch identities and continue attacking.

It has priority against all non-grounded strike attacks, making it highly functional as a counter attack. Use the directional buttons to determine what side Zeku will land on after the additional attacks, allowing him to switch sides with his opponent.

Bison’s VT confuses me. First image looks like a command grab. Does he grab you then Crushes you? Or does the Psycho Crusher work like previously where he just explodes towards a direction. Does it work like Vega’s VT1?

Or does his VT just give him access to new specials for a time.

I’m going with something that works like Vega’s current VT. But i wonder how this VT would fare in terms of damagr potential compared to his first VT, as it doesnt seem to be doing like of damage.

Maybe it work like Ed current V-skill, in particular the one with automatic punch (lv1/no charge)

https://cdn.capcom-unity.com/capcom-unity.com/user/harrisony/street_fighter/ed/82377ae912afb1feac2ad7b271d897f3.gif?v=71200

Like he throw psycho power a bit forward (like third of the screen), if connect opponent is paralyzed there (pic1) and then Bison automatically do a psycho crusher (pic2)
Maybe like Ed’s is on levels too… like no charge/charged

Tbh if he can do VT2(left to right)-> PC pass through -> CA (right to left)

It will be HYPE as fuck lol

That would be fucking hype!!!

Agree could be like Karin? If it’s not an install or it could be like MIKA’s v-Trigger that require a certain a directional buttons as combination with V-trigger activation.

Transferring some from the character thread.

Most of I used to think with Vtrigger 2 is somewhere that give access to past super moves as a Vtrigger.

more likely this won’t be a reality especially Abigail? after RMika Vtrigger 2 is also an assist.

Should Gief Vtrigger2 be Green Hand? Kinda undwerwelming. I prefer a LVL1 atomic buster super in alpha or probably will get a new install?

I’m still hope something somersault justice or double flash for Nash and Guile. As of now my thought with Nash have change that he’ll likely get an install instead for Vtrigger2. While Vtrigger2 for Guile still remains as somesault.

Used to remember this stuff before Sim got announced.

Akuma I hope they got something interesting to him.

If no Oni were likely to get Tenma Shurettou

I always like to see his XAbility to return in game.

I used to remember Sim spec before he was even announced.

Spoiler

I wonder what do they have for him now?

I was hoping like switch like Spiral does in COTA or Yoga Legend to return but probably that a Arika thing same with Gief Stomping Super.

WTF will Urien and Necalli’s VTs possibly be?

Will Urien get Temporal Thunder? Will Necalli become Mud? Or Original Necalli?

Will Akuma become Oni? Misogi?

They need to release more info asap!

-Yeah, i think Urien’s can be either

or

Tbh i will like A LOT something completely new

-For Necalli i hope indeed something that involve his mud form, and/or his body-absorption powers: i will like a another gauge/timer that give him access to more than one trick, like using his mud form both for attack and example for mobility uses… but i can also see them just give him a single-attack (like Vega or Ed) thing.
For now only thing we know is that for the few we seen there’s a number advantage for gauge over mono-use

-Akuma i don’t think will become Oni… i mean it will be kinda redundant after his first VT1 being already basically a power-up
The one we see that got VT1 as “power-up” like Ryu, Ken, Chun, Birdie and Bison, now seem to have 100% new techniques (Ken the only not sure, but likely) as VT2

Misogi is definitely a possibility if they go for the single-attack thing, even if after his CA being Kongou as VT and his SRK on VT i will probably like something different than single super-power vertical hand strike.

We get it Akuma, you can punch downward hard as fuck, now new trick pls…
…as long they avoid this shit LOL

Spoiler

https://www.youtube.com/watch?v=hItQgfpDoHc

I don’t see Tyrant Slaughter returning for Urien as I feel the move has been adapted to become the ex version of his tackle.

I can’t imagine what new VT Urien can get can possibly rival Aegis, which is absolutely iconic and hype af when it plays out.

It’s gotta be something new I think.

For Necalli, I’m curious to see how a second VT will rival the first because of the transformation the character undergoes which has become his staple move. Can you imagine fighting Necalli without him actually transforming? So hopefully whatever he gets, it will also be another transformation.

Nadeshiko with the chair in that pic doesn’t seem to be a V-trigger considering that the meter isn’t consumed.

I want Urien’s second V-Trigger to have something to do with his lava base powers

https://vignette.wikia.nocookie.net/streetfighter/images/5/53/Winpose_(3).gif/revision/latest?cb=20120224205159

When active Urien’s body is covered in a fiery aura. His projectiles become a fire element instead of thunder. All his heavy attacks have a fiery effect, inflicting extra damage and increases enemy’s stun gauge. Urien can also surround himself in a fiery sphere against incoming attack. However upon doing so completely empty’s his V Gauge

Desk impressions about new v-triggers

Vesper*

@d3v
Good eye, i noticed that too wich pushed me to say mono-use… like i thought they have game (training) set on infinite V-gauge, so
she activate>Vgauge instant empty (like Birdie pic) > Vgauge already automatically returned full at the moment pic was taken

Assuming the gauge take 1 sec to be full again
Let’s say that Nadeshiko (like in VT1) can appear with delay compared to the imput and add the time for her to reach the center of the stage and start smashing Ken’s face… it may be enough time for the Vgauge to be full again

Alternative is that it’s a new special, meaning that they may add more… and i will be very ok with it =)
But seem a bit atypical for her moveset to have a Nadeshiko special like that, no EX and with Mika just standing

Also it does’nt seem the follow-up of something (like a tag move), watching the health and no combo counter (like 2hit) seem like a single hit by Nadeshiko

If they keep the 1 “status trigger” / 1 “move trigger”, considering that Urien VT1 is “move type” maybe VT2 is something of status type.

Maybe something boring like him having Metallic Aura (his armor V-skill) as status the whole time the timer is active?
Lol i hope not, i want more flashy shit =)

Good Video, got 2 things from it

-other Birdie pic (back turned) seem to have timer-type Vgauge? In other pic looked more like mono-use
-first time i see the Dhalsim one! Seem hard to find too

Looking at the 2 screenshots of Bison’s new V-Trigger, isn’t it the 2 Ex Bars psycho crusher from SFIV Omega Mode?

https://youtu.be/6nbWvEatYt4?t=40s

i thought it too, like PC->stun->Bison gesture/explosion

But if both screenshot are from the same sequence (and that’s a big IF), the Vgauge timer/status seem to suggest that the Psycho Crusher come out AFTER the trap/gesture thing

In first pic he have Vgauge still around 30% , in the second is almost empty

Yes, actually, the second one is not even triggered (look at the size of the bar in both screenshots), just around half of a portion of it.

But this is clearly training mode, probably is set to autofill v gauge. Even it could be just the same recording session but the same attack done in different times.

What are you ideas on Sim’s VT2?

That position is weird AF lol

a) Flight mode like in MvsC.
b) Stationary fireballs… like Dr. Strange in MvsC.
c) Homing slow projectile… like Reality Stone from MvsC.

Nothing to do with MvsC, probably.

AS for Ryu

It probably more into a RED Focus that can take multiple hits than a ordinary focus that already appeared in some characters.

Since according to @bakfromon translate it to be “determined or steadfast”.

It can be probably used multiple times and each activation can drain your V-Gauge

Or it’s similar to Red Focus but rather drains your V-gauge instead rather than your life gauge

I don’t expect it to be better than Denjin Mode.