Using assist button to fast fly

you can’t really say its unreliable. i think how reliable it is depends on you as a person. i have no problem doing it. its just like learning the rom, if you cant do it. its not reliable. once you get use to it, its a match winner.

Still not working at all for me.

Doing a fastfly this way is a match winner? :confused:

i think it’s unreliable, beacuse even when done exactly the same way over and over again, it only works less than half the time. it’s too precise to be reliable… ekin could do the slide infinite like there’s no end, but put him in a match… it’s too precise to be that reliable in high paced fighting

obviously you’re not doing it the exact same every time, the game doesnt randomly let combos connect. if you havent noticed, in high paced fighting people do crazy ass shit. people at my arcade are ALREADY doing what i posted and they’re doing it consistently. its just like the rom, when everyone was just learning that they thought it was too precise to be done in a match. whats so different about this? if you perfect doing it, then you pull it off in one match and easily do a chunk of damage with less buttons. with the rom, you have to what? do a bunch of reps to get decent damage.

if you guys think its more difficult to press less buttons in a combo, then theres definitely something wrong.

Just one question about this:

Does this work even if you’ve already used an assist in the combo? IE, if you launch off of IM AAA or something, can you still use this method just by pressing the assist button (rather than a direction) during fast fly, or does it only work when actually CALLING an assist?

havent tried but i’m guessing no. you need an action to cancel the lag, no assist coming out then there’s no action. but i’ll try anyway

i’ve been able to fast fly on the dc (with dc controller) only when pressing the assist button. i thought it was just because my hands were used to it and without pressing the assist button i figured maybe i’m just messing up my timing so i can’t fast fly. so i’m guessing this is true. or, i’m an idiot and just making things up. in either case, i can’t connect launch, sj. lp, sj. lk, fly, tap forward, f. lk (consistantly) but i can launch, sj. lp, sj. lk, fly, tap forward and assist, f. lk most of the time.

OMFG!!! :wonder: I so f’n upset right now…that’s like mad easy… :looney: dude i’m naming my first child after u!!! lol but i find it easier to do it launch, s.lk, sj.mk, fly, assist+lk la la la…

hahaha. i completely forgot about being able to do this.

for those who still can’t do it, its 100x easier if you do a two finger roll so that the assist is pressed slightly before the LK.

however, i stopped using this method just because when you try and do 40 hit sentinel fly/unfly combos its sometimes important to fly forward first to get better positioning so its better to cancel the lag with a direction. but if you don’t do that mumbo jumbo, then this is helpful :slight_smile:

i was about to ask the same thing??? would this work for reflys as well??

yah u can press the button with assist when u do refly.

what about if u already used an assist will the assist button still work for fast fly?

u can only use the assist once in every combo unless u reset the combo but other wise u can only use the assist once.

wat i meant to ask was can u still use the assist button to cancel into fast fly or do u have to have the assist available to do that if u were doing refly’s?

^The assist command replaces the directional-tapping command. That is all.

So, to explain, any point after executing flight-mode, instead of tapping a direction, you can tap the assist button and continue your combo.

In essence, the combo/execution of this option is (by definition) NOT considered as “fast-fly”, because you aren’t “flying” in any direction imidiately after executing flight mode and there is no OFFICIAL name for the short-cut because many players who use Sentinel often use this option unintentionally.

For example, the OG BnB “Fast-Fly” combo [Lk, Fast-Fly -> Lk + CapCom, Hp (assist connect). DPRP], you can see how the “fast-fly” and the “assist” command are roughly at the same input section of the combo. This increases the success rate of execution about 80%, and it explains why, if you pay attention to sentinels position, he somtimes stays stationary during this combos execution.

This is also in some cases why some new sentinel players have trouble connecting the DPRP at the end this the BnB above. Since the frames of the directional input are left out, the “Lk + CapCom” command are coming out earlier than needed. So when you hit Hp (which normally sends the juggled opponent down), CapCom hit’s the opponent at a much lower position, sending them flying away making it difficult to connect DPRP. CapCom should usually hit immediately after the HP for the DPRP to connect at it’s earliest frame.

IMO, this option is a short cut that really shouldn’t be used on purpose unless needed.

As for Re-fly combos, anytime you execute a flight command this option can be used. Assists can be called as many times as you want during a combo, but they can only hit/connect ONE time. The first time an assist actually hits during any combo, is the last time the assist can be called until the combo is ended.

thanx for the info.