it works just fine. Just dont install the Model file. If you just install the skin files the .EBM files it will put it with the normal page boy haircut.
Actually youāll have to export the edited hair mesh from the model and inject it into the original Ken mesh with piecemontees SF4 explorer.
Indeed.
Nice to see you around piecemontee, I still use your tool for every characters mods I work on.
So, your wife let you play AE?
as a group of friends who meet at the barā¦
Only a W.I.P
Yeah, actually I still have a look at the mod scene when she takes the sons away for the afternoon, he he
Donāt tell anybody but, since I am not a good player, I have more fun with Dead Or Alive 2 or Kof XIII :oops: (even though SF4 models are the best out there)
Perhaps Iāll improve the tool a bit for SSF4AE sometime (and fix all the resize bugs and regressions by the wayā¦)
Sorry I do no respond P.M.'s but I have no satisfying answers
Would it be possible to mod the character select screen ākeyboard hintā text and icon so it doesnāt show up? Itās really annoying.
*āklenersā ā¦ thanks manā¦ really but something is missingā¦ if you can attach this song to itā¦ i donāt think there is more to offer and thanks againā¦ ***
Link for the videoā¦ *
http://www.youtube.com/watch?v=oWnjVRobf0w*
hey piecemontee! Good to see you, man.
Hey guys, awesome work as usual, but can you make sure you place the JPG for the mod you make or convert in the zip as well? It helps to identify once you get a big collection going, thanks!
If you really want to make an upgrade to the asset explorer, please, take care about stage modding.
EN to JP Names
http://www.mediafire.com/?pi3o5azdhljx6h9
Text Changes:
Vegaās name(Claw) to Balrog
M.Bisonās name (Dictator) to Vega
Balrogās name (Boxer) to M. Bison
Akumaās name back to Gouki
This edits:
Character select screen names
Names on HUD during battle and results screen
Player record names
Command list names
I have no way of checking the replay channel/Tournament mode/online names.
Names during subtitles will still be āamericanized.ā
"___ unlocked a new taunt/color" will still be americanized, I couldnāt find this value.
Audio Changes:
Announcer uses JP names for:
Claw: Balrog
Boxer: Bison
Dictator: Vega
Akuma: Gouki
Announcer uses Jp pronunciation for:
Chun-Li
Abel
Adon
Yun
Yang
Oni (Kuroshiki Oni)
Been using it for a few days and everything seems fine. Like I said I havenāt tested replay channel and online modes.
Thanks to Sensibeat, Hunterk and Goshanes for his excellent tool.
Iām working on removing this tonight, Iāll let you know if I get lucky.
nice find! Where was it? I was looking all over for it ><
Hopefully I can edit the .gfx files and try to animate it like the real arcade, haha
Can anyone make various Training Stages with a different colour sets?
I suppose this would be a nice idea to colour up the boring training stage sessions - without loosing the helpful background grid
Skullnets v0.1
Replaces color 1
My first skin!
Thanks to Hunterk/Sensibeat/Peacemontee.
Also Recycler for the 2048 edit!
Hi. I have SSFIVAE for PC and Iāve followed a video-tutorial which tells you how to convert SF4 costumes to the new game. Itās working for me. I just have to open the emz file and open it up in Piece Montee SF4 explorer and there convert the files. So you end up with two files (a emb and a emm) which you must place in the corresponding subfolder in the dlc folder. You can change the number in the files so that the skin correspond with the number of a color. However, there are some emz files which are different and have more content. I suppose they have models apart from skins. I donāt know how to convert these or how to make them work. Iāve also downloaded files already converted to SSFIVAE, and again, the emb + emm are easy to set up, but how can I include models? Maybe this is not possible in the dlc folder? Also, what are all the files in the dlc folder for? Are they supposed to be official skins and models? I donāt seen anything in the game apart from the colors and the new skins I add. The added files are like CMY_01_02.obj.emm and CMY_01_02.col.emb, whilest the files already in the folder are like CMY_04_01.col.emb and othe files that I donāt know what they are. Can someone please explain or tell me where can I read a faq or find info about this? Thanx.
Hello. I have a very simple question. I have no problem understanding and installing skins which come with 2 files (emm and emb). I just place them in the corresponding dlc folder, and I rename the file with the number of the color I wish. For instance: CNL_01_05.obj.emm, for color number 5. As you can see, the first number is always 01. However, Iāve downloaded other files such as the Makoto skin, which come with this:
MKT_01.bsr
MKT_01.nml.emb
MKT_01.obj.emo
MKT_01.shd.emo
MKT_01_01.col.emb
MKT_01_01.obj.emm
I suppose this is because it also include a model, apart from the skin. Now, what do I do with that? Iāve tried changing placing them in the dlc folder and just renaming the emb and emm final number to 02, but then the first color has errors in its skin. Is there a way to install custom sets with models + skins without replacing the original files, and selecting them as a color in the game?
Download: http://www.mediafire.com/?qe60yjr07409bwz
Work In Progress: http://img200.imageshack.us/img200/1554/snakjuri.png
If youāre used to my files now. You already know.
The first number is the costume #, the second # is the color slot for that costume.
Files with names with only one number like
MKT_01.bsr
MKT_01.nml.emb
MKT_01.obj.emo
MKT_01.shd.emo
Will affect any color mods with the same costume number.
For example. MKT_01.nml.emb will affect:
MKT_01_01.col.emb
MKT_01_02.col.emb
MKT_01_03.col.emb etc
This can cause problems if you have mismatched .col files from different outfits.
Maybe I misunderstood your question but post here for technical issues:
This thread is for mods themselves.
Oooo nice Juri, the skin color looks hot
Iām going hard in the paintā¦expect a lot moreā¦itās nothing I canāt stand in a fighting game is shitty ass color combinationsā¦nowā¦if someone could work with me and make High Res filesā¦we can get this shit poppin
edit: Working on Cammy now since she has some High Res files up at sf4mod