-5 isnt big at all. spaced its still unpunishable. and its easier to space into a -4 rekka with the new range.
he now has universal 2 frame combos on crouching characters. better crouch tech into combo. he has rufus style confirms into close fierce which combos into rekkas for 240. he has command grab into ultra with RF and hit confirm lights into ultra. chicken wing close fierce ultra, etc
they buffed his close range game in a major way, and gave him combos into ultra. all for a rekka that you have to space and still isnt going to get punished. and like you said dp fadc CW ultra hurts now too.
Now that I’ve really been able to sink my teeth into it…Makoto with a bar or two stocked is the most dangerous character in the game. New EX Fukiage gives her a mini vortex that you have no tools to (safely) escape from, and you’re stunned on the second go round or a jab away from it.
Bitches best recognize. Nothing beats Rindou Kan karate.
No idea, but he is/was always very funny, even when he never intended to be funny lol. Most insane guy ever.
It looks like that his walk speed is the same like in SF X T[*].
His backdash is the also the same[8 Invincible, 10 Airborn, 9 Recovery (27 total)], can´t say much about his backdash distance(0.82328), but his forward dash has 18f duration(In SF X T it is 21).
[*]
USF4:
Forward Walk Distance per Frame :0.035
Backward Walk Distance per Frame :0.03
SF X T:
Forward Walk Distance per Frame :35
Backward Walk Distance per Frame :30
Jump Duration in Frames: 36 in USF4, in SF X T 35.
I wonder, if he knows that Cammy and Decapre copied a move from him(The backthrow for both and Cammy´s Fatal Leg Twister). He hates it, when people don´t call it Frankensteiner.
Hugo has 8 prejump frames.
Well, they gave Elena a faster forward walkspeed. Don´t know, why Rolento stayed the same.
thays funny always thought of the Hurricanrana as the frankensteiner and vice versa (although his was off the ropes), but i was pretty young when he was doing his thing so completly forgot. Scott Steiner… frankensteiner. durr.
I think Blanka beats Ryu in this version. Blanka got more damage, practical red focus combos, better tools. He also got mid-match cross up HP ball mixup. He lost a safe jump setup off f.throw because of DWU but it’s no big deal.
Ryu got nothing that would help him specifically in this matchup, and he lost DP FADC mixups.
The match plays exactly the same, but it’s in Blanka’s favour because of the changes.
I hate how one of the main reasons this game was even made was to fix the unblockables and they’re still in the game. I know it’s an engine bug that isn’t easy to fix but cmon. DWU is a band-aid and honestly I agree with Wao that it makes the game less exciting.
Also I know it’s still early but I haven’t been super impressed by any Decapre’s yet, has anyone played/seen any great ones?
Watched Alioune on Youtube with her, I’d just copy him for now, he’s been the only one I watched that made her look like she was actually controlling things instead of random teleports and Dp’s canceled into throws.