I was talking about the same thing.
If you do lariat or C.HP into FADC, you have 3 options:
- Dash Forward
- Dash Back
- Focus attack (lvl 1,2,3)
These different options beat or lose to different opponent reactions. Certain situations, no option is safe.
Also, if you use lariat on an opponents wakeup (advisable against characters like Viper) or in an unconfirmed combo (Example, J.LK, C.LK xx KKK lariat), the lariat is unsafe if blocked. (Many characters can at least ultra you)
Why not FADC it to give yourself more options, and make the opponent think about what they do instead of auto punish?
Obviously, the Lariat/C.FP dash forward is a gimmick and won’t work too much against good players.
Any option isn’t very good against characters with far and fast punishers (supers).
NOTE
As a rule, I don’t really suggest unsafe tactics very often. Jumping usually gets you killed, and random Green Hands and S.HK’s will get you destroyed as well.
That’s because these options don’t really make your opponents think.
You did random hand or EX hand? Throw in the corner.
You jumped against Sagat? F+HK into Pain
You jumped on Ken? MP Shoryu.
Short Jump/Normal Jump and the length of J.HP make certain characters think (Sim, Guile, Boxer)… so jumping is good against them.
So… my point is, doing this can force your opponent into making a decision, as opposed to just reacting with X move.