kinda easy to see what matters here. every port of SF4 plays differently from each other, there’s no consistency from platform to platform. so there’s no guarantee PS4 will be better than 360 or even as good. it really makes no sense if you care about picking the best proven platform to play on, or picking the console that most dedicated players have access to. however it makes a lot of sense if you are getting sponsorship money to force the switch. more sponsorship money means better payouts for top players as well. so it seems to me that as usual decisions are being made to benefit the very few at the top of competitive fighting games/the inner circles to the detriment of the rest of the community. the top 1% and Mr Wizard will benefit and everyone else gets to buy new hardware for the game they’ve been playing for the last six years, with a chance that it’ll be a worse version of that same game.
basically what I’m saying is we need an Occupy Evo Movement
Or instead you can organize your own Xbox tournament and call it “The Real Evo for players who won’t surrender to corporate shills”. There’s literally no one stopping you from doing so.
lollll like the guy above me said, this transition is mostly for EVO and CPT tourneys. There’s nothing stopping anyone from hosting a tourney on 360 if they want. If PS4 version ends up bad then every non-EVO/CPT tourney will probably go back to 360 anyway.
Needing a 100-200 dollar stick for tournaments that the vast majority of the players won’t even attend and for a console that many will eventually be switching to anyway for other games isn’t exactly the end of the world…people acting like the sky is falling…
Yeah I’m thinking this could be a big reason they agreed to go with this. IIRC they were provided with a lot PS3s early on for Tekken 5 DR and the next few Evos ran the PS3 versions of the main games before the players argued and got them to switch to 360 for some of the games. Getting enough consoles to smoothly run a tournament that has grown to this scale ain’t gonna be cheap, so getting provided a bunch of PS4s in bulk when a lot of the next gen fighting games alongside SF5 will be on that system would be a pretty good deal for them.
There’s a strong probability, though. You have to understand that the only meaningful difference between the PS3 and 360 version of the game (offline and aside from performance drops) was input delay. This input delay was only a result of a differing Vsync solution in the PS3 version where the game would buffer extra frames ahead of time more than the 360 version would. The only reason to implement something like that would be to increase overall performance and reduce occurrences of drops below 60 FPS. The PS3 version’s average performance was lower than the 360’s so it made sense they had to do that. Since performance won’t be an issue at all this time around I doubt we’ll see any kind of slower input quirk with the PS4. In fact, we now have a chance to get a console version that works flawlessly no matter what stage and characters you use (there are still drops in the 360 version with specific stage/character combinations).
I’m more worried about other stuff like select plinking being possibly absent and the logistical issue of getting atypical controllers to work on PS4.
Share button functions as a select button in streamable games so likely it’ll work there unless they add a share button functionality that can’t be disabled via menus.
Well… I guess I probably wasn’t gonna go to evo or any big tournaments till the next console generation anyway. Spose I’ll just sit here and twittle my thumbs on fightcade with this expensive paper weight. Business is business, no point arguing with business.
With this being on PS4 at EVO, I wonder what’s going to happen to b-linking s-linking since the ps4 doesn’t really have a select button. Don’t alot of people (Sako, Daigo, etc) use this method at tournaments?