USF4 Ken Match-up Thread: Updating 1st Post Edition!

Thoughts on fighting Juri? I am completely stump in neutral :frowning:

Hi guys,
O really need help. Seems like i canā€™t win against chun. Every Chun beats me easy, canā€™t react to Hazan Shus, donā€™t know what to do against her pokes and is hard for me to safe jump her.

Thx in advance

I think half the battle in this fight is to get to the range where she can no longer charge and throw fireballs.

Iā€™ve lost entire matches to Juri without ever getting close enough to perform a step kick! But once youā€™re in, things get better. I begin these matches a bit like facing Guile or Deejay and make it my mission to just walk her to a corner, playing safe, blocking a lot and taking chip damage like a boss. Sometimes Iā€™ll challenge her fireballs with my own and sometimes Iā€™ll use an EX tatsu becuase I believe she recovers standing, even after her low variant and her recovery isnā€™t great so itā€™s not tough to catch her.

Try not to jump in because her crouching strong is a ridiculously good AA for some reason. If I do catch myself jumping in, I tend to use cross up ex tatsu into sweep as this can sometimes make her cr.strong whiff and her wake-up is probably her weakest aspect.

Hope this helps!!

Peace,

G.

I think Chun is a very hard match-up. Itā€™s very old school Street Fighter. Itā€™s one of the few match-ups that I believe a good fireball game in footsies is a requirement.
~ Get in a range where Chun-Li likes to walk and poke (usually stand MP/HP/Sweep), throw a fireball to catch her walking forward
~ Get outside the range where Chun is trying to counter poke (poking without walking), throw a fireball where the fireball will hit the start-up/active/recovery frames without trading
~ Is sheā€™s poking your fireball, mix it up by jumping in during her poke. She may block, but you get in her face.

Zoning with fireballs when she canā€™t U1. She has a floaty jump, so itā€™s okay if she jumps. Her damage output isnā€™t strong and her mix-ups are weak, so donā€™t be afraid of taking riskā€™s against her.
~ Sheā€™s not holding back (Walking for position in footsies)
~ If she wants to Hazan Shu over FBā€™s, be ready to Focus them. Some people tell me they can DP on reaction butā€¦ I donā€™t know about that one :slight_smile:
~ If your fireballs make her scared to poke, use step-kick/FTK to get in.

Side Notes:
~ Chunā€™s anti-airs are very situational and donā€™t lead to much, so jump at ranges where itā€™s hard for her to anti-air.
~Try to ā€œtwitch crouch.ā€ In high level, you want to bait out pokes and whiff-punishes. Do this by twitching crouches. It also messes with peoples spacing because crouching makes the characters look wider. Some also do whiffed crouch lights or MP to force a reaction.

This is an Alpha 2 match, but I think itā€™s one of the best exampleā€™s of FB footsies. Just pay attention to what I wrote above on using fireballs when you watch it.

4:26 Did you notice Choi whiffing a cr.LP that made Wong want to whiff-punish with a sweep? He beat the sweep with a fireball. OG SF neutral game at its finest.

Yeah, the fireball is the only problem. Iā€™ve been trying to whiff punish her storing fireballs with a step-kick. If she blocks, I still consider it a win since Iā€™m getting closer. Her defense is pretty bad, so itā€™s good for Ken from then on. One of those ā€œwalk and blockā€ match-ups. I know Chris was telling me kara focus when she throws a fireball was good against her if spaced right.

Oh dude nice breakdown, thanks.
Any safejumps against her?
Thanks

Forward throw > FTK > neutral jump MP/MK
Forward throw > walk back 1/4th a training mode cube > jump in attack.

Thanks dude!

Hey guys how do you approach your matchups and what do strategy and what ideas and questions do you guys ask yourselves or others about it while keeping in mind the character dynamic? So far here is mine. Character dynamic,normals,walk speed,projectile(If the character has one),wakeup options and for characters like el fuetre and sakura I usually try to study and understand their follow ups after a HKD or SKD

Just do your thing, know what they can do with their specials and normalsā€¦
punishables like Rose misplaced drills, ken overheads all unsafe etc, just take note of unsafe spacing/- frames for assumed safe moves.
optimal punishes
stupid things to look out for like Gief whiffing things into SPDā€¦
how your stuff interacts with theirs like your c.mk and roseā€™s slide, or your jabs hitting rekkas etc. Kenā€™s normals are pretty meh just use what hits them, or what is fast enough.

otherwise just play your ken. Inevitably i will lose because i generally dont know what is going on then i will go look at frame data and come back if the persons here I destroy them then i forget about the matchup in about 1-2 days and i suck again.
Against good players you have to to recognize what they are doing, preferably in the fight. Like when they are OSā€™ing Proximity or setup OSā€™ing you and if you dont know what they are OSā€™ing and you kept getting beat you will lose your mind. Then show them your counters. like blocking.
dont dp thingsā€¦you will at least win a moral victory cuz ken is low tier as ****

I played quite a few games against a decent (and one not-so-decent) Decapre yesterday, and may have a couple of useful notes on the match-up:

  • her mashable hand special is supposedly -3 on block. The guy I was playing started out the evening claiming that it pushed back too far for DPs to punish, but I managed to do it several times, so he later retracted that statement. Iā€™d like it tested just to be sure, but it seems you can punish the move reliably with DP. Itā€™s also a 100% reliable punish with Super, if you have that.

