The glitch makes all special effects disappear. It also affects the attacks by the opponent not just viper. No hit sparks for fireballs for instance.
Decapre started.
Gotta say, it’s kind of odd that Poison’s crHP doesn’t force standing. It looks like a move that would.
@doopliss @Veserius Can you test this decapre stuff to verify it?
The Far HP and crHP stuff I’m not 100% sure on (I’m about 80% sure). The DF+MK stuff is so dumb I just need to know that it’s real. One of those times where I’m pretty damn sure it’s real but I’m just feeling like “They can’t be this stupid can they?”
weird
and she doesnt have any f+mk move tho lol
DF+MK. It was a typo. I’ve got dysgraphia, so sue me. It’s why I edit all my posts.
but isn’t that the same problem as in the Rose hitbox/hurtbox/animation reel video ?
Huh? I was just making a comment that it looks weird that her crHP doesn’t force standing as it’s an upwards swinging attack. I didn’t list any of those things in the OP because it’s all due to reeling animations.
Decapre is done (I hope I caught mostly everything, it’s MUCH harder to do it without having onotool lay out the stuff into easy to read tables.)
Not looking forward to the remaining 4, Decapre I knew would be the easiest because she uses Cammy’s entire file as a base (it even still has the scripts for the Juri/Viper rival scenes) so I could compare the two files and if two parts were identical for Decapre and Cammy I could skip over it since I’d already looked over Cammy.
With Elena/Hugo/Rolento/Poison I have to check EVERYTHING.
Elena started.
I have one request for you when you get to checking Rolento: Can you check to see if there is any indication of why his wall jump glitch (video below) was possible, and if they fixed it in the transition from Arcade to Console.

Elena started.
It was an honor to ‘‘work’’ with you sir
@Eternal just noticed your list of stuff to test with decapre on the previous page, does it still need testing?
Online gets messed up real bad sometimes. Like winning a game, then somehow losing 200some points. This is playing against green bars.

@Eternal just noticed your list of stuff to test with decapre on the previous page, does it still need testing?
yes
still testing but,
If connected as a counterhit on the first active frame DF+MK only gains +2F additional frame advantage on counterhit instead of the standard +3F for mids. (may be intentional)
I can’t get the first active frame to connect apparently or it’s also no bonus on ch because i can’t link off of it. so either it’s +0 on counterhit or the first active frame is positioned so poorly that getting it to hit is impractical. Gonna argue it’s positioned poorly, making this true
The 2nd active frame of DF+MK has 1F less hitstun than the first active frame of DF+MK.
The 3rd active frame of DF+MK has 1F less hitstun than the first active frame of DF+MK when hitting standing opponent only. When hitting crouching opponents the hitstun is the same as the 1st active frame.
can link a jab on oh meaty on 3rd active frame but not a short on standers, both work on crouchers. so def 1 frame less hitstun. also tried to link a 7f normal on ch, and couldn’t get it to work either.
*The 2nd active frame of DF+MK has 1F less blockstun than the first active frame of DF+MK
The 3rd active frame of DF+MK has 2F less blockstun than the first active frame of DF+MK*
true 3f and 2f moves can punish both.
having trouble with these
Far HP gets an additional +4F frame advantage on counterhit instead of the standard +3F for heavy attacks. (May be intentional)
crouching HP gets an additional +4F frame advantage on counterhit instead of the standard +3F for heavy attacks (may be intentional)
the pushback on both is so much that i can’t find anything that would link that wouldn’t normally link. and the frame data lines up weird to check stuff with meaties.
@Eternal The dp whiff is on this vid at around 0:50
Edit: Also your beloved Cody alpha dodge is around 1:28
@Veserius Couldn’t you try to combo cr.Hp (CH) > EX Daggers? It should move her far enough to combo…maybe
first hit of daggers doesn’t really have any horizontal range.