USF4 combo tier list!

Meterless
[284] Guy [cl.HK, s.LP>MP>HP>HK]
283 Decapre cl.hp, c.MP xx HP Stinger
282 Boxer HP Overhead, c.MP xx HP Headbutt
269 Rolento s.HK, c.MK xx rekka

Corner
329 Guy Meterless HK Tatsu

283 Decapre Meterless
282 Boxer Meterless
269 Rolento Meterless

Counter Hit
307 Boxer Meterless
304 Rolento c.HP, c.MK xx Rekkas
299 Decapre c.MP, cl.MP>HK xx jump Air Grab

One Bar
392 Boxer HP Overhead, c.MP xx EX Dashing Uppercut, c.LP, c.MP xx HP Headbutt
344 Guy Meterless, Ex honzanto
-293 Rolento s.HK, c.MK xx ex Rekka, s.HK
283 Decapre Meterless

Two Bar

374 Decapre Meterless FADC Air Grab
352 Rolento Meterless FADC First Rekka Meterless

Three
374 Rolento 2 bar but xx ex rekka, s.HK
Guy Cl.HK RFDC, Meterless

Four

For boxer and guy you can put their 2012 combos in the list.

For rolento you can start combos with moves that require a follow up right? (ie: stinger, delta escape)

Not sure so far there’s only one input moves like jaguar tooth. It’s grounded unlike demon flips, but I doubt its allowed.

Mmmm I’ll allow it, damage won’t get THAT high and the followup can be done so early that sometimes it doesn’t even looks like a jump

Rolento’s roll xx super is his best 4 bar combo. Forgot the damage though.

You have sagat listed twice under 2 bar and 3 bar combos

Suggestion: why not adding to the thread combos on airborne opponents? I am interested in seeing who has the best damage output on a jumping character, but can’t think of anything other than Ryu’s SRK into U1 or Boxer Buffalo Headbutt into U1.

Dudley gets probably the best damage in the game off of an anti air. F+HP leads to like 450+ damage even without an ultra. EX Ducking Straight lets him add on so much damage.

@Thirtyfour‌ your Decapre meterless is about as character specific and does less damage than Close MP, Cr. HP, HP Psycho Sting - 298 damage, 444 stun which works on 31 characters standing.

@blufang‌ decapre stomp fast enough for that then? it’s faster than rolento’s stuff.

Moves with follow how in the air werent allowed because the. Demonflips would be allowed which is a borderline jump in. They’re allowed mid combo though.

**[Meterless]
**[249] Gen [(mantis) s.MP, s.HP>MK xx LK Gekiro]

**[Corner]
**[249] Gen [(mantis) s.MP, s.HP>MK xx LK Gekiro]

**[Counter hit]
**[285] Gen [(crane) c.MK, (mantis) s.LP, s.HP>MK xx LK Gekiro]

**[1 bar]
**[271] Gen [(mantis) s.MP, s.HP>MK xx EX Hyakurenko, s.HK]

**[2 bars]
**[329] Gen [(crane) c.MP xx HP Jyasen(4 hits) xx FADC, (mantis) s.MP, s.HP>MK xx LK Gekiro]

**[3 bars]
**[414] Gen [(crane) c.MP xx HP Jyasen(all hits) xx RFADC (level 1), (mantis) s.MP, s.HP>MK xx LK Gekiro]

**[4 bars]
**[437] Gen [(mantis) s.MP, s.HP xx HP Hyakurenko(4 hits) xx Zan’ei, HK Gekiro]

**[Ultra]
**[443] Gen [Shitenketsu] (grey damage)
[428] Gen [Teiga]

**[2 Light attacks]
**[240] Gen [(crane) c.LP, c.LP, (mantis) s.HP>MK xx LK Gekiro]

**[MAXIMUM DAMAGE SUPER DELUXE!]
**[658] Gen [(crane) LK Oga, (mantis) Zan’ei, (crane) j.HK>HK, Ryukoha] (character specific: Balrog). (by RyuApprentice)
[671] Gen [(crane) j.HP, (mantis) Zan’ei, Shitenketsu] (grey damage)

Edit: Updated [3 bars] combo

[Meterless]
[232] Dhalsim [db.MP, b.HP xx MP Yoga Flame]
[240] Vega [df.HK, HK Scarlet Terror]

[Corner]
[240] Vega [df.HK, HK Scarlet Terror]
[249] Dhalsim [db.MP, db.MP, b.MK xx LP Yoga Flame]
[331] Rose [HP Soul Spark, c.HP xx HP Soul Reflect, Soul Throw]

