USF4 | PC Custom Skin Thread

Alright lads, really impressed with all the work in this thread! Keep it up!

I’ve just started fooling around with stuff and I’ve ran into a bit of a problem and I’m wondering if it’s something that can be fixed or maybe I’ve done something wrong. I’ve looked through the tutorials and found no additional information that could help (maybe I’m looking in the wrong place? I don’t know) but essentially here’s my issue:

I’m trying to put Ryu’s head on Zangief’s body (it’s a running joke I have with some friends and I have a fair bit of free time so I thought I’d give it a go) and I followed the EMG Swap tutorial in the wiki and got through the injection parts fine and in the explorer it looks like this:

http://www.chriswalter.org/Stuff/halp.png

Which is more or less how I intended it to look. I thought before I start the texturing side of things I’d give it a quick looksie in game and… oh boy… It’s hard to describe the problem, so I Fraps’ed it and uploaded it to Youtube.

[media=youtube]7EXg51XZqDE[/media]

As you can see something is not right. I understand the Hair is fixable, it’s just some bone assignment stuff in a Hex Editor right? But what about the face? Is that… can we… cure… him?

Any and all help is appreciated, thanks!

@Antony
Please stop quoting images.

@clangers
That’s freaky for sure. To do the face swap, you might have to reassign the face bones on the skeleton since they don’t seem to match up properly on their own. Also, whose fce.ema file was he using? Zangief’s or Ryu’s? If Zangief’s, try it with Ryu’s to see if that helps any. It won’t really do anything during the intro/outro/ultra, but it should help the rest of the time.

@sloth86
That’s awesome news, man! I look forward to seeing how this progresses :smiley:

I remember reading here somewhere, someone trying to change the lighting of stages. I don’t know how to do that exactly, you’d have to know how to read the .lua files packed in the stage emz’s. However I found that it’s possible to swap in the lighting between stages. 1) Use Kensou’s sf4tool unpack the emz of the stage, 2) replace the *_SetupParam.lua with a raw dump of the lua from the stage lighting you want, then 3) repack with kensou’s tool. For example I used STG_LAB’s lighting for STG_TRN here:

http://img842.imageshack.us/img842/9930/testbg2o.jpg

Maybe somebody already figured this out, idk…seems like a pretty simple procedure.

I hadn’t replaced the fce.ema, I have done so now and it’s helped a bit but it’s still kinda demonic.
In order to fix the hair, do I need to convert the obj to an smd format and adjust it that way or is there another method? And would the same method apply to the face?

Cheers!

@sloth86
yeah, that does sound pretty easy :stuck_out_tongue: I don’t think anyone had tried it, though, so good work on finding it! I wish I could read Lua (it’s apparently pretty easy to learn; I might give it a shot this weekend), since that seems to be the stages’ gooey center.

@Clangers
Yes, you would take sloth86’s tool (either EMG 2 SMD, using the EMG number ‘0’ to export the skeleton, or EMO Skel 2 SMD) and open the resulting SMD in notepad to get the skeleton numbers, then you would open the face obj in Blender (or something similar) and reassign the bones to match the new skeleton. (I think; I’m not an expert on the bone reassignment; anyone feel free to correct me).

Id like to see the Vanilla arcade lighting effects on sensibeats newest HD training stage

I guess with all this awesome works flying around mine simple work won’t be noticed, but either way here it is.
Makoto The Dragon.

http://img821.imageshack.us/img821/752/makotowallpaper.jpg

LINK:
http://misucra.deviantart.com/art/Makoto-the-Dragon-259640582

@dafirus
please don’t quote images, especially not that many of them. It makes it hard to read the thread.

Besides, I already put Guy’s head on Ryu’s body a while back. You can download it here.

@Misucra
you might be surprised. The simple reskins can be quite popular, since they easily coexist with other mods. They’re my favorites, personally :slight_smile:

@Recycler
lol I always love your posts. Hilarious! Seriously though, that Cammy turned out nicely. Great work!

@recycler: wtf man. On serious enquiry, are those health bars shopped or “real”? I was just looking yesterday at some way to rework the healthbars (I hate the “bent” healthbars particularly) and super/ultra gauges for different graphics and colors, and it all seemed pretty resistant to alteration.

Very interested in anything that’s to be learned about those aspects of the UI, on a modification basis.

very nice, thank you :slight_smile:

@Augh
you can modify them pretty heavily, though some things are resistant for sure, such as the hit spark that jumps across the life bars.

Check out the vanilla wiki to see some of things people have done in the past. In particular, sensibeat has done some pretty extensive modification.

Hello, I’m new.
Thank you all for the mods are very good, my question is:
Can someone pass a tutorial for stages mods?
thanks again. :wink:

@hunter: Yeah I was thinking some stuff like the hit spark seems to follow a coded “track” that would be hard to alter, and for example recoloring the various textures involved in the super meter didn’t entirely work for me. There seemed to be some code based RGB values somewhere that were overriding stuff. Or I was just messing with the wrong things.

I’ll definitely go dig in the wiki now and see what people managed, cheers.

@JunmaX100
for the flat, picture-based stages, doshu wrote an excellent tutorial: SSF4AE modding: tutorial for the ULSM by doshu

based on the vampires
film 30 Days of Night
skin: me
download
http://extremgirlfan.deviantart.com/art/ibuki-vampire-259656225
watch video
[media=youtube]Fylt0223ngk[/media]

@hunterk gracias. ;):rock:

I’m impatient to try your super gem mini fighter mod. I hope you’ll leave the original gameplay so we can use you mod online! Good Work

Yup, same here, for that exact reason. Makes it less likely for me to blow something up and have the game scream at me about it lol.

Or other weird things happening…

First test animates properly and behaves correctly and shit, I already ran into some curious technicalities of the display setup of the bars. For example if you try to move their position too much horizontally, the border will cooperate, while the barfill will not. Will be interestin to see what can and can’t be achieved. I just redrew the various bar layers from scratch for now, to get a very much default grounded starting point.

http://img829.imageshack.us/img829/801/straightbars.jpg

Will start with interesting designs and destructive tests tomorrow.

Augh…where did you get those lifebars? can I PLEASE HAVE THEM

And why hasn’t noone explained how to make Juri legs look like this

http://img844.imageshack.us/img844/5559/jurimenosropa.jpg