Hmm strange nod32 blocks several images on this page that are from deviantart. :wtf:
Oh and thanks for the misleading thread title forgot it was changed to something else. Can we change the name or start a new thread? Ain’t good for productivity or those that are new and interested.
Im not sure even I understand what I posted No worries though As I think I get it now as there was 13 results in the search in the HxD hext editor for #EMG, & there’s, surprise surprise, 13 EMGs shown in the asset explorer.
This stage is pretty graphic intensive with the movement involved on the platform. While this version has dropped a large chunk of the models I was unable to clear some of the things I would have liked to. At any rate, hope you enjoy it.
hey can you make her shorts like… low rise? the top of the shorts are all the way up to her stomach. if you can, to make her look better you should make the top all the way down to her waist. low rise looks better
Fei Long Two Faces
My second mod about Batman The Animated Series.When I was a kid,no one is scarier than Two faces from BTAS.Yeah,he freaked me to death. Nowaday, he is one of my favorite villain and Fei is the perfect candidate to be him.I made him white eyebrow to make him less Asian.
Hope you like this
Image and download:http://monkeygigabuster.deviantart.com/art/Fei-Long-Two-Faces-250632974
Ahhh I accidently overwrote the original DSM_01.obj.emo for Dhalsim. If anyone could upload it, it would be much appreciated! (Currently attempting to make a Monkey D. Luffy costume for Dhalsim)
Edit: Nevermind I got it back. Turns out I still had SF4 vanilla installed lol.
I try to keep some of the stage elements around to retain some of the original feel of the stage, depending on my personal preference. As an old sf3 player I wanted to keep Hugo around for my version. The extra elements I wanted to remove but had trouble finding in the emz file were the extra cranes, the ground clutter, and the yellow lifts throughout the background. It seems the stage mods, require quite a bit of trial and error. Turning one thing off, going into the game, seeing if I can recognize what object got turned off, figure out if I want to keep it or not. Rinse repeat. The sf4explorer works good, but for stage objects I never actually see the true object graphic on the right, usually it’s blank or lines. I’ll see if I can get some more time tonight and work on another stage.