USF4 On PS4

Interesting. It seems that having additional Dual Shock 4’s connected adds input delay with each DS4 adding ~4ms.
http://www.teyah.net/sticklag/results.html

Its not only DS4’s but anything that operates on the wireless frequency of 2.4 Ghz. So your wireless router, smart tvs, phones, and other electronic devices that operate on this frequency will have the same effect. If you go to your bluetooth devices in the PS4 menu you will see things that you would not expect on that menu. For example, when my neighbor who lives next door turns on his sony bravia tv, it shows up on my bluetooth devices menu. All that air traffic, can lead to lag.

As per a conversation with others:

Honestly I don’t know why we are using ps4 for competitive play at tournaments (other than the obvious sponsorship and exclusivity of some games).

This bluetooth thing sounds scary. I don’t know shit about this stuff but I get the impression that it’s not really something you can fix? What if you connect the DS4 with a cable?

Even wired all DS4 communication is via bluetooth. The wired connection only charges the battery and initiates the initial handshake between ps4 and ds4.

What about stick? Is there any way they can get a stick to not have to use bluetooth?

I wish we could go back to having official wired controllers as an option from the console maker.

The common wealth stream talked about this. I guess at some event before they had like 40-50 dualshocks synced to the system and mkx was unplayable cause the lag was terrible until they unsynced them all.

All sticks are wired and communicate inputs via the wired connection but they need the bluetooth chip to authenticate with the ps4 every 8.5 minutes. All ps4 controller security is done via bluetooth. If you dont have the bluetooth security chip, the ps4 will kick you off the system after 8.5 minutes. This is what happens to the ps360+ pcb in ps4 mode.

It doesn’t sound that bad if only two controllers are synced to a console (and at a tournament, I don’t see a reason why there should be more than that).

This seems easy enough to solve, just host your tournament in a bunker with no wifi, and strip search all the attendants for blue tooth devices. Then just play everything on a single PlayStation 4 with the two controllers that were provided by the organizer.

Okay so it is the way the labzero driver is implemented that affects some of the lag. It’s being used to sync sticks with ds4 pads correct? Even to the point that the stick and ds4 are connected to one port at the same time and can be used interchangeably. So you have the stick’s natural latency combined with the pad’s natural latency. This explains why straight up ps4 sticks have the least latency problems. Since the original version of the driver doesn’t require syncing up with a ds4 then it must surely not have as much lag. I’m greatly anticipating the ps4 version of skullgirls now just to see how that handles.

Any one have sound issues with the stage East Asia Overpass? The train passing by sounds like white noise and is really loud. And, once it starts it doesn’t really end until the very end of the match…

So how do I play games on my pc with a DS4 if I don’t have a Bluetooth adapter built into my computer?

Patch #2 is in the works. This time, they’re taking this one more seriously.
https://twitter.com/danshoehsu/status/608081274683584512

Interesting. Could it be that the additional frame of lag reported in PS3 SF4 is due to everyone testing on sticks?

The TE is notoriously slow input response wise on ps3, so it’s part of it, but doesn’t account for all of it.

Your PC is not a PS4. I am talking about how the DS4 communicates with a ps4.

PS4 “no input lag” was just a marketing ploy by Crapcom truthfully everything said about SF4 on PS4 was just for selling the game. This version was put together by monkeys.

is it me or does Guile’s Sonic Boom still look glitchy…the animation for it doesn’t look as good as the ps3/360. please let me know if its just me.