[Counter hit]
[247] Dhalsim [(ch) db.MP, b.HP xx MP Yoga Flame]
[260] Vega [(ch) df.HK, HK Scarlet Terror]
[268] Yang [(ch) f.MK, c.LK, s.LP, c.MK xx HP Torouzan>2nd>3rd]

[1 Bars]
[246] Dhalsim [db.HP, db.MK xx EX Yoga Flame, s.LK]
[269] Rose [cl.MK, c.LK, c.LK, c.MP xx EX Soul Spiral]
[308] Vega [cl.HP XX EX Rolling Crystal Flash, s.HK]

[2 Bars]
[269] Dhalsim [b.HP, LP Yoga Fire xx FADC (level 2), db.MP, db.MK xx LP Yoga Flame]
[344] Yang [cl.HP xx MP Byakko Soshoda xx FADC, s.LP, cl.MP, c.MK xx HP Torouzan>2nd>3rd]
[379] Vega [cl.HP XX EX Rolling Crystal Flash, c.MP xx EX Flying Barcelona Attack>Izuna Drop]

[3 Bars]
[274] Dhalsim [b.HP, LP Yoga Fire xx FADC (level 2), db.MP, db.MK xx EX Yoga Flame, s.LK]
[411] Vega [cl.HP xx. HP Rolling Crystal Flash(all hits), RFADC(level 1), df.HK, HK Scarlet Terror]

[4 Bars]
[510] Vega [cl.HP xx HP Rolling Crystal Flash(all hits) xx Flying Barcelona Special>Rolling Izuna Drop]

[2 Light attacks]
[227] Rose [c.LK, c.LK, c.LK, c.MP xx LK Soul Spiral]

Not sure where this could fit in.

Zangief (vs. crouching Honda) [315] - cl.MK > st.MP > st.MP > st.LK xx MP Banishing Flat

Sadly, EXRF whiffs on crouching Honda from that range.

I guess that max damage,also can’t you combo into EX green hand and go into red focus= or it still whiffs?

Meterless
Hugo
Hp clap, mp clap, lp clap, cr.lpx5
399 dmg

1 bar
Hugo
Hp clap, mp clap, ex clap, lp clap, cr.lpx5
470 dmg

4 bar
Hugo
Hp clap, mp clap, lp clap, cr.lp xx super, hk back breaker
539 damage

Counter hit
Hp clap (ch), Hp clap, mp clap, lp clap, cr.lpx5
484 dmg

Counter hit 2 bars
Hugo
Hp clap (ch), Hp clap, mp clap, ex clap, lp clap, cr.lp xx ex lariet
544 damage

Yolo tier
Hugo
Ch red focus lvl 3, ultra 1
669 dmg

Ch Hp clap, Hp clap, mp clap xx ex red focus, ultra 1
609 damage

Ch Hp clap, Hp clap, mp clap, lp clap, cr. Lp xx super, hk back breaker

600 dmg

Decapre

meterless / corner / 1 bar

[298] Decapre [cl.MP, cr.HP, HP Psycho Sting]

Counterhit

[323] Decapre [cr.HP, st.MP, HP Psycho Sting]

3 bar

[388] Decapre [cl.HP, cr.MP xx HP Rapid Daggers xx EX RFC, cl.MP, cr.HP, HP Psycho Sting]

2 lights

[242] Decapre [cl.LP, walk, cl.LP, cr.HP, HP Psycho Sting]

Only sad thing about this character is she has a lot of super cool stuff but it’s character specific or doesn’t count cause it starts from scramble or w/e. Like she can break 350+ meterless in the corner, but each combo that does it only works on 1-2 characters.

Going by those numbers it seems she does really good consistent damage but kind of falls off a bit on the high end stuff. That’s actually not too bad of a thing. Being able to consistently hit for 230-300 damage even if your metered combos are only 400 is going to win you a lot more matches than doing 150-200 damage but having the situational capability of doing 450-500 damage unless you can create that situation consistently like Gen could in AE2012.

it also doesn’t hurt when nearly everything combos into ultra. It’s usually not optimal to do with dp combos against about 2/3’s of the cast though because oki off of slide/hands is much better, but you can usually do more extended combos into those on more characters.

you can get a little higher output with rolento from counter hit.

close hp, stinger, stand jab, cr.mk rekkas is 313

1 and 2 bar
412 Cody Ex Rocks walk cl.HP, c.HP xx HP Criminal Upper

4 bar
554 Dudley. Same but spaced f.HP.