USF4 | PC Custom Skin Thread

What “kinda trippy” means? eheh

like when you’re on LSD

The idea is to create a stage for gouki. A place in which gouki wait for his opponents.
An old stage created for sfIV. Now i got the way to import to AE

I’m still fixing it here n there…ill release it soon enough with modded obj…yes i made her legs thicker…im a black man cant help it

IMO the ultimate mod would be for me/us to be able to insert some audio from a kung fu movie into the actual game play. You know how in the old kung fu movies, the guys would announce what style they are about to use before they fight? Could we use that instead of whatever the ssf4 characters use before they do an ultra? In fact what if instead of the ultra animation, we cut to a kill scene from a kung fu movie, or the infamous “bone break” where they use the bamboo! LOL

can anyone add champion mode like how it was in vanilla to AE? would be awesome

good stuff guys keep it up

Did you lie to us? I was so excited about your epic stuff :eek:

i got delay some what , its coming don’t worry.
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does anyone want me to do a bandana evil ryu,if so then tell me

Please Share Mod of Gouken,Who has?

Ken’s clothes of four is long hair . can you only make it to short? I really want to ,But i don’t know how to do.

I see your mods are very good. Can you make some gouken’s mod?
Such as: 三岛仁八(JINPACHI MISHIMA) of Tekken

Piuma, better to make RYU instead of GKI. would be super!

Antony, It is very difficult. but I’ll try. takes time. I need a belt for the RYU to GKI. I do not know how to do it. takes time.

I really need that file, please.

Little bit otherworldly ;p

A breakthrough in stage editing!

http://img339.imageshack.us/img339/5363/testbgh.jpg

I successfully figured out the EMG file structure of the training stage and was able to swap in my own .obj files. Here to test, i just made my own open box same size as the training stage box and put a wooden bench. Editing geometries without vertex constraints, edting UV layouts, and even adding your own custom objects should now be possible! The only issue currently is that the training stage does not make use of normal vectors, thus you cant get smooth shading on your objects. I’m trying to get other types of EMGs to work…

[S]The bad news is I forgot to backup my original STG_TRN.tex.emz file from the \resource\battle\stage folder. :frowning: If anyone could upload that it would be great [/S]never mind found a backup copy

omfg. I better start learning architecture modeling.

http://www.mediafire.com/?dz54i26c81dzd1r SHOULD be the original TRN files, if it turns out to be an old version of recycler’s stage, I apologise ;D

http://depositfiles.com/files/e2vrgwddm

Wow I can’t believe the stuff you guys are doing. Amazing work!!!

P.S Anyone know if you can apply Hakan’s oil to other characters?