Stunning! your on fire art’. Like the Mozart of SF4! Do you even sleep?
Art, you’re making these mods faster than I can download 'em. :-p
Excellent stuff man, hitting up two of my favorite characters at that (Juri, Cammy).
Thank you so much! I look forward to modding!
Tool Update: EMGSWAP version 2
DOWNLOAD: http://www.mediafire.com/?vo77iujo1wsjnf3
This new version of EMG SWAP will attempt to match bone indices from a source .emo file to your desired .emo file. Example:
http://img828.imageshack.us/img828/4831/emgswapv2ss.jpg
On the left is what previously happened with the old version if you tried to swap Ken’s shirt EMG into Cammy’s EMO file. Reason is that the chest and waist bone index numbers for Ken are different than for Cammy and also because the bones to animate the loose parts of the shirt and the belt do not even exist in Cammy’s skeleton.
On the right is what the new version does. Because all characters in the game have the same set of common bones in their skeletons, it is possible to match them by name. Here the chest and waist bone indices in Ken’s shirt EMG are changed to match Cammy’s chest bone index. Furthermore, because the bones for the loose parts of the shirt and the belt do not exist for Cammy, these parts of the mesh are automatically assigned to the first parent found up the skeleton hierarchy - this prevents the weird stretched out triangles that occur because those vertices are assigned to nonexisting bones. Of course these vertices won’t animate independently (as you can see the belts and back of the shirt look stiff) because the bones are still not there. Then you can reshape/resize the new emg, assign the correct texture, etc without having to deal with envelope weight edting. This is the tool I wrote to swap in Chun-Li’s EMGs into Ryu’s EMO file for my Chun-Li - Ryu Costume Mod.
How to use the tool:
Same as the first version, but type in the name of the source EMO file (KEN_01.obj.emo in this example) if you want to use bone matching. Leave blank if you don’t.
Will upload more tools later
@sloth
Whats the emg file? Can you give the example of what you put in each field of your program to get the result in your ken/cammy pic? Just screenshot the program with the fields filled in please, thanks!
I just wrote a couple posts ago that I don’t know how to add bones to a skeleton. Ryu’s costume 1 does not have any bones to animate those large sleeves. Do you have any other costume or characters in mind that have the skeleton animate the headband, hair, belt, and sleeves?
There is a Mai mod, but not for Viper. It’s a Chun-Li modification, you can find it here: http://aemods.pbworks.com/w/page/41188574/Chun-Li#Skins
I think art3rd already made a costume like that? Anyways if you’re interested in swapping EMGs from one EMO to another, read hunterk’s tutorial: http://filthypants.blogspot.com/2011/08/intermediate-guide-to-sf4-emg-model.html
CAMMY TACTICAL OPS
[media=youtube]J5XU35pIgO8[/media]
damm that outfit on cammy would be perfect, anybody here tryied something similar before? like a kevlar on cammy and such?
you will be able to do sleeves in place of hands?
is it possible? without animation.
hey sloth86 didn’t you make a script that could change the rendering for the game I remember seeing Cammy in a full toon shader
A mod for Ibuki:
http://ohhho.deviantart.com/art/Ibuki-Night-Party-Ninja-280768757
[LEFT]Credits:[/LEFT]
[LEFT]sloth86’s Mod[/LEFT]
That’s an awesome mod. That’s the kind of mods I’m crossing my fingers for for Juri. I check the thread everyday hoping for more Juri mods >_<
Good s*** as always art3rd!
IBUKI NIGHT NINJA
[media=youtube]vYxMfBkY3tY[/media]
can someone please re-upload the [LEFT]Rival Music DIY Replacements by [/LEFT]forthright55? there is no more megaupload, it seems…
please help! thanks a bunch.
Late Ass Sakura Mod (Shirt says "The Sun Will Raise Again)
Alt 2
Optional OBJ file. (Thicker Sakura)
Download: http://www.mediafire.com/?n0nx2o2od8uvl2c
Juri Bikini/Wetsuit Costume version 1.5
http://img842.imageshack.us/img842/6903/ssf1.jpg
DOWNLOAD: http://www.mediafire.com/?f4d7g8y4718lz74
Another update of one of my previous mods. Fixed bad tangents that resulted in weird lighting around her belly and feet and also fixed the weight map around the chin which had a weird jagged edged when bends her head back. Also baked proper AO values to vertex colors. I just rezipped everything, but the only file that’s different between version 1 and this one is the .obj.emo file…EMG #2,9,and 18 more specifically.
@mugenlove100 kind of…it was just me trying to figure out an way to compute tangents and it came out that way by accident. But i deleted that script so i dont have it anymore. I will upload a new version of SMD2EMG soon though, which will compute much better tangents. I found the computetangent algorithm 3ds max uses and just translated it into my code