USF4 | Tier List Thread (updated October 2015)

Shoryukens are a fundamental aspect of street fighter, you’re saying that you dislike street fighter. It’s as if I were to complain about fireballs and zoning, other aspects of street fighter.

wait what?

what

it doesnt makes sense… unless you´re talking about SF1

and even then

What doesn’t make sense? 2/3 of the cast have a legit reversal that is “antithrow”, “antimeaty”, “antifake blockstrings”, seems like he has a beef with reversals in general, why would you even play this game then.

in SF2 DPs are risky and not mashable, and usually pretty effective as anti airs
in SF3 DPs are generally garbage except for anti airs
in SF4 they’re not as good as they should be as anti airs and better than they should be for disrupting offense

other mechanics of course have an impact as well, it’s not just one thing. but if you’ve played other SF games it’s obvious why they’re different in SF4 and why people aren’t a fan of that implementation.

Well yes, the problem is the huge reversal window, not dps in particular, people have been complaining about this for 5 years and it won’t change obviously.

at what point did i say he doesn’t know his character? calling him weak is an overstatement. i dont think daigo did the scientific breakdown you think he did. he knows what he has to fight against, and what he needs to do to beat it. i dont think his analysis of characters goes any deeper than that.

this character gets fucked by this popular top tier= dead character

not like he sat down a wrote a match up chart. he knows ryu loses to those top 3 characters so fuck ryu. eryu might lose too, but at least i’ll have a chance with 1 crmk

also its always well if this character was in this game, or if these top tiers did this, if this cast did that.

none of that shit matters. Usf4 ryu fights the characters in ultra.

How else would you nerf Cammy? She can still stun you in like 8 seconds with a counter hit but the damage isn’t there… SAKURA can stun you faster than Cammy and take more life and they’ve listed her lower. Fei will always be around top 10 unless you make his rekkas like -10 on block, even then people won’t punish.

Also Kazunoko (I think, if not it was Tokido/Eita. I was leaving the house during the match) and Fuudo both lost to a Blanka lol.

Mike is also somewhat right, he said ERyu has a lot of bad matchups too but he can deal a lot of damage. He also said Ryu covers some matches that Evil Ryu can’t but he’s not going back. He’s wrong on the prophet part though.

Not really, the issue is more to do with the lack of other avenues of attack and the lowered punishment on a baited DP and the fact DPs lead to more damage on hit than most other games in terms of comparative to the damage the opponent could deal to you.

Reversal window timing is a pretty small aspect. Reversal timing + shortcuts combined are a bit more of an issue but the reversal window itself is only a small part of the problem.

The risk vs reward has been skewed in favor of the defender more than ever before. Many DPs individually do around two thirds as much as a hit confirm BnB (140-180). Then you have the fact many characters can combo into a high damage move if their DP hits (ultra, super, a basic followup.) and if the DP trades then usually the trade is in the defenders favor even WITHOUT a followup rather than the attackers since DPs typically do 80-100 damage on the initial hit if it’s a multi hit DP.

The fact it was safe on block was just ONE of the issues. There has been safe on block or almost safe on block DPs before but if you could make them WHIFF then you could often end the round from that one mistake with a combo that does 50-70% of the opponents life. However in SF4 most characters BEST combos don’t do 50% and aren’t always available as a DP punish (requiring ultra or counterhit.) Lastly the walk speeds in SF4 mean that it’s much more likely to have a DP blocked rather than whiff as many characters can’t get out of the way via just walking backwards or backdashing if they read a DP. This leads to the need for safe jump or DP whiff knockdown setups and the ability to alter jump arc in neutral becoming much more important.

Lastly, SF4 has been, more than any other previous SF game, all about pressure with lights if not using dive kicks as the game doesn’t have many other ways TO pressure an opponent due to the lack of things like very strong fireball games, or strong conversions from footsies, or strong footsies period, or any sort of guard break system or high low game (for most of the cast.)

The varied defense options with very limited offense options, the better reward vs risk for defenders, the lower mobility these are all reasons why the almost excessive OS usage and knockdown aspects had and will continue to be the forefront of SF4 more than ANY other fighting game.

DPs in SF4 suck compared to other games, but they suck LESS than almost everything else that was toned down from previous games and thus end up comparatively better off.

cammy is easier than sakura? sakuras ex dive kick took a hit box nerf and cammys didnt

Yeah I was optimistic pre release about Ryu but I really don’t see much reason to play him anymore when the angry one can consistently convert billions of damage with meter. You get what, some slightly better normals, 50 health, and 10 more damage on your fireball?

Ryu’s EX FIreball is also pretty amazing. One of the best special moves in the game and it’s something that Evil Ryu’s isn’t QUITE as good at. But in USF4 really, the number of things Evil Ryu does better than “Anger Management Therapy Ryu” is far higher than the things he doesn’t do as well.

Evil Ryu’s continues combos in the corner on certain characters.

Capcom wanted rid of Ryu anyway, so how about we replace him with Alex… huh? Huh?

The difference between Ryu and Evil Ryu are too small now in my opinion.
Ryu has 50 Stamina, EX Fireball knockdown and fireball damage, 1 frame faster sweep, 2 frames faster crMK ( but no true blockstring at max range ) and Solar Plexus.

That’s just not enough anymore.
I think they never should have gone through with the sweep and the stamina buffs. Or they should have taken something away from Evil kinda like how Oni has a lot of Gouki’s tools removed.

What could you really take away from the Ryu toolset though? He doesn’t have things like air fireballs or demon flip to snip off and replace with other things.

Speaking of Oni, if they kept his Akuma teleport and double roundhouse… Oh my word.

If Dan kept his command grab, he actually could have been a contender.

Yeah that’s the main issue with it, and why I didn’t bother trying to give an idea of what to do because I have no idea.
I guess that’s why slower normals and lower health for damage was the best bet, but they forgot and buffed all that. :confused:

Yeah all that shit is still in the character files. Pretty crazy to think about what could’ve been.

Well Oni would most likely be broken lol, he could combo into his demon too. Dan tickles my curiosity though.