  • Her reversal flash-punch-move-thingy is horribly unsafe, but pushes back too far for close heavy normals to punish it, as I kept getting out far HK and far HP. c.HP probably works though, c.MK xx EX tatsu definitely works.

  • The safejump off of heavy DP (DP -> jump forward instantly -> j.lk) seems to make her reversal whiff.

  • She does have an ambiguous setup off of EX teleport, where she does a left-right-mixup where she could do either EX divekick or EX ground pound. Autocorrect EX DP seemed to beat both options cleanly (could someone test this though?)

  • Most of the random midscreen teleport shenanigans seems bad against Ken. Unless theyā€™re teleporting backwards or from full screen, step kick would knock her out of the teleport pretty much every time.

  • Her U2 goes fullscreen and is ridiculously fast. Donā€™t throw fireballs if sheā€™s got U2 and charge.

U2 buff and walkspeed is really noticeable against Sagat. I love that match up now, his tiger shot nerf is a huge plus.

Iā€™ve yet to get down to half health playing against a hugo player yet, itā€™s ridiculous.

Evil Ryu

Kenā€™s st.HK is not guarateed to go over his cr.MK because E.Ryu has more range than Ken/Oni/Ryu/Akuma. You might get a trade so use F+MK. F+HK will also get stuffed by his cr.MK. E.Ryu players like going for cr.HK outside of combos (I see PR Rog and Chris G do this all the time too), this move is very easy to whiff punish because it has a slow recovery. On block cr.HK is -11 so sweep this with Kenā€™s sweep ( 7f start up Ultra).

E.Ryuā€™s st.MK is a bit tough this will need to be focused, he will also use this to stuff Kenā€™s cr.MK so you donā€™t want to rely on cr.MK too much in this match up

Axe kicks:
LK Axe kick is -7 on block - you can Ultra 2 this if heā€™s close or go for cr.MK > EX tatsu. you can also sweep it.
MK Axe kick is -2 on block - this cannot be punished by anything other than super. If you have your super let it rip on this otherwise try to SRK it before it connects from his blocked attack. Use MP SRK since the first hit now knocks down
EX Axe kick is -4 on block - this axe kick is easier to deal with as you do not get pushed back too far, you MUST kara HP SRK itā€¦ you cannot punish it with normal HP SRK as you will take a chance that only one hit will connect leaving you to get punished. Other options include cr.MK > EX tatsu or kara throw
HK Axe kick is safe but it has a very slow start up of 26f

Anytime you see E.Ryu jump while youā€™re knocked down you can go for cr.MK to low profile his attacks, he will likely miss

His red fireballs are slow and easy to punish.

u2 in this fight

if you try to use c.mk to make his jumps whiff and he does divekick you are screwed though

You can also avoid E. Ryuā€™s cr mk with a st lk (it reduces lower hurtbox) and punish with a kara throw. Likewise, now that Ken has a fast backwards speed you can hover at the edge of the cr mk and shimmy to bait a reaction more safely. Sweep is fast enough to punish it if you have anticipation.

really I got destroyed by oneā€¦how do u zone when kens step kick can be grabbed at the wrong range and his fb recovery is still slow.

You donā€™t zone against Sagat, itā€™s pointless. Itā€™s almost never a good idea to throw fireballs against Sagat. You just have to be patient till you get in. Duck under high tiger shots, kara focus low shots (be careful with spacing though) and if he is predictable with his zoning, punish fireballs from full screen with air kara ex tatsu to a combo. Always pick U2 against him, he will either keep throwing tiger shots which will give you an opportunity to land it, or he will respect it, making your approach a lot more painless. Always use step kick at max range against him, it works really well. Once youā€™ve made him fear it, you can incorporate st lk baits and thunder kick mixups from the same distance. This will make it hard for him to concentrate on zoning you. Generally you want to move fwd and keep your ground. Just be weary for random tiger knees and you should be fine. Once youā€™ve put him close to the corner he is as good as dead.

[EDIT]
Also read this post about okizeme vs Sagat.

getting close to sagat is sooooo much easier now its amazing the oki game is definitely weaker against him though i dont bother using meaty jumpin setups anymore the unblockable setup after backthrow still works if he does not delayed wakeup tiger knee is still a bitch to deal with

definitely thought u were talking about Hugo lolā€¦but still some useful info thereā€¦Tks I used to play emblem lord a lot so Iā€™m ok against sagats

Lol, sorry for misreading your post. About Hugo, since i am a PC gamer and i donā€™t have Ultra, the only advice i can give you is to hang in there :P.

Any idea how to beat a good Poison? I treat her like Juri but her fireball game is too good.