put the SKR_01_01.obj.emm file into the same directory as the matedit.exe file
create a new text file in the same directory (i.e. right click > new > text document)
edit the new text file and paste the following line in it:
[FONT=courier new] matedit export [/FONT]SKR_01_01.obj.emm[FONT=courier new] materials.txt[/FONT]
rename the above text file with bat extension eg. export.bat (make sure it does NOT end up being “export.bat.txt”)
now u can double click export.bat and u’ll find a new file named materials.txt being created.
edit the materials.txt file content to your liking (in notepad, for example).
after modifying the material properties, u’ll have to import your changes back to the emm file. To do that, create and rename another text file (say, “import.bat”) pretty much the same as the steps taken in 2-4 but use the following line instead:
[FONT=courier new] matedit import [/FONT]materials.txt SKR_01_01.obj.emm
Double click import.bat and u’ll find the emm file in question being modified
simply put, replace every rows under hair, skirt, gloves, shoes with the above attributes should do the trick.
Perhaps Hunterk could enlighten us some more.
Good luck
P.S. you might want to make her headband and eyebrows shine too
not sure if this applies to other material tho.
If this does work, which means we can simply append the following line:
Glare=100010001000000 (no idea how to fine tune the exact binary value)
to the original properties under skirt, gloves, shoes, etc, without changing the material type.
whaaat? but you can never have too much blood. Although can you do a barefooted alt’ to make her seem a bit more savage? (just a thought). Great work as usual! Thanks!
I specifically want to recreate an accurate costume of Bruce Lee’s Game of Death tracksuit on Fei Long.
If swapping costumes is possible without just cutting and pasting body parts:
Cody’s regular suit minus the sleeves but use Cody’s alt 2. Sleeves; and maybe swap in Sagat’s alt 1. Pants in for the lower body and use the strip on it as a reference for the costume as well
Guy’s sneakers to repaint as Onitsuka Tigers
And then I could just paint in the rest in Photoshop.
Basically I’m looking to put together something that doesn’t look too tight and looks more natural to the source instead of recoloring the naked body of a character. I think there’s enough costume diversity to put this together since you guys have figured out how to swap parts. I’m just concerned with how the costumes are amended to the models or if they are the body or parts with the body.
@Berserk-er
You’re right. If you want to use ‘glare,’ you’ll need to use the Emission material. Using Oni’s hair as a base will also give a better effect in this case, I believe. The glowing red eyes would probably be best using the Emission/Glare from Akuma’s eyes, though.
EDIT: @SUPARNOVAX
Ah, yes, I see what you mean now. The costumes and body parts are indeed one and the same, rather than clothing separately draped over a body structure. The hardest part about doing something as complex as that would be the skeleton rigging (i.e., how the body parts know where to move during animations), which I am straight-up clueless about.
You can swap in body parts from different costumes, but sometimes they don’t move right or cause crashes due to mismatches in the skeleton. You can go through and reassign the parts to the new skeleton, but that’s out of my realm of expertise.
@Atratus
yes, it’s extremely tedious, though, because the vfx files–which control the look of the fireballs-have a ton of textures that all have to be modified. If it’s something you’d like to try, though, I’ll be happy to point you in the right direction.
Simply append the following lines (if they aren’t already there) to the object’s properties:
AlphaBlend=100010001000000
AlphaBlendType=100010000000000
Then fill the Alpha Channel of the corresponding object with Grey (or black-to-white gradient) in the DDS texture file
see Sensibeat’s Col-based Transparency Tutorial:
Someone a while back posted either in here, or in the Tech Talk thread, a picture of a start screen with moon and clouds/night sky. It was for vanilla or some alternate version possibly, or maybe even a different game entirely, cause iirc they were asking if it could be recreated for AE.
I was thinking to take a bash at something (very) similar. Anyone who knows the image I’m talking aboot remember where it was/have a reference link?
Came out really, really well! I was going to mention earlier that I think the clothes had some sort of glow to them as well, but you’ve already addressed that in the